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isdel

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Everything posted by isdel

  1. I've been working on my ruleset for the past week, it's more or less feature complete. I've just started a save to playtest it and check out the balance. It's an RSS and RT2 save though so it's taking a while; I haven't actually put any crew in space yet. I'm realizing now I probably made the modules way too heavy. Oh, by the way, I should point out there's a screw-up in my flowchart, the Sabatier reactor should output water in place of oxygen. I hadn't read the article in a while and goofed.
  2. I hope it's OK to post this here. Don't mean to threadjack or anything, but it doesn't really deserve its own thread yet and I didn't think it'd fit the main Ioncross thread; hopefully this one has the attention of people interested in complex life support. I started trying to implement the system below in Ioncross last week. It didn't occur to me to use MFS at the time so it's currently using retextured stock parts (and yeah, there's a fair amount of part overhead, though it only fills up slightly under one page of the VAB for me at the moment). It's not quite the Hard setting above - while I'd love to have something like that, it would probably require a custom plugin. I don't plan on implementing the ruleset exactly as in the flowchart, since, for example, there's probably not much point to including stuff like methane if it's going to get vented immediately anyway. I'm also not sure yet how to balance stuff like O2 candles vs. just bringing up oxygen or how to implement fuel cells without making solar panels redundant. I didn't include food production as I didn't give that part much thought yet. I guess a greenhouse part is the only real answer, though it still gives me some pause as it's the only element that can't really be modeled on existing real-world examples.
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