Hello, I've been having a problem when trying to put my compiled version of kethane in KSP, can anyone help me? The issue is that the grid around planets is bright pink (screenshot at the bottom), the only way to find kethane spots is by hovering the mouse over scanned cells to see the deposit amount and there's no way to tell which cells have been scanned since they all look the same. KSP.log shows no obvious errors and I've added a couple of log messages to make sure the shader material is being properly loaded just before it's assigned to the overlay renderer but no luck.
Steps I've taken (tried on 32 and 64 bit windows versions):
Start with a vanilla KSP install
Add kethane 0.9.6 downloaded from this thread
Build probe and drill/converter in game, scan kerbin and then place it on a kethane rich spot for future testing
Clone both kethane and geodesic grid from github, open them in VS 2015, setup the 'unityengine', 'assembly' and 'assembly-c-sharp' dependencies as the readme says and compile the grid then kethane (using the compiled grid dll as depedency).
Change the extension of the 0.9.6 geodesicgrid.dll and kethane.dll to .dll.bkp to keep them as backups
Place the compiled dlls in the plugins folder
Start the game
Pink Kerbin!
Load previous game with drill/converter in place
Map view shows the pink grid again.
Delete compiled geodesicgrid.dll, restore the one from 0.9.6 and test. Pink kerbin!
Delete compiled kethane.dll, restore the one from 0.9.6 and test. Grid is back to normal
Here's a piece of the log with the messages I added in bold (for some reason they were printed twice):
[WRN 14:40:28.439] [Kethane] Loading settings
[LOG 14:40:28.450] UIMasterController: ShowUI [LOG 14:40:29.157] Loading shader
[LOG 14:40:29.159] Shader loaded: Kethane/AlphaUnlitVertexColored (UnityEngine.Material)
[LOG 14:40:29.159] Applying Color: RGBA(1.000, 1.000, 1.000, 0.4)
[LOG 14:40:29.269] Loading shader
[LOG 14:40:29.270] Shader loaded: Kethane/AlphaUnlitVertexColored (UnityEngine.Material)
[LOG 14:40:29.270] Applying Color: RGBA(1.000, 1.000, 1.000, 0.4)
[WRN 14:40:30.100] HighlightingSystem : Edge Highlighting requires AA to work!
[WRN 14:40:30.101] [ApplicationLauncher] Awake False
[LOG 14:40:30.103] [ApplicationLauncher] SpawnSimpleLayout: VerticalTopDown
Main menu: