BeastofChicken
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Rocketeer
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Hey everyone, sorry for the long hiatus on this. I'm back now with some more time on my hands. What with the release of stupid_chris's AdvancedAnimator mod, I'm hoping I can now do some things I couldn't do before. It's looking like this mod still works with the new 23.5, let me know if you guys see anything that's off. I'll be updating this mod, mid next week with two new parts (a larger sampler, and a smaller drill-like sampler) so stay tuned for that. If I get the chance, I'll also be updating the scoop-o-matic model with some new textures (getting rid of the bright colors) and a couple tweaks on the mesh I've been wanting to do.
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Some very good suggestions, I appreciate it. Yeah, the colors are a bit bright. The Jr. is purple right now for example, but that will change once I get a new model for it, it'll look very similar to the Kam in appearance to match the style of the rover body. Some good points on the models sticking out, and the states they are in when used/unused, I'll take those into consideration when I do another pass on them all. Keeping the Jaw open when it's clean would be really good, especially if I bring the scooper back into normal position when its been used. I've been going back and forth on Crew Reports and EVA... still not sure which one to use for good. Ideally, I'd actually like to create another report entirely, but I haven't had the time to do it. At higher tech levels I was also thinking of adding in thermal imaging and other experiments into the camera.
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Hey everyone, I've updated the first post. I've added the Kerbal Kam, and also the Scoop-O-Matic Jr. I've kept it to just Crew Reports, to still give manned missions an edge. The crew report can only be generated once before you have to clean the part. It also gives less science per transmission. Also a note about the Kerbal Kam, the attachment node is rotated incorrectly, and for some reason I'm having trouble correcting it. I'll get it fixed probably tomorrow, but in the mean time, just rotate the part until it fits on there nicely.
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I'm not sure on the weight issue right now. I'm contemplating making it weigh the same as the Mystery Goo container, mostly for gameplay purposes of being able to balance the two parts with each other on opposite sides of a craft. Not the most realistic weight imo, but it might make the most sense for the game. With the size, yeah I'm going to be making it smaller, at least for now until I get a second digger. I'd like to make a smaller Scoop-O-Matic Jr. that would fit well on small rovers.
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Hey everyone, thanks for the comments! The Slurp-O-Matic idea sounds hilarious, I'm going to have to look into what it takes to make unique science ID's and see if I pull something like that off. I have a few more science parts I'm cooking up, so stay tuned. I've been getting feedback stating that it's made some crafts wobble and turn when they're landing, and sometimes the part itself moves around oddly. Anyone else seeing that as well? I'm probably going to need to drop it's weight down a bit I'm thinking.