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zukalop

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  1. Just tried what you suggested. It works fine in radial symmetry (the one that used to be VAB only). Also using the SABIER engine and mirror symmetry causes crashing too. I'm going to bed now but I'll test other parts tomorrow.
  2. KSP Version: v0.90.0 Beta Ubuntu 14.04 64bit What Happens: Game crashes when it automatically switches to anything MORE than 2x symmetry in the SPH. Mods / Add-Ons: All stock Steps to Replicate: 1) Place TVR-400L Quad-Adapter (or similar part) in SPH 2) Select 2x symetry and take the Turbojet Engine. 3) Attempt to attach to the Adapter Result: Game Crashes without crashlog or any sort of warning/message appearing. Fixes/Workarounds: Unknown Other Notes/Pictures/Log Files: - Just before crashing you can observe the symmetry switching to 4x (or whichever) mode and 4 (or however many) engines appearing in the staging. - Seems to only happen with the Turbojet engine. - Doesn't happen in the VAB - System info: http://www./view/u55kcc...nfo_report.txt - Player.log file: http://www./download/pcjoyr7yyl39da6/Player.log
  3. Well I turned it off and that fixes it like Gan_HOPE326 mentioned.
  4. Sorry I didn't scroll all the way on the sticky. I editted my original post. Also verified files, restarted my laptop and tried 2 more times on KSP.
  5. KSP version: v0.90.0 Beta Ubuntu 14.04 64bit What happens: Grass disappears, is replaced by black/blue at the KSC and while using the editor. Mods/addons All-stock Steps to replicate Just boot KSP. Results: Graphical glitches at KSC such as these http://imgur.com/a/Shwzh Other Notes/Pictures/Log Files: Moving the camera view around doesn't do much. Sometimes it'll flicker to the grass (the way it's supposed to look) but only for a second or two. System info: http://www./view/u55kccf8r7mcd72/hardinfo_report.txt
  6. So I've sent Kerbals to the Mun and back but now I want to start building a modular Mun base. I have several of my base modules built so far but I'm having trouble thinking of a way to actually land then on the Mun. So far what I've been trying to do is have a "skycrane" type crane that would land the module on the Mun, decouple and fly of to crash somewhere. Kinda like the curiosity rover landing method: http://upload.wikimedia.org/wikipedia/commons/thumb/7/7a/593484main_pia14839_full_Curiosity%27s_Sky_Crane_Maneuver%2C_Artist%27s_Concept.jpg/800px-593484main_pia14839_full_Curiosity%27s_Sky_Crane_Maneuver%2C_Artist%27s_Concept.jpg without the tethers of course. So what kind of designs have you all come up with? How have you landed base parts on the Mun (or other plants ofc). Thanks, Zukalop
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