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KITTYONFYRE

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Posts posted by KITTYONFYRE

  1. i5 is your issue. I'm running i7, 16gb of ram and a solid state hard drive on a laptop and 1,000 part monstrosities purr along at 30 fps.

    This is wrong. You're probably not familiar but a laptop mobile i7 isn't meant to be a gaming powerhouse. It's FAR weaker than my i5. My i5, being desktop variant and clocked at 4.3 ghz, will easily outperform your i7 (per core) which is probably clocked under 3 ghz. Considering KSP apparently uses 1 core only, your extra 4 cores won't help at all. I'm also a hundred percent sure that the last part of your sentence is wrong - I'm running the default delta time settings, which I forgot about. You've probably edited them.

  2. Windows is moving KSP around to load balance your cores (potenially thousands of times a second) keeping usage down overall

    So it's just KSP being stupid. I see.

    That's not how it works.

    Windows, or any other OS, constantly balances the load across all available cores. During normal use you should never see one core at 100% with the others at 0%.

    And 1 core is not the same thing as 1 thread, but that's a different discussion.

    Yeah I meant to say core, not thread. Woops. I know the difference.

  3. It's just the one thread that really does a lot of calculations: the physics thread.

    And then there's Windows which pushes a thread from one core to the next. It's the game programmer's responsibility to decide between the default Windows behavior or instead locking a thread to a specific CPU core. Locking might look like a good idea but on the other hand it also limits the ability of the OS to react on varying workloads. (Instead of pushing a single performance-eating thread to an unused core Windows then has to move a dozen of processes.)

    No, it doesn't. It doesn't do jack .... with my cores. ALL of them are at 30% - there's not 1 thread at 100%, it's all at 30%. There's no bottleneck in single core performance. all of them are running the same. It's stupid.

  4. Because it's unity, not us :^)

    But seriously, the Unity 5 update will greatly help KSP's terrible optimization, unless Squad screws up. But even without the upgrade, the game seriously needs tons of performance fixes. God, it's 1.0 and the game runs even worse than when I first bought it in .20.

    Also, getting a faster processor or graphics card won't necessarily help with your problem. Even with the best of the best, KSP is too unoptimized and a large craft will lag your game.

    It's not even that, it's that it just doesn't take the power available to me. I have PLENTY MORE POWER, and it doesn't take it.

    Damn thing still sounds like a leafblower :/

    I will look into this, are you using cpuz?

    My brother was using HWID, I was using afterburner.

  5. What's wrong with this game? I make a 600 part monstrosity and I get 7 FPS. Okay, understandable. I look at my GPU usage - 30% at most. Okay. I look at my CPU usage. 30%? What the hell? Why am I getting 8 FPS when my CPU is at 30% (accross all four cores)? It's not even one core getting slammed - all four cores are hovering around 30% usage. When I'm in the spaceplane hanger, it's 60% usage and smooth sailing. I then start playing and usage goes DOWN? What the hell is this game's problem? It's happening to me and my brother so it's not my computer.

    i5-4690k @ a modest 4.3ghz

    r9 290

    8 gigabytes ram

    win10 64-bit

    my brother has a 280x and a... 3570k I believe? at 4.6 ghz. having same problem.

  6. Can you post a pic of CoL and CoM also showing?

    My first guess is your CoM is moving backwards rapidly as the nose tank drains first.

    Also, I may be wrong but I believe you should add an engine after its intakes and not the other way around. This may also be the problem.

    1. Uhhhhhhh.... Look again. Lol.

    2. Hmm I thought it could be that, but I'm burning less than 10 untis of fuel in the time it takes to crash.

    3. Maybe.

  7. 1e83dea290.jpg

    There she is in all her glory. Never really built spaceplanes much with NEAR, as I haven't had it long. I have a problem with this thing though. When I take off (which is just flying off the end of the runway and pulling up so I don't hit engines - that's fine with me) I start my 45 degree climb and around 1,000 meters up, I slide to the right a little. I try to correct, and if I do get it back on track, it just slides to the other side. Using SAS does not help. After maybe a minute, I totally lose control and fall into the ocean. Why? I have flown SSTOs to minmus in stock, but never made one in stock or NEAR and flown it (even to orbit, I think).

    Could it be drag from the shock cones? I have 6 per engine (which seems really high now that I mention it) and I placed them engine, intakes, engine, intakes.

  8. Don't rule out the gear yet; as you pitch up, you increase the load on the rear gear, which can cause Bad Things to happen. I had a similar issue on one of my early heavy spaceplane designs (which had about a dozen sets of gear).

    It might be something else, but gear-related structural failure is still the first place I'd look.

    It was near, being weird even though it was installed incorrectly. Well, I couldn't even get to 5,000 m, much less orbit. Oh well. gg me.

  9. Well, even with it removed, near gives me an error message. That's why I was confused. There's no near folder in my gamedata at all, but I still get the message saying it won't work. And it's not the landing gear, I have plenty of those. It explodes just after I pitch up - I get to about 25 degrees and the side tanks get ripped off in spectacular fashion. I'll upload a 30 second video in a few minutes.

  10. No, I've landed a bunch of times on the mun and minmus, but I doubt I've ever been under the kerbol's gravity. I have a bit over 100 hrs in this game so I pretend to know what I'm doing :) I've never experienced a plane just tearing apart like it did, though. No matter how stupid, that's never happened. And I have a good amount of struts on it... Now that I think about it, I bet the CoM is too far from the CoL, I never actually checked it because I thought I could be cheaty. Idk if I'll try to edit my craft or just screw it... I might just change it to mono prop propelled. But hmmm then I'd have too much extra mass. This is more complicated than I thought... Is there any easy way to test whether I am in stock or not? I have removed NEAR from my mods folder but again, it just flew apart...

  11. Nice. :)

    Just to confirm: you got that thing from the KSC runway to Minmus without any refuelling after leaving Kerbin orbit? No Hyperedit or refuel-at-Minmus?

    And surely you have at least one crash picture to share... :cool:

    Uh... It never said anything about hyperedit in the OP, was it not allowed? I wasn't sure. I CAN get it out there (maybe) but as I have already r4ecorded the vid I will just post an album of how i WOULD have gotten it there, if needed.

    And not much actually happened with crashes - as you'll see when it finishes uploading and I post it later (more delays, should be around 3:30 that you see it) I jst needed to keep the nose down, and COULDN'T for the whole lake, so I just flew into the air. Don't think many spectacular crashes happened if at all, sadly :/

  12. I'm winner! (edit: actually postponing video upload as to not ruin internet for all. expect it around 5 am est)

    Video is exactly a gigabyte (lel) 60 fps 1080p. I will upload it overnight as my upload speed is abysmal. This is actually the first challenge I have ever done, and I play to win. Glad I got first (for now!) and I cannot wait to see who will beat me, and how.

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