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dAkshEN3

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Everything posted by dAkshEN3

  1. I recommend Dynasat (http://kerbalspaceprogram.com/forum/showthread.php/10224-0-15-Parts-Dynasat-Satellites-and-Solar-Panels-new-parts%21-%28rel-0-6%29-Jun-11), it uses the same electricity plugin (Electrical Energy) and has retractable folding solar panels that turn toward the sun! Also features nice-looking batteries and ion engines. And satellites.
  2. Remove the 'stock parts only' and you might be able to accomplish it with ion engines and a lander/orbiter with docking clamps (Erkle's/Hogdriver's) to connect them. Kethane would probably do for replenishing fuel on the lander, just make sure you land somewhere you can harvest some.
  3. X: Rebirth, when they decide to release it. I was also looking forward to Subversion (put on indefinite hold) and STALKER 2 (cancelled and developer closed). Hopefully the same won't happen to Egosoft..
  4. How would I use the wait() command to wait until the ship is above/below a certain altitude, it doesn't seem to like anything I've tried. What I've tried so far: <code> wait(altAbove1k) ... function altAbove1k() return vessel.altitudeASL > 1000 end </code> and <code> while vessel.altitudeASL < 1000 do wait(1) end </code> Both cause KSP to freeze and crash. Is this a problem with 'vessel' or am I missing something?
  5. I got 857.4G upon decelerating from over 15km/s to 300m/s in about 3 seconds. I admit I did not use only stock parts, but the only mods I used were Aerospike engine, Solar Collector and Radial-mount Parachute (total of 4 chutes for the deceleration). I can only assume the ridiculous G was from the deceleration rather than the 300m/s impact with the water a moment later. Also, here\'s a screenie:
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