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Dirca

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Everything posted by Dirca

  1. Pulled and tested, it works great if I use bash on w10 and put double quotes around the entire path. Thanks a bunch!
  2. Thanks for the reply, I installed gnuwin for gnu make in windows and mono but running the make file gives me an error. It doesn't seem to care if I put the game's path in quotes, it still thinks the directory name 'Kerbal Space Program' means three separate directories. The command I'm using is this: make install KSPDIR="D:/Steam/steamapps/common/Kerbal Space Program" Using install at the end gives me an error about the syntax of the command being incorrect so I switched to using it after make, for the path I've tried single quotes, double quotes, quotes only in Kerbal Space Program and escaping blank spaces with \ , nothing seems to work. So my workaround was to rename the game's directory to KSP and then the make file builds it like a charm, no more pink kerbin for me. The only issue now is that I can't launch the game through steam but that's a very minor inconvenience. So thanks for the help!
  3. Hello, I've been having a problem when trying to put my compiled version of kethane in KSP, can anyone help me? The issue is that the grid around planets is bright pink (screenshot at the bottom), the only way to find kethane spots is by hovering the mouse over scanned cells to see the deposit amount and there's no way to tell which cells have been scanned since they all look the same. KSP.log shows no obvious errors and I've added a couple of log messages to make sure the shader material is being properly loaded just before it's assigned to the overlay renderer but no luck. Steps I've taken (tried on 32 and 64 bit windows versions): Start with a vanilla KSP install Add kethane 0.9.6 downloaded from this thread Build probe and drill/converter in game, scan kerbin and then place it on a kethane rich spot for future testing Clone both kethane and geodesic grid from github, open them in VS 2015, setup the 'unityengine', 'assembly' and 'assembly-c-sharp' dependencies as the readme says and compile the grid then kethane (using the compiled grid dll as depedency). Change the extension of the 0.9.6 geodesicgrid.dll and kethane.dll to .dll.bkp to keep them as backups Place the compiled dlls in the plugins folder Start the game Pink Kerbin! Load previous game with drill/converter in place Map view shows the pink grid again. Delete compiled geodesicgrid.dll, restore the one from 0.9.6 and test. Pink kerbin! Delete compiled kethane.dll, restore the one from 0.9.6 and test. Grid is back to normal Here's a piece of the log with the messages I added in bold (for some reason they were printed twice): [WRN 14:40:28.439] [Kethane] Loading settings [LOG 14:40:28.450] UIMasterController: ShowUI [LOG 14:40:29.157] Loading shader [LOG 14:40:29.159] Shader loaded: Kethane/AlphaUnlitVertexColored (UnityEngine.Material) [LOG 14:40:29.159] Applying Color: RGBA(1.000, 1.000, 1.000, 0.4) [LOG 14:40:29.269] Loading shader [LOG 14:40:29.270] Shader loaded: Kethane/AlphaUnlitVertexColored (UnityEngine.Material) [LOG 14:40:29.270] Applying Color: RGBA(1.000, 1.000, 1.000, 0.4) [WRN 14:40:30.100] HighlightingSystem : Edge Highlighting requires AA to work! [WRN 14:40:30.101] [ApplicationLauncher] Awake False [LOG 14:40:30.103] [ApplicationLauncher] SpawnSimpleLayout: VerticalTopDown Main menu:
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