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Rock3tman4

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    Curious George
  1. Something even better would be goals set by politicians, like JFK's famous moon speech.
  2. I do like the direction you're heading in with the decontamination chamber, but I think an airlock would be more useful. Lander cans would have it built in but you could put it onto other structures.
  3. Something like that could give lander cans an advantage specifically for exploration missions. Also, you could decide to trade off crew member slots in a hitchhiker for suit storage (or maybe snack storage).
  4. I was spending some time looking at NASA spacesuits, and I thought that a cool mechanic would be the evolution of spacesuits in career mode. -You would start out with a basic suit like in Mercury missions that wouldn't allow EVA, and you could spend science to unlock others -As you researched those options on the tech tree, you would unlock EVA capability, but with no crew jetpack, like Gemini. -Then, you could unlock specialized suits, like planetary exploration suits to increase the amount of surface samples you could carry, or an escape suit with an included parachute. -And the astronaut complex would become more important, because choosing the crew and the suits they wear could affect how much science you gain on a mission.
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