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jarratt51

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  1. Sorry I haven't been keeping on top of this project for a while, I've been heavily revising for GSCEs. A standardisation would be quite good. I'm thinking of creating a b737-100/200 style engine low in the tech tree, in Kerbal United airways. I'm just wondering if anyone would like to go ahead and make some livery ideas in GIMP or photoshop which I can be inspired from
  2. Couple of planes servicing flights to Kerbin City -James
  3. Update: Added animations and improved textures I am going to attach the texture file, so you can create some textures which may be included in the final upload https://www./?6311mmjn9dpb46d -James
  4. Complete model rework in 3dsmax: -James - - - Updated - - - Update : added the engine textures in easyjeb liver for the 1.5m engine (based on the a320's engines) Please leave suggestions and requests -James
  5. I have reformatted my PC, and I have copied the files across. Exporting from Gmax to 3dsmax wasn't as easy as I thought, so some remodeling is taking place. Feel free to request any fictional KSP airline textures that I can include, or any features -James
  6. Whilst copying my files for back (all 983gb of it) for when I reset my pc, which will hopefully do many good things including making 3dmax work , I thought I'd make a cool livery Me and My friend (Jules/Firebreather) are collaberating for this mod, he's thinking of creating some cockpits.
  7. Cheers Is there anyway I can export gmax to blender or straight to a unity file with animations and uv mapping? I'll get 3dmax working, maybe that time has come where I wipe my entire pc clean and start fresh (keeping the engine don't worry ) -James
  8. Unfortunately 3dsmax is heavily playing up. Although I built this in Gmax, I need to use 3dsmax to export it, so the mod may be slightly delayed -James
  9. I totally agree with you. Since this is my first mod development will be slow, after these engine I will focus on stuff like widened fuselages and eventually gear to suit them Cheers for the suggestion To give an idea of the engine size, I'm thinking of having a 1.5m diameter one and a 2m diameter one to replicate b777s. -James
  10. Cheers It will be a while until I get a good stable result, but the feedback is definitely motivation - - - Updated - - - UPDATE Done the textures. I need to get 3dmax working so I can export it (This was created in Gmax). Need to read up on how the animations work too thanks -James
  11. Cheers Update: Added Alpha textures for engine, as well as a smooth modifier thanks -James
  12. Backed up by some friends, I've had an idea for a cool mod. When making aircraft, I am annoyed by the small size and underpower/unrealism of the engines. I do alot my Ksp based around Commercial flying using the Kerbinside mod. I've started work on a potential pack, adding new engines and commercial linking parts I've used Gmax to whip up some ideal models. I've started off with a KSP replica of a Boeing 777 engine, desinged for bigger aircraft, Hoping to include animations and a reverser feature. Feel free to post thoughts and suggestions as this is my first mod, and I need to know where to take this next. (Model Not to Scale Yet) thanks alot -James
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