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hakan

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Posts posted by hakan

  1. https://github.com/KSP-CKAN/CKAN-meta/pull/334

    Did I do anything wrong? This was finished 10 hours ago, I don't see it in CKAN yet after doing a refresh.

    Netkan files go to the NetKAN repo, not to the CKAN-meta. I'll whip up a PR real quick.

    - - - Updated - - -

    Netkan files go to the NetKAN repo, not to the CKAN-meta. I'll whip up a PR real quick.

    PR created and merged, expect the CKAN file within the hour.

  2. What does that mean in UserSpeak?

    How can I, as a regular user, contribute to get the current version in CKAN?

    In half-user-speak, this means that someone needs to add each new version of a curse-hosted mod manually. If the addon were hosten on kerbalstuff or github, our bot could discover new versions automatically without human intervention (and corresponding loss of quality time with family on weekends... My girls hate KSP enough already :) )

    If you want to contribute, it is actually not too overly hard if you are handy with a text editor, start reading the wiki linked from https://github.com/KSP-CKAN/CKAN , and hop on the irc channel. There are always people around ready to show you the ropes...

  3. Perl script at https://github.com/entchen/CaptainsLog/blob/master/version-gen does the magic and patches my AssemblyInfo as well. https://github.com/entchen/CaptainsLog/blob/master/versions.sh holds the current version, and the last number of the four is based on the build number.

    The build is at https://ksp.sarbian.com/jenkins/job/Hakan-CaptainsLog/ , you should have very easy access to it :)

  4. A file with just the "1.2.1.0" ? I name it ".version" or do you prefer something else ?

    An AVC-compliant version file, like https://github.com/entchen/CaptainsLog/blob/master/CaptainsLog.version would be nice. I generate that file at build time from https://github.com/entchen/CaptainsLog/blob/master/CaptainsLog.version.in .

    You want it into my other jenkins project too ?

    Would be fine if you can find time for this.

  5. Any chance to get this CKAN compatible?

    Now, yes.

    @sarbian, any chance you could add a .version file so my jenkins inflator works better?


    D:\SteamLibrary\SteamApps\common\Kerbal Space Program>ckan show GCMonitor
    Graphic Memory Monitor: This plugin will show you the memory usage of the running KSP installation

    Module info:
    - version: 1.2.1.0
    - authors: sarbian
    - status: stable
    - license: MIT

    Provides:
    - GCMonitor

    Resources:
    - homepage: http://forum.kerbalspaceprogram.com/threads/92907
    - repository: https://github.com/sarbian/GCMonitor/

    Showing 7 installed files:
    - GameData/GCMonitor
    - GameData/GCMonitor/getRSS_x64.so
    - GameData/GCMonitor/getRSS_x86.dll
    - GameData/GCMonitor/getRSS_OSX_x86.so
    - GameData/GCMonitor/getRSS_src.zip
    - GameData/GCMonitor/GCMonitor.dll
    - GameData/GCMonitor/LICENSE.txt

  6. Thanks a lot.

    I have published update of the 0.7 version on Kerbal Stuff just now. Is it ok if the zip file is with a version number? Like 'Spear of Longinus 0.7.zip' but the inside will be /Spear of Longinus ? Like:


    Spear of Longinus 0.7.zip
    \-GameData
    \-Spear of Longinus
    \-Parts
    \-Flags
    \-License.txt

    If it is not proper, please tell me. This is my first MOD. Please excuse me for my mistakes.

    Thank you.

    Yes, this is very nearly perfect. The only thing I can think of is that you might want to write the top-level directory as one word, like "SpearOfLonginus". Nearly any mod I know uses the camel cased name (which would be "SpearOfLonginus" in your case).

    Anyway, the CKAN file I wrote accepts your zip file as it is now, so I need to get home now and plant a spear on Mun :)

  7. tetsuchou said:
    I have problems adding it to CKAN. Someone could please help me?:confused::confused:

    I tried writing up a description file for this too, but had some problems with your packaging.

    Could you please create a new zip file, with a stable directory name (which does not contain a version number, like the "0.6" in your case)? A good example is NanoKube: Ultra-Small Probes which looks like:

     
    GameData
        \-NanoKube
            \-Parts
            \-Resources
    
  8. Success!

    Nice :)

    All I needed was that pesky 8-digit code :)

    Looks like everything is installing now. Thanks for your support!

    I believe we had something on api.ksp-ckan.org which would provide you the hash code for a given mod and version (essentially, the download URL). I need to check what happened to it one of those days...

    99 itty bitty tasks on the shelf, take one down, launch it into space, 105 itty bitty tasks on the shelf :sticktongue:

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