hakan
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Posts posted by hakan
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Kanadarm is available on CKAN
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500 mods!
89 more mods than Curse!
And that even without the "Flags" kind of mods... Astonishing Sir, absolutely astonishing!
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work in progress for new heavier rockets.....
Very very beautiful
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Quick update - I've been quite busy lately, currently on the road for work, while the rest of my freetime these past couple of weeks has been spent helping my fiance plan our wedding (!).
Congratulations
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I believe everything turned out fine, right?
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CKAN did not change the identifier as we have no good way of annotating ID changes yet.
But the version in CKAN itself (as of two hours ago) is 2.1.4 ( https://github.com/KSP-CKAN/CKAN-meta/commit/1be678433466e83ecc9953201ba02278add1a2ae )
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Yes, if you upload an archive with the binaries, and mark it to be a "Release" (I understand there is a checkbox on the github release page for this), netkan will be able to index it automatically.
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What does that mean in UserSpeak?
How can I, as a regular user, contribute to get the current version in CKAN?
In half-user-speak, this means that someone needs to add each new version of a curse-hosted mod manually. If the addon were hosten on kerbalstuff or github, our bot could discover new versions automatically without human intervention (and corresponding loss of quality time with family on weekends... My girls hate KSP enough already )
If you want to contribute, it is actually not too overly hard if you are handy with a text editor, start reading the wiki linked from https://github.com/KSP-CKAN/CKAN , and hop on the irc channel. There are always people around ready to show you the ropes...
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please to ckan
It is already on ckan. I "just" need to work on showing the proper version numbers, for which sarbian's AVC work will help immensely...
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Perl script at https://github.com/entchen/CaptainsLog/blob/master/version-gen does the magic and patches my AssemblyInfo as well. https://github.com/entchen/CaptainsLog/blob/master/versions.sh holds the current version, and the last number of the four is based on the build number.
The build is at https://ksp.sarbian.com/jenkins/job/Hakan-CaptainsLog/ , you should have very easy access to it
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A file with just the "1.2.1.0" ? I name it ".version" or do you prefer something else ?
An AVC-compliant version file, like https://github.com/entchen/CaptainsLog/blob/master/CaptainsLog.version would be nice. I generate that file at build time from https://github.com/entchen/CaptainsLog/blob/master/CaptainsLog.version.in .
You want it into my other jenkins project too ?Would be fine if you can find time for this.
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Any chance to get this CKAN compatible?
Now, yes.
@sarbian, any chance you could add a .version file so my jenkins inflator works better?
D:\SteamLibrary\SteamApps\common\Kerbal Space Program>ckan show GCMonitor
Graphic Memory Monitor: This plugin will show you the memory usage of the running KSP installation
Module info:
- version: 1.2.1.0
- authors: sarbian
- status: stable
- license: MIT
Provides:
- GCMonitor
Resources:
- homepage: http://forum.kerbalspaceprogram.com/threads/92907
- repository: https://github.com/sarbian/GCMonitor/
Showing 7 installed files:
- GameData/GCMonitor
- GameData/GCMonitor/getRSS_x64.so
- GameData/GCMonitor/getRSS_x86.dll
- GameData/GCMonitor/getRSS_OSX_x86.so
- GameData/GCMonitor/getRSS_src.zip
- GameData/GCMonitor/GCMonitor.dll
- GameData/GCMonitor/LICENSE.txt -
Actually, most Flag type addons tend to be hosted on github. Believe me they are much less picky about things hosted there, as long as you don't cause any DMCA complaints
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CKAN still have old version
The last version on github is v0.5.5. We cannot (and possibly never will be able to) run automatic scans of addons on curse, so the 0.6 needs to be added manually.
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Thanks a lot.
I have published update of the 0.7 version on Kerbal Stuff just now. Is it ok if the zip file is with a version number? Like 'Spear of Longinus 0.7.zip' but the inside will be /Spear of Longinus ? Like:
Spear of Longinus 0.7.zip
\-GameData
\-Spear of Longinus
\-Parts
\-Flags
\-License.txtIf it is not proper, please tell me. This is my first MOD. Please excuse me for my mistakes.
Thank you.
Yes, this is very nearly perfect. The only thing I can think of is that you might want to write the top-level directory as one word, like "SpearOfLonginus". Nearly any mod I know uses the camel cased name (which would be "SpearOfLonginus" in your case).
Anyway, the CKAN file I wrote accepts your zip file as it is now, so I need to get home now and plant a spear on Mun
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Your site was mentioned on Facebook, that's what has happened
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tetsuchou said:I have problems adding it to CKAN. Someone could please help me?
I tried writing up a description file for this too, but had some problems with your packaging.
Could you please create a new zip file, with a stable directory name (which does not contain a version number, like the "0.6" in your case)? A good example is NanoKube: Ultra-Small Probes which looks like:
GameData \-NanoKube \-Parts \-Resources
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We need to petition the CKAN folk to add a deprecated flag into the CKAN spec to remove the user confusion.
I feel myself petitioned
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On the In-Flight Waypoints topic though, this is something I have to look into. I believe the installation directory has changed in a way that makes netkan cry softly in its beer
Just dropped in to tell that the Waypoint Manager (was: In-Flight Waypoints) is available now...
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Identifier changes are not really loved. We have no way of notifying users that their installed mods have changed their identifiers.
On the In-Flight Waypoints topic though, this is something I have to look into. I believe the installation directory has changed in a way that makes netkan cry softly in its beer
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Theoretically yes.. We just had some bigger issues on the build box (see my posting immediate above), and honestly too little time to fix all the little bits that failed in the meantime.
Time for another weekend of github issue and PR catchup
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Success!
Nice
All I needed was that pesky 8-digit codeLooks like everything is installing now. Thanks for your support!
I believe we had something on api.ksp-ckan.org which would provide you the hash code for a given mod and version (essentially, the download URL). I need to check what happened to it one of those days...
99 itty bitty tasks on the shelf, take one down, launch it into space, 105 itty bitty tasks on the shelf
The Comprehensive Kerbal Archive Network (CKAN) Package Manager; v1.18.0 [19 June 2016]
in KSP1 Mod Releases
Posted
Netkan files go to the NetKAN repo, not to the CKAN-meta. I'll whip up a PR real quick.
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PR created and merged, expect the CKAN file within the hour.