Sure. Here is the save file: https://dl.dropboxusercontent.com/u/36224297/KSP%20Save/Station%20Science%20Problem.sfs The craft name is TEST Station Science something, which is the newest vessel launched. If you find anything, please tell me how to fix that. Thank! EDIT: One thing I forgot to mention earlier, I play with a lot of mods, such as KW. For science & contracts mod, I have Fine Prints, Mission Controller Extended, and D Magic installed. Edit 2: I digged out a little bit more of the safe file detail and I found something interesting. Station Science refer to target body in contract by the name of body (i.e. targetBody = Kerbin), while other mod use the number instead (i.e. for Kerbin; targetBody = 1). Might this be the cause of the problem? I will try it out when I have time later. EDIT 3: So I experimented again and found the solution to my problem. Turned out that I can turn in the contract if I recover the experiment pod back. So the contract works so far. However, the contract would not update throughout the process. So it will go from 0 to complete and no update in between that got me confused whether it works or not.