Reaver67
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Posts posted by Reaver67
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This was a pain in the ass to install.....but it was well worth it.
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On 6/27/2016 at 8:14 PM, krj7709 said:
Problems with Remote Tech. I can not seem to launch/stage an unmanned craft.... I have a core. I have a connection. When I use the flight controls they work... just cant seem to launch? KSP ver 1.1.3 remote tech ver. 1.7.0
I'm having the same problem. The only thing i can tell you is to either disable remote tech or uninstall until it is updated
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19 hours ago, leomike said:
@Reaver67 TAC life support will mean you need to disable the life support rules (you could keep stress and radiation) otherwise there will be overlap. Also this might mess up background processing a bit. Remote tech means that the antenna feature will automatically disable itself (which will also reduce the usefulness of the radiation since storms won't affect antennas anymore, and communication home won't impact stress anymore). USI doesn't support Kerbalism I believe, so no background processing on that either. Overall, most of this mod will no longer be used if you have TAC and RT installed, but it can still add a few interesting features.
Thank you for the answer. I may have to adjust my mod list again
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Will this mod work with tac life support, remote tech, usi koloniztion system, pathfinder mods or will my ksp go boom (which usually means a full reinstall for me)
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I had one attached to the bottom of my rocket. Below was a decoupler to the lift stage, and like yours, it would not work
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HELP!!!!!!!! I followed the instructions but instead of reducing the textures, most of my stock parts no longer have textures
This was taken with only the Squad texture reduction pack installed
http://cloud-2.steampowered.com/ugc/901015155574355753/DA5A35F4F38E50C38181AE69458B7B5A2E5A7CEA/
I copied the Debloat.bat, ran it then moved the squad folder from the zip file. I like the increased performance but I kind of want my stock parts to have some color to them
[KSP 1.12.3] Astronomer's Visual Pack - Beyond (v4.13 - July 17th, 2022)
in KSP1 Mod Releases
Posted
Mine said not compatible and had a dismiss button so I went for the old fashion way, it is well worth the trouble. I had tried GEA, but all that did was turn every affected planet into a white ball, even the EVE tab in the tool bar stated that it had missing config files.