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Rallige

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Everything posted by Rallige

  1. Quick question - is it compatible with career mode? I really like the idea of this mod, but at the same time I really enjoy unlocking parts to play with them. Do you get everything this mod offers at the beginning, if you play career mode?
  2. Well, I get what you're saying. Actually, I thought all of that myself. I just feel a need to simulate the progress in trajectory/maneuver calculation kerbal scientists have. While not insisting on solutions I suggested, IMHO we shouldn't be able to calculate super-complicated trajectories from day 1 without actually working for it. Besides, seeing how their own homeworld's biomes are completely unknown to kerbals, I believe I have every right to question their progress in outer space exploration
  3. Hey everyone, Did you ever feel strange about how low-tech kerbals are barely able to launch their vehicles in upper atmosphere, but already can calculate ultra complicated maneuvers to Eeloo? I sure did. My suggestion is : Before you can use maneuver tool near space object, you must collect at least some data about it. Example - before you can plan maneuvers in Kerbin zone of influence, you must visit a set number of biomes\ spend set time in it's atmosphere or low orbit\ run specific experiments\ etc. PROS : - Makes more sense (at least to me) - Makes probes actually useful ( for suicidal missions to unexplored objects, which, afaik, they are partially used for IRL ) - Makes exploring chain a little more robust (instead of "go wherever you want after you discover nuclear engines") CONS : - Might make learning curve a little bit more steep for new players. Your thoughts?
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