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Tom from the Mun

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Everything posted by Tom from the Mun

  1. Yep, I see that "kraken" you discribed pretty often. The moment you are getting close to another vessel, and a game loads its detailed data... seems pretty much like a bug to me. Bugs are to be fixed, so maybe you should not fight it. Warping out 5km away from the destination sounds pretty good for me. In general, you may transform this issue to a feature, calling this limitation "just being the economy class of the interstellar travel, 100 science points to unlock the business... sorry, all taken". Drift... under 1500k©
  2. I am aware, that you are focused on the code now. Just to make sure you are moving in the right direction About the charging - I see no point in large amounts of energy, if the relay is fully charged at the time you reach it. Click - you are there, how much energy it was - I dont care. Next - you jumped, leaving the consumed relay behind. As far as I know, the game does not bother itself running the processes (such as atomic reactors operation) on other inactive vessels. In this case, I guess, you have to switch back to the relay, speed up the time to charge it, then switch to your current business. As you can guess, the only way I see the energy concept usefull - it is the way I described it in the first place. I don't insist on it, but switching ships and/or time forwarding... you want it to be the inseparable parts of the mod? Please, share your vision
  3. Hello, Molybdene and Frizzank Thank you, I can't wait for this mod to be completed! It is the first time, I found myself actually waiting for the 1st release, thats a bit strange. Stargate sure is the obvious idea, when you talk about space travel game. But the only "warp" mod I found is the KSP Interstellar So here are my ideas: I'd like to see the warp relay as the "gate", which you have to enter to be teleported, more stylish this way. I have nothing against the mass relay from Mass Effect also, but that one was more "railgun" looking. The gate have to be constructable, to make it more time and effort consuming, the space exploration must not be too easy. What I found: This is the Jumpgate by nhnifong and dt890 (pic by kent700i). As for the mechanics - I agree the space travel must be energy consuming thing, but not the amount should be considerable, but the time it takes for the relay to be charged before the jump is made. The countdown timer would make the whole proccess more (how should I put it?) intriguing. The game itself has the nice docking "magnet" helper, maybe you would like to use something like that to adjust the teleported ship position near the relay, to make sure whe ship won't ruin it during the jump.
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