Hi, I just tested your newest build (0.8.1) and I found a bug. In order to test some designs, I changed the config of the antimattertanks so I would have a small starting amount of antimatter (amount = 1600). It worked fine in previous. However, with the new update, my ship seems to PRODUCE antimatter on its own. It is also possible to produce thrust to a certain amount and still have a positive netgain of AM. I tested that in sandbox mode on the runway and in flight. It does NOT happen with with the stock value (amount = 0). Details: My ship (space plane) has following essential parts: 2x 2.5m AM-Reactor + Generator 1x 2.5m Alcubierre Drive (folded version OR normal version, tested both) 2x 2.5m AM-Tanks (AM amount: 1600/80000) 6x AM-Collectors (no AM-Flux) 1x 2.5m Plasmathruster 2x 1.25m Plasmathruster 16x Heatradiators (medium) 1x Computercore Some data for each status: No engines active, Warp-Drive not charging: AM-Rate: -13.3 (production of AM) No engines active, Warp-Drive charging: AM-Rate: 13.3 EM-Rate: 143 Both thermal engines active (full thrust), Warp-Drive not charging: AM-Rate: 13.3 Thust (each): 683.8 kN (on ground) 2.5m plasma engine active (full thrust), Warp-Drive not charging: AM-Rate: 13.3 Thrust: 1883.5 kN (on ground) Power: 143 377.20 MW (liquid, 72% efficiency) Equilibrium thrust with no AM consumption: 941.7kN Reactor data at 100% energy consumption: Left AM-Reactor: Core Temp: 343 117K Status: Active (400.000%) Current Power: 480 GW_th Right one is inactive (0.000%) Left and Right Electric Generator: Current Power: 71.9 GW_e Max Power: 71.9 GW_e Efficiency: 59.9% Bonus bug: If I consume all of the antimatter (by using thrust or charging warp drive), the amount becomes negative huge values and then finally "NaN". Also I seem to produce litte to none waste heat. Modlist: AviationLights, B9_Aerospace, FAR, KAS, KerbalJointReinforcement, HyperEdit, KWRocketry, ModularFuelTanks, PreciseNode, ProceduralWings, UbioWeldingLtd, VOID, WarpPlugin