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Slew

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Posts posted by Slew

  1. Here's how my normal map looks in Unity:

    Unity.jpg

    Here's how my normal map (doesn't) look in KSP:

    KSP.jpg

    Here's the texture, normal and obj files:

    https://dl.dropbox.com/u/46209553/NormalMap/Shroud.zip

    As far as I can tell, the red channel on the normal map is being ignored, so the vertical ridges in the normal map aren't showing up. I checked the other parts I've done recently (fuel tanks), and the same problem occurs with them, though it isn't as noticeable.

    I've tried everything I can think of and everything I've seen suggested here in the forums (such as inverting the green channel).

    I'm all out of ideas. :confused:

  2. is there an ETA on this stuff?

    Not at this stage.

    Does this mean better compatibility between stock and Ausplane parts? Some of the stuff there wasn't very well balanced...

    Let me know what issues you have and I'll try to address them in the remaster.

    Ausplane controls are crazy when I fire up the aerospike engine...using 0.16...

    ANyone else having this problem?

    The Ausplane, like the Space Shuttle, isn't designed for powered flight in an atmosphere. In fact, it's not even aerodynamically stable unless the fuel tank is empty.

  3. Alright, all the standard sized fuel tanks are now done! That includes the X-4, the GH-14, the GH-Super and the brand new X-8 (which you've already seen).

    Kreuzung's speculation was pretty much spot on: the X-8 is a Down Under equivalent of the stock FL-T400.

    Down Under Remastered will replicate the functionality of some stock parts in order to create a consistent visual style. This is a change from the previous versions.

    Glad to see you back. Here is a link on how to add .16 functionality to pods (sort of works on non-pods too) http://kspwiki.nexisonline.net/wiki/Adding_Airlocks_and_Ladders_to_Parts

    If you need any further help getting used to the new modtools just hop on ksp IRC and me or someone else will be glad to help you out.

    Thanks, I really appreciate it. :)

  4. Hum, some winglets and silvertape solved the tilting problem... Slew, it is possible to create a space capsule with built-in parachutes? And a parachute part that open 3 parachutes at the same time?

    You can make a capsule look like it has built-in parachutes, but it still has to be a separate part.

    A part that opens 3 parachutes is pretty easy, and it\'s been done before (someone else can probably find a link).

    I was going to do a parachute part for 0.5, except mine was going to be a bunch of balloons. ;)

    ---

    By the way, I know it\'s been a long time since the last Down Under update. Don\'t worry, I haven\'t forgotten KSP!

    I\'ve just been busy on another project on iPhone. :)

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