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WolfGeek101

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Everything posted by WolfGeek101

  1. I'm sorry if this has been adressed before, I've combed the thread and still don't understand it. Is there any way to make EVA suits random for kerbals, Universe Replacer style? I remember when I had that with Klakh's pack my EVA'd kerbas would spawn with one of three different textures, randomly selected. I understand that this is a feature in Texture Replacer, but I don't understand it, even after consulting things like the Green Skull "idiot-proof" guide. Would anyone be willing to help?
  2. I wish I could say that I haven't tried those, sorry. I'm glad that you gave your input, I guess I'll just have to wait for it to sort itself out.
  3. Alright, I'm having a peculiar issue. So, I decided to add DREC to my massive list of mods. No real issue, until I tried to reenter. My pod cooled upon reentry, like one would in standard Kerbal. Curious. Turns out that the game had defaulted my heat multiplier to 0. So I fix it in the debug menu. All things good, right? Wrong. The next launch, the setting is again defaulted to 0, forcing me to change it. I even decided to remove all of my mods (save for the NASA Mission Pack, which may or may not be seen as a mod) and the same problem existed. Is there a fix for this, or will I have to change my heat multiplier every time I select a vessel? Oh, by the way, I tried to put in my output_log.txt, but my Chrome crashed instead, I hope you can do without it.
  4. I have a small contribution to add, a Republic F-84E Thunderjet I whipped up. Constructive criticism is welcome.
  5. The only criticism I have is that the wings seem a bit large. Other than that, the aircraft is spectacular! By the way, here's the real aircraft for comparison:
  6. I apologize if this has already been adressed, but is anyone else finding a bug where all of the pods do not show up after updating from .22 to .23? They work fine in .22 but are all gone in .23.
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