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jarratt51

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Posts posted by jarratt51

  1. For a kerbal versin of united Airlines, you could do KerbNited Skyways (I know i just put kerbal an united together then changed airlines to skyways but is sounds cool SO WHO CARES)

    Sorry I haven't been keeping on top of this project for a while, I've been heavily revising for GSCEs. A standardisation would be quite good. I'm thinking of creating a b737-100/200 style engine low in the tech tree, in Kerbal United airways. I'm just wondering if anyone would like to go ahead and make some livery ideas in GIMP or photoshop which I can be inspired from :)

  2. Backed up by some friends, I've had an idea for a cool mod. When making aircraft, I am annoyed by the small size and underpower/unrealism of the engines. I do alot my Ksp based around Commercial flying using the Kerbinside mod. I've started work on a potential pack, adding new engines and commercial linking parts

    I've used Gmax to whip up some ideal models. I've started off with a KSP replica of a Boeing 777 engine, desinged for bigger aircraft, Hoping to include animations and a reverser feature.

    Feel free to post thoughts and suggestions as this is my first mod, and I need to know where to take this next.

    (Model Not to Scale Yet)

    035WFDO.png

    thanks alot :)

    -James

  3. Bill was one of three kerbanaughts aboad the gravito 1 zero gravity training suborbital vehicle. This is a large cuboid complex made of 2x2 squares. The training went fine and i captured footage for youtube. The landing however was a realistic and a quite tragic crash. The 2nd stage mechjeb chutes teared the fusalarge apart and the craft hit the ground. Bill is alive but the other two kerbals are missing (presumed dead)

  4. I want to make a file the same way you are here, but I'm confused about how you did it. When I open the PNG's in photoshop, I just get a picture of the ocean. I don't see any more layers and I'm fairly confused, because the game uses it just fine as you said, but it doesn't help me when I try to do the same sort of thing for Eve...

    4oi7.jpg

    This is sort of what I have going on for Eve, I'm not really sure if the land mass is correct because I'm basing it off of one of those textures where I can't see all the layers in photoshop. I assume it's right, but I don't have anything capable of landing there right now to check. Seems to look okay in game, but I was gonna launch a mission to Eve first to see how it actually works colorwise and land-wise. If anyone wants it before then, I'll put it up right away though.

    Hi, i'm just wondering, can I create a wallpaper with that Eve texture?

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