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abixbg

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    Curious George
  1. Totally agree that is frustrating not knowing how much science you can harvest at any given point (which is that bad in reality btw:) Maybe when more scientific resources are added like "Mystery Goo shots" or material trays this can be revisited again. It also could create need to do spacewalks for supplying the lab with "raw materials" which then can be converted in science (then science-->money when you implement financial aspect )
  2. Totally agree that is frustrating not knowing how much science you can harvest at any given point (which is that bad in reality btw:) Maybe when more scientific resources are added like "Mystery Goo shots" or material trays this can be revisited again. It also could create need to do spacewalks for supplying the lab with "raw materials" which then can be converted in science (then science-->money when you implement financial aspect )
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