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PhilTact

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Posts posted by PhilTact

  1. I had a thing happen after my game crashed while a KRASH simulation was loading. Before running the game I saw an update for Bases and Station version 2:3.7.2.7. Upon loading I had duplicated toolbar buttons (including an additional one I have never seen before).  I reverted to the previous version of Bases and Stations and the problem was gone.

    Not looking for support, just letting you know in case it's related.  Thanks for everything you do.

  2. After the EditorCamExtensions upgrade I had an issue. In the VAB first part selected on a new craft appeared where expected. Second part selected from the list appeared partway in the floor. I was unable to move any parts after clicking on them although nodes would appear as usual when you click on parts. I did not try to load any craft.

    Assuming it was EditorCamExtensions as the problem went away after uninstalling. Hope this helps. If you need more info from me just ask.

    ps. I forgot how painfully slow scrolling was without the mod. Thanks for your work.

  3. I had something very similar, but in my case my kerbonaut was trapped inside an SRB!

    I haven't unlocked the necessary KIS/KAS nodes yet.

    I reverted and cancelled the contract, but next time this happens, I'll use Hotblack's workaround.

    EDIT: Where in the MKS thread was this reported? Because it's a HUGE thread, over 1K pages!

    EDIT: can't find it in the Github issue tracker either: https://github.com/BobPalmer/MKS/issues?q=is%3Aopen+is%3Aissue

    I found it here https://github.com/BobPalmer/MKS/pull/555.

    I guess I'm going to edit my save file to fix as mentioned in http://forum.kerbalspaceprogram.com/threads/128623-Rescue-from-a-probe.

  4. I'm getting a bug with these contracts. They cause some kind of 'duplication' bug when I EVA and then board a ship with one of these contracts active. Upon boarding a vessel, the contract is marked as a failure and I'm left with a clone of Bob hanging onto my lander that I can't control...

    After some staring at the debug log it was clear it's almost definitely these contracts. Loading a save and cancelling them (not even uninstalling them) is enough to stop the bug.

    As far as I can tell it's to do with some of the criteria for the contracts firing for pretty much any vehicle. Yes, I'm over 2,500 meters (i.e: on minmus) and yes, I am landed but, on Minmus highlands, not the runway...

    Let me know if there's anything I can share that would help (log files, save game files?).

    I was also having this problem. Do you happen to have the stock bug fix mod installed? I uninstalled the part of stock bug fix module KerbalDebrisFix and I haven't had the problem since.

    Don't know if this will help you or nightingale but I thought I'd throw it out there.

  5. Having fun with this so far. I like to build planes.

    Question about the "Don't Crash" though. It seems very sensitive. I did a part test in flight for another contract that involved a decoupler and it was registered as a crash. Actually, both the altitude contracts I have done so far registered as crashes. What is the criteria for a crash?

    Thanks for making this contract pack.

  6. I love to try program in optimal launches with the ascent guidance and then watch my rockets launch. I spend hours tinkering with it sometimes. It's fun to me. That said, I plan all my maneuvers with the stock tools.

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