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Jank

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Posts posted by Jank

  1. I'd also say it's for everyone. My 4-yo daughter asks me all the time if she can watch me play "my rocket game". She loves watching the "fail youtubes". She helps me pick Kerbonauts from the lounge based on how interesting their names are to her (sometimes I have to send them on suicide missions later because she picks names I hate - hmmm ok Merory Kerman, you will go jet-bike testing lol). She tries to construct rockets and gets angry at me when I correct her (well your rocket needs a fuel tank honey). I'm sure she'll be hitting me up to start her own save before long.

    I on the other hand am 40 yo and I do play 3-5 games at once, and I have s***loads of money to spend on games. Pigeonholing different "classes" of players for a game like this just doesn't work.

    And btw, orbital mechanics ARE intuitive... just like the Universal Law of Gravitation itself... never underestimate the intellect of others, especially kids.

  2. First of all, its absolutely true that the brains in all Science fields are not in it for the money. Same as Academia. The paychecks in Science and Academia will quite simply never ever measure up against Industry careers. Scientists (in contrast perhaps to scientific administrative staff) are in it for the Science, not for the paycheck. On the other hand, you'd be working for all Mankind instead of doing your part to get one rich guy that much richer.

    Check NASA summer jobs, and indeed summer job openings at any science facility near you - it's a great way to get a foot in the door and see if what actually goes on in their labs and facilities is what you're interested in.

    And if you want Science AND money, then perhaps look at Space-X. They'll be expanding dramatically before long. But they'll be extremely picky.

  3. In the ongoing dragging-out Lars Kerman rescue mission, Jack Kerman tried to dock a Kaku-class Lander with the Tyson-class Interplanetary Station in orbit over Duna, only to find that somehow his Clampotron Sr had come loose - though still attached to the Lander, it could not dock with the station... back to the ole drawing board. :huh:

  4. Oh ok, I found the target-navball approach to be actually much less frustrating, which is why I suggested it. Never used docking mode, I just orient my craft the way I want it docked and then strafe around with RCS, very little chasing, although I do use chase cam. ;) Back when I eyeballed it, I found myself constantly panning my camera around to see which axis was misaligned, and one always was, it seemed.

    At any rate, it is good to have multiple methods on the forums. To each his own.

  5. I got my Duna Science Lab on station, sent my lander down to rescue my marooned Kerbonaut Lars Kerman. Realized that my wheeled lander doesn't have nearly enough delta-v to get back off the ground... in fact it ran out of gas while landing. But made it down safely, thanks to parachutes. Then rolled it toward my marooned Kerbal... and crashed along the way.

    Back to the old quicksave...

  6. It really is all about the navball and the targeting of, and controlling from, docking ports themselves. I'm finding it easy now using minimal RCS, and I just learned to dock about a month ago. At first I was eyeballing every approach, swinging my camera around like mad, backing up and trying again, etc.

    Now it's just eyes on the navball, ease on in and wham bam thank you maam. Docking complete.

    My big worry about docking now is that sometimes KSP locks up on me when I've just docked two relatively complicated vessels. Gotta remember that quicksave.

  7. Remember, when your navball is in "target" mode, it shows your prograde, retrograde, and velocity relative to the target. So you can shepherd your prograde marker toward the pink marker indicating direction-to-target. This is basically key to everything.

    First, in orbit, use maneuver nodes to get an encounter <1km distant. When you get close, burn yellow-retrograde (in target mode) until relative velocity is zero or close to it. Then turn to the pink prograde marker and make a small burn toward it.

    When you get close, you change your target from the other vehicle to the other vehicle's docking port, and you right-click your docking port and select "control from here" to allow your navball to show you each docking port's velocity and direction relative to one another.

    Then you just shepherd them together with RCS and rotation.

    Don't know why you would turn off SAS, I leave it on to keep me from rotating all crazy.

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