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NBen

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  1. No, there is something wrong there, because I looked at the cfg file for the 1.25m heatshield and its starting technode is listed as "techRequired = start" so that means it should be available from the get go. Another thing I've noticed, just to see if there were issues in sandbox mode, but the 1.25m heatshield is listed in the structure tab *twice*, so I'm not sure if there was a copy/paste thing going on, or if there is duplicate code hiding somewhere that's causing a conflict. here is the code for the config file in question in its entirety. Not sure if you've updated the file in the interim, but I downloaded the DeadlyReentry v4 folder from the dropbox site on Dec 13, 2013. PART { // --- general parameters --- name = 1.25_Heatshield module = Part author = Bobcat // --- asset parameters --- mesh = model.mu scale = 1.0 rescaleFactor = 1.25 CoMOffset = 0, -0.2, 0 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0.0, 0.06196643, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.01, 0.0, 0.0, 1.0, 0.0, 1 // --- FX definitions --- fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple sound_decoupler_fire = decouple // --- editor parameters --- cost = 200 category = Structural subcategory = 0 TechRequired = start entryCost = 0 title = 1.25m Heatshield manufacturer = Bobcat Ind. description = Sturdy thermal shield to keep the fiery death on the outside of the pod. Make sure the shield points to the travel direction while reentering, or the pod may still get heated up. Recommended for any pods reentering atmospheres. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 0.2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 9 breakingForce = 630 breakingTorque = 630 maxTemp = 1800 fuelCrossFeed = False MODULE { name = ModuleHeatShield direction = 0, -1, 0 // bottom of pod reflective = 0.05 // 5% of heat is ignored at correct angle ablative = AblativeShielding loss { // loss is based on the shockwave temperature (also based on density) key = 650 0 // start ablating at 650 degrees C key = 1000 64 // peak ablation at 1000 degrees C key = 3000 80 // max ablation at 3000 degrees C } dissipation { // dissipation is based on the part's current temperature key = 300 0 // begin ablating at 300 degrees C key = 500 360 // maximum dissipation at 500 degrees C } } RESOURCE { name = AblativeShielding amount = 250 maxAmount = 250 } MODULE { name = ModuleDecouple ejectionForce = 40 //explosiveNodeID = top isOmniDecoupler = true staged = true } }
  2. I'm getting an issue in deadly reentry where the 1.25m heat shield is not working. I have the DeadlyReentryCont_v4 folder. I extracted it and put the DeadlyReentry folder into the rootfolder/Kerbal Space Program/GameData folder like you are supposed to. In Career Mode, in the science center, I click on the starter tech tree (the one that you start with), and I notice that it isnt ''researched'' yet. I click to research it and the game asks me to complete the research. I go to the Vehicle Construction Building and its greyed out, saying it needs to be researched. I go back to the science center, and it's unresearched again. I think it has something to do with the parts.cfg for the 1.25m shield (since the .625m shield is unlocked and works properly) but I don't know where I need to look to correct it in the cfg file to properly implement it into the tech tree.
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