trevize1138
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Everything posted by trevize1138
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I've never used any mods to calculate Dv so I can't tell exactly how much it'd have if full in orbit. I'm sure it's enough you could get a Jool encounter from LKO with a full tank. It's just over 13T fully fueled, 10T empty and has around 850 units of liquid fuel if that helps. Edit: according to http://www.strout.net/info/science/delta-v/intro.html it's got just over 2000 d/v if fueled up in orbit.
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The Apollo Applications Program: 1.0 Edition
trevize1138 replied to Whirligig Girl's topic in KSP1 Challenges & Mission ideas
Just now found out about this forum challenge (I frequent /r/kerbalspaceprogram more) but I did this a couple weeks ago: Apollo 11 Apollo 15 Kerpollo 11 to Duna and back (serves also as a tutorial for people who have yet to venture outside the Kerbin system) -
KSP - game or simulator?
trevize1138 replied to ArgenTum's topic in KSP1 Suggestions & Development Discussion
I prefer questions like this with a stark choice. I call them Tarantino Questions. Quentin Tarantino's movies seem to have this type of question a lot: "Are you a Beetles or an Elvis man?" "What do you feel more: remorse or regret?" The question is asked knowing full well that the answer could be "both" but there's ALWAYS more weight given to one over the other. You can appreciate both the Beetles and Elvis but you're going to have some preference for one vs. the other. Getting people to pick a side on it is far more interesting than just "both." -
How to build up the nerve to go to Duna?
trevize1138 replied to Heartstrings's topic in KSP1 Discussion
Here's the most simplified explanation of how to know you're inside the Duna transfer window I've ever seen: To get into this alignment I always go to the tracking station where I can do max time warp and wait until the two planets are in this position. Doesn't have to be perfect by any means: eyeballing it is just fine. -
How to build up the nerve to go to Duna?
trevize1138 replied to Heartstrings's topic in KSP1 Discussion
I've done many a Duna mission so below I've linked a couple albums that may help. I've found that the dV requirements for a Duna mission can be nearly identical to those needed for a Mun mission. I've even done a couple missions on my own with a solid Mun rocket and lander where I just added chutes to the lander and it worked perfectly fine for Duna. The trick is learning up on interplanetary transfers and loading up on chutes. Let the atmosphere work for you and it's easy. The first album shows you how to make a fairly simple, easy-to-fly Duna mission vehicle. The second album has good details on how to do the interplanetary transfer without mods. The third album is kind of a challenge I posed myself: how minimalistic can I do a Duna mission? -
How to build up the nerve to go to Duna?
trevize1138 replied to Heartstrings's topic in KSP1 Discussion
I'll cut to the chase: Just launch a rocket to Duna. Just do it and don't worry about the consequences. Will Kerbals die or get stranded? Yes. Will your attempt to land result in a crash? Most likely. Will you just end up launching a whole new rocket and starting from scratch? Several times. If you take screenshots of the failures will you regret it? NEVER! There's wealth of video tutorials and information from others on this forum for you but my one big regret from when I was a n00b was being afraid to *just do it*. Failure and repeated failure will teach you quite a lot. -
Don't be afraid to fail! I would have learned a lot much earlier on if I threw caution to the wind and didn't worry so much about stranding a Kerbal in orbit around the sun or crashing on Duna. - - - Updated - - - Don't forget a probe core I mean ... not that I've ever launched an expensive, 5-Kerbal station with an attached satellite only to have the station lost in a solar orbit between Kerbin and Jool orbit after detaching the satellite ... I'm too experienced to make a rookie mistake like that... *cough*
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I firmly believe the # of crashes directly correlates to how much of a Master Kerbalnaut you are. With that said, here are two albums I've dedicated to my crashes:
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Do you feel KSP is ready for 1.0?
trevize1138 replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
I voted "yes" because I believe the game is innovative and unique enough to balance out the bugs and rough edges that have yet to be ironed out. Reviewers aren't going to completely pan a game "because bugs." Every game has bugs to a greater or lesser degree. I've come to *expect* bugs in a newly-released PC game *especially* if it's from an indie developer and even more so when it's a game that is unlike anything else out there. New, innovative, fresh, unique, wow-factor stuff = bugs Taking forever to release a game until it's 100% polished perfection = Duke Nukem Forever. -
What are the feats that you've accomplished in KSP?
trevize1138 replied to Columbia's topic in KSP1 Discussion
A flag on all 5 of Jool's moons in a single, aerodynamic launch: http://imgur.com/a/1xDs0/ -
Hi, all! I've posted this stuff at /r/kerbalspaceprogram over the last week and someone there reminded me I should x-post it here. I had a brainstorm two weekends ago and created KSP fridge magnets for my 2yo and 7yo: http://imgur.com/gallery/9OlaJ A lot of people ask if I'd be interested in selling them. I don't really see the cost/benefit working out for me with that, really, and you can make them yourself quite easily if you have a desktop printer and either magnetic tape or sheet magnets. Here's the image file I put together for a printout: Here's an example of what your kids could build! (some folks on Reddit went and built this in the VAB with varying degrees of explosions) Enjoy!
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Debussy, anyone? I conquered Mun missions long ago but always wanted to make a video to Clair de Lune. Here it is.
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Hullow! Forum n00b but not a KSP n00b...
trevize1138 replied to trevize1138's topic in Welcome Aboard
Thanks! I daydreamed/composed that video for a good two months in my head. I've been a fan of Holst: The Planets for a long time and that piece instantly came to mind when I started figuring out how to do Jool missions . -
Split Decision SSTO + Interplanetary
trevize1138 replied to trevize1138's topic in KSP1 The Spacecraft Exchange
I've been known to dabble in hyperbole I haven't had a problem getting an SSTO to Laythe before without a "nuclear engine array monstrosity." I mostly made this as an attempt at simplicity: use a single, multi-purpose engine cluster rather than an SSTO engine cluster that hitches a ride to Laythe on a nuclear engine cluster. The Nukes also help with getting my orbit more circularized with better efficiency than the aerospikes. -
Problem: hauling an SSTO to Laythe means hitching a ride with some nuclear engine array monstrosity. Solution: Put nukes on your SSTO, decapitate it and throw a bunch of fuel in between.