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Git

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Everything posted by Git

  1. Didn't know you could change staging in flight, and I've been playing for a while. Thanks for that. -G
  2. Hey guys, Is there any way to modify the staging of a part on a ship from the save file after launch. For my particular scenario, I have a stack separator that is in the wrong stage, but has not been decoupled in the save yet. I couldn't make sense of the save file, so I figured I'd post to see if it was even possible. Thanks!
  3. Thanks a million Claw. Excellent explanation!
  4. Thanks guys, it works. My only other question about it is what happens when I need to launch multiple assemblies for something like a new station. Will KSP display the final product as a bunch of stations put together, or does it all take one name?
  5. Hello All, I've got a question that's been on my mind for a while, and it has to do with vessel classification in KSP. If you go to the tracking station, on the upper left side of the screen there are buttons that allow you to toggle through viewable debris, probes, ships, landers, stations, etc. How specifically do I classify what I am building in the VAB or SPH? I've had what I intended to be stations listed as probes and ships, so what do? I couldn't find any obvious help anywhere else about this... -G
  6. Thanks for the quick response. If anyone knows of mods that have extensive wing parts other than B9 and Taverio’s Pizza and Aerospace, feel free to let me know!
  7. Forgive me if this has been answered already... I couldn't find an answer. Is there any way to independently control wing root/tip width versus length (or is this in the works)? The mod is great, but having the ability to control root aspect ratio would make it fantastic. I use the B9 pack along with a handful of other mods that focus on space plane design, so I'm constantly looking for a custom wing solution. As it stands now, I'm unable to make long delta wings with a thin profile, they're always big fat things. -Git
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