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Goonswarm

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Everything posted by Goonswarm

  1. I am having difficulty setting up a power network. My ultimate goal is to launch using the Ion engines and their amazing thrust but huge power demand. I am using these vehicles to generate and transfer power, but for the life of me I don't get any power on my receivers. Any suggestions or help would be much appreciated. I also have a ship in space with a transmitter and solar panels.
  2. I don't ever use solar panels any more, the smaller reactors are far too efficient. Having 100% power on the dark side of a planet is too good.
  3. I know this may have been answered, but after my first mission to Laythe I have enough science to upgrade my nuke reactors. What are the exact requirements to do so? I have a 3.75 powering my space station atm, and I would like to upgrade it! Then I can produce antimatter and hopefully have some when I unlock the reactors.
  4. Wow, didn't see the wiki! Thank you so much and I think it should be stated again how nice it is to have the mod creator active and helpful. You make this game so much more enjoyable by doing so.
  5. Version 0.8 -Added resource system for Uranium and Thorium mining -Added new nuclear reactor models by Vaporlynx -Added nuclear reactor thorium fuel options - as well as EVA shutdown/restart and refuel options -Added Gamma ray spectrometer for resource scanning -Nuclear reactor temperatures and thermal rocket isp correlation adjusted (doesn't affect engine performance) -Existing small nuclear reactor repurposed into a fusion reactor - uses Deuterium and Tritium fuel + requires power to maintain -Added Microwave Thermal Rocket - much of the code and the models by Conti -Total rewrite of Microwave transmission system, solar and nuclear power can be used together, plus proper relay functionality -Added methane oxygen rocket and ISRU sabatier process + methane oxygen fuel tank -Added refinery part to handle resource mining, nuclear fuel reprocessing and electrolysis -Electrolysis option removed from science labs -Computer core fixed for Linux -Computer core science persistence fixed -Resource manager fixed to avoid free thrust bugs -Thrust asymmetry fixed -Liquid Fuel + Oxidiser now provides proper thrust -Solar Panel inverse square law fixed, works with stock solar system and RSS -Added science lab notification of amount of science added -Improved Antimatter storage tank code -Various GUI fixes I bolded the ones that I understand. Learning curve on this game + mod is real high.
  6. Fractal commented on how I could make more science by landing labs on planets and not just in orbit. Needless to say I don't really enjoy the concept of multiple trips, and as such this was created. Getting it into orbit was difficult, these were some of my initial trials.
  7. I really wish there was some sort of FAQ on how upgrading or the advanced engines work. I have spent 3000 science on 2 techs and have no progress to anything better at the moment. I also am very interested in making passive science, but I don't quite understand how to reliably get to jool or any other far planet, let alone with more than 1 science lab. I really really want to use these new ion engines I unlocked, but for now it seems conventional fuel and rockets are far more efficient.
  8. I am not at the point of unlocking it yet, but would it be possible to place these transmitters in orbit and use them to allow for an Ion Engine craft to travel to space? Right now I can only run them for a few seconds with the basic generators.
  9. Could you post a screenshot of the craft? Also, I just unlocked the Fusion Power Engines, but I severely lack power to consistently run them, I know it may be redundant but how do I go about making my generators put out more energy?
  10. I just realized I am simply lacking the tech right now to make this happen. I am also trying to plan my mission to moho and dres now that I have a ship with enough fuel to make the trip there (not sure about back yet). On another note, my science facilities don't seem to generate science automatically, is there a trick to it, or something in particular I might be doing wrong? (I have them in orbit with 2 crew members doing research and the 5mw power.
  11. Okay thanks a lot, I have yet to research any of the 3000 science upgrades, but I think I will just stick to conventional boosters for now. I still need to get to some of the outer planets, and at the point I think I will research the 3000 science nuclear tech that gives the insane thrust engines. I can't tell you how silly I feel with my ship on the launch pad and watching it fall and explode as it has no thrust. I thought it was an issue with my configuration.
  12. Hi, I am new to this game as of around a few days ago, and I am currently loving this mod. I am having some issues with the new thrusters I unlocked, as they don't actually generate thrust even though I believe I assembled them correctly. I am to the point of farming science via orbital labs, and I would like some insight as to what I am doing wrong, thanks for the help. Photo of one of my small lab rockets:
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