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Rapturist

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Everything posted by Rapturist

  1. Wish I had some screenshots right now, but yesterday I landed the first piece of my base a Kerbitat, habitat, and greenhouse for the Mun Kolonization Directive. I also started streaming KSP under my name Rapturist if you wanna check me out at about 7pm est
  2. Good Evening Ladies and Gents, Having some issues, when I launch the game it always gets stuck attempting to load the part "Aeroponics" below is the ending of the KSP log something to do with textures though I am not positively sure what. Thanks in advance! PartLoader: Compiling Part 'UmbraSpaceIndustries/Kolonization/Parts/OKS_Aeroponics/OKS_Aeroponics' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) PartCompiler: Cannot replace texture as cannot find texture 'OKSDecal00_GLOW' to replace (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at PartLoader.ReplaceTextures (UnityEngine.GameObject model, System.Collections.Generic.List`1 textureNames, System.Collections.Generic.List`1 newTextures) [0x00000] in <filename unknown>:0 at PartLoader.CompileModel (.UrlConfig cfg, .ConfigNode partCfg, Single scaleFactor, .AvailablePart partInfo) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  3. Im still here haha, I want to launch a rover with repulsers to the Mun, but obviously my previous design with props wont function without air. Any suggestions for horizontal movement in a weightless or micro gravity environment?
  4. Good Morning everyone! I just successfully docked something to my first space station for the first time . So a couple questions, at some point in time I tried to rotate my station so its docking ports meet up easier with the space tug I sent up, I had it set to docking mode by accident and it linearly moved away. I know theres SAS and RCS for halting rotational movement, is there anything I can do to halt extremely small amounts of linear movement? I tried with RCS but I did not place nearly enough, and its not throughout the hull so when used it kind of rotates the station sometimes. Second question, when docking in the future I might have issues where my craft docks too quickly and imparts some linear momentum onto the space station, kind of ties back to my first issue is there any way have a more stable space station? Thanks!
  5. I can't figure out how to quote from my phone, but the propeller pods as discussed earlier are from karbonite, it comes with regular fuel driven ones as well as karbonite powered ones. Their pretty fantastic especially for these hovercrafts as they have reversible thrust.
  6. Now that there is an idea! I will give it a try ASAP and update. Thanks!
  7. I cant pull up KSP right now, but I believe they come with Karbonite as there is both a Karbonite, and regular fueled version of them. They work fantastic especially with the hover units as they have a reverse thrust function.
  8. So here's some in-action shots, I still have some issues transferring from ocean to land, in some cases the hover isn't high enough and my treads get wrecked so I have to slowly move on to land or water, but as you can see in the last image at the island I had to speed up a bit to get up that sneaky hill but obviously had some tread issues.
  9. Just added some new lights to it, gotta make a rover to go inside I will update when its complete.
  10. Heres a screenshot of my Mobile Crane WIP Theres an IR Gantry inside for raising and lowering payloads. It also uses compressed gas RCS for rotating http://i561.photobucket.com/albums/ss52/Artymaster/Mobile%20Crane.png' alt='Mobile%20Crane.png'>
  11. Hello, Hello, just dropping in to thank you for this absolutely fantastic mod, I downloaded it and have not stopped tinkering like a mad scientist with anti-grav. . Attempting to make a hovering mobile sky crane as we speak! thanks again!
  12. Finally we can make a Bolo!!!! Im not sure if anyone here is familiar with that, but their extremely large war machine - tanks books by Keith Laumer.
  13. I was wondering if anyone could help me find a good mod or mods to build a ground base with? Thanks!
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