jarratt51
-
Posts
21 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by jarratt51
-
-
For a kerbal versin of united Airlines, you could do KerbNited Skyways (I know i just put kerbal an united together then changed airlines to skyways but is sounds cool SO WHO CARES)
Sorry I haven't been keeping on top of this project for a while, I've been heavily revising for GSCEs. A standardisation would be quite good. I'm thinking of creating a b737-100/200 style engine low in the tech tree, in Kerbal United airways. I'm just wondering if anyone would like to go ahead and make some livery ideas in GIMP or photoshop which I can be inspired from
-
Couple of planes servicing flights to Kerbin City
-James
-
Update:
Added animations and improved textures
I am going to attach the texture file, so you can create some textures which may be included in the final upload
-James
-
Complete model rework in 3dsmax:
-James
- - - Updated - - -
Update :
added the engine textures in easyjeb liver for the 1.5m engine (based on the a320's engines)
Please leave suggestions and requests
-James
-
I have reformatted my PC, and I have copied the files across. Exporting from Gmax to 3dsmax wasn't as easy as I thought, so some remodeling is taking place. Feel free to request any fictional KSP airline textures that I can include, or any features
-James
-
How about this ?
-James
-
Whilst copying my files for back (all 983gb of it) for when I reset my pc, which will hopefully do many good things including making 3dmax work ,
I thought I'd make a cool livery
Me and My friend (Jules/Firebreather) are collaberating for this mod, he's thinking of creating some cockpits.
-
Cheers
Is there anyway I can export gmax to blender or straight to a unity file with animations and uv mapping?
I'll get 3dmax working, maybe that time has come where I wipe my entire pc clean and start fresh (keeping the engine don't worry )
-James
-
Unfortunately 3dsmax is heavily playing up. Although I built this in Gmax, I need to use 3dsmax to export it, so the mod may be slightly delayed
-James
-
I totally agree with you. Since this is my first mod development will be slow, after these engine I will focus on stuff like widened fuselages and eventually gear to suit them
Cheers for the suggestion
To give an idea of the engine size, I'm thinking of having a 1.5m diameter one and a 2m diameter one to replicate b777s.
-James
-
looking good, and looking forward to tring a working model!
Cheers It will be a while until I get a good stable result, but the feedback is definitely motivation
- - - Updated - - -
UPDATE
Done the textures. I need to get 3dmax working so I can export it (This was created in Gmax). Need to read up on how the animations work too
thanks
-James
-
Cheers
Update:
Added Alpha textures for engine, as well as a smooth modifier
thanks
-James
-
Backed up by some friends, I've had an idea for a cool mod. When making aircraft, I am annoyed by the small size and underpower/unrealism of the engines. I do alot my Ksp based around Commercial flying using the Kerbinside mod. I've started work on a potential pack, adding new engines and commercial linking parts
I've used Gmax to whip up some ideal models. I've started off with a KSP replica of a Boeing 777 engine, desinged for bigger aircraft, Hoping to include animations and a reverser feature.
Feel free to post thoughts and suggestions as this is my first mod, and I need to know where to take this next.
(Model Not to Scale Yet)
thanks alot
-James
-
Bill was one of three kerbanaughts aboad the gravito 1 zero gravity training suborbital vehicle. This is a large cuboid complex made of 2x2 squares. The training went fine and i captured footage for youtube. The landing however was a realistic and a quite tragic crash. The 2nd stage mechjeb chutes teared the fusalarge apart and the craft hit the ground. Bill is alive but the other two kerbals are missing (presumed dead)
-
I'm having the same prob as many. If I weld anything without a pod, I can't connect it to any green nodes. (I've patched it to 0.23). I've tried cheats and everything. But when a pod is included, I can't see my position on the map mode! AAAAGGGHHH!!!!
-
It could be some alien artifact. My Minmus station 1 suddenly disappeared one day without a trace.
I'm sending a mission to Mun to search for these "anomalies".
*edit*
With a telescoping hull cam
-
they...look...beutiful!
May I ask how you did it?
-
I want to make a file the same way you are here, but I'm confused about how you did it. When I open the PNG's in photoshop, I just get a picture of the ocean. I don't see any more layers and I'm fairly confused, because the game uses it just fine as you said, but it doesn't help me when I try to do the same sort of thing for Eve...
This is sort of what I have going on for Eve, I'm not really sure if the land mass is correct because I'm basing it off of one of those textures where I can't see all the layers in photoshop. I assume it's right, but I don't have anything capable of landing there right now to check. Seems to look okay in game, but I was gonna launch a mission to Eve first to see how it actually works colorwise and land-wise. If anyone wants it before then, I'll put it up right away though.
Hi, i'm just wondering, can I create a wallpaper with that Eve texture?
-
Just a quick question. How do I access KSP music files, so I can add or replace them?
-
amazing! where did you get those planet textures?
Also do you mind if I can create some of my own, with Gmax and Gimp, as I'm trying to make some fanart for my desktop xD
-Jarratt :3
Jimmy G's Commercial Aerospace pack Development (Very Early WIP) (First Mod)
in KSP1 Mod Development
Posted
cool, look forward to it