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Fred The Zombie

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Everything posted by Fred The Zombie

  1. Ok, I'll standby and hold all "manned" flights with Soyuz modules until then. Thank you for the quick answer and for the great mod.
  2. Hey Fractal, I seem to have identified a conflict between your warp plugin and Bobcat's Soviet pack. The issue in question is while I have KSP loaded with your DLL, Bobcat's Soyuz and Soyuz TMA decent modules glitch and do not respond to physics. The rest of the launch vehicle functions fine and stages but the Soyuz DM remains fixed in place as if held by great force. The module does not roll or respond to any input. There is also a graphical glitch where the DM is something like six inches to high compared to everything attached to it. I haven't seen this with any other probe body or CM from any other mod and when I remove the WarpPlugin.dll, the Soyuz DMs function properly. I of course loose the function of your mod which is an issue for me. I have searched both the forums here and the internet and have seen no similar issue reported anywhere I looked. Again, the issue seems confined to only these two parts from Bobcat and your Dll. If you or anyone on this forum knows of a solution, fix or where I went wrong, I would greatly appreciate it. Thank you, Fred. Enclosed is a screenshot of my current addon directory.
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