To avoid a temptation to wait for optimal launch windows and for keeping a better track of elapsed time, I decided to start a new game for this mission. Part 1: Inner Kerbol System Grand Tourist: Ready to launch! Liftoff! SRB's decoupled, starting a gravity turn. A single LV-T45 is enough to go to orbit. This stage will drop just before finishing the 100 km circularisation burn, with interplanetary stage finishing it. Eve is the easiest planet to get to, so let's go there. I forgot to set up the timer and missed the burn time, but only slightly. It doesn't matter, we have plenty of fuel to correct the course later. By the way, the interplanetary stage also uses FL-T200 and 48-7S. The choice for engines is simple: weight. Year 1, day 1, 00:30, Kerbin and Mun. Course set to Eve, decoupling interplanetary stage. From here, we're on our own. The initial course was set to impact Eve, so the interplanetary stage can crash leaving no space debris. After a couple of minor corrections, the last will take only 7 m/s of delta-v and should bring us to Moho after Eve flyby. First Eve flyby. We plan a slight (only 3 m/s) adjustment after the flyby. First, as we didn't align orbit inclinations, new orbit should intersect Eve orbit at the point of previous Eve encounter. Second, I calculated the orbital period, and not only the orbits should intersect, but we also should encounter Eve after exactly 3 full orbits since previous encounter. This doesn't break the rule of "no waiting for several orbits" because we simply can't go anywhere else now. Regardless, I hope there will be no more waiting from now on. Moho flyby. Two orbits after leaving Moho, we can meet Eve again as predicted before, after a 262 m/s burn at the apoapsis. After that planned encounter we still can't get to Duna, but we can't wait also, so what do we do? We plan our encounter so the new orbit will have exactly the same orbital period as Eve, which allows for two Eve encounters in a row! Second Eve flyby (first in this series). We plan that third (second in the series) Eve flyby so after just one more correction, we get Duna encounter. Third Eve flyby, much closer than the previous ones. Only a 2 m/s apoapsis burn should bring us close to Duna. We correct our course so after leaving Duna, we can plan for another Eve encounter to kick us anywhere we want. The node thingy shows 600+ delta-v requirement, this is clearly a glitch, it's really less than 100. Duna flyby, with Ike in the background. After leaving Duna, I realised that going back to Eve right now is not the best idea, as we will be approaching it parallel to its orbit and won't get neither much speed nor course change from this encounter. Instead, we aim for Kerbin, and a planned 12 m/s burn near Kerbin would bring us to Eve from a better angle. Kerbin flyby. At this point we have 3/4 of fuel left and a pretty good orbital speed, and it looks like we really can get to Outer System at this point... To be continued. I can't play all day straight, have to work sometimes too.