I think ferram has a point. If the windows 64-bit 1.0.2 version of the game was stable, it would be released, like it was for other operating systems. Moreover, the problem lies not within the mods and, to be sure, most of us aren't claiming it does. You can't say a boat has the problem of not flying, because the boat wasn't made to fly in the first place. In the same way, it is surprising that most mods DO work with this "hack", since they weren't made with that in mind. However... I played the last official 64 bit release (.25 maybe?) and it was as stable as 32 bit, though I was using few or none mods at the time. So, is this workaround stable? YES, running 6 GB of RAM max. with 60 (functional) mods and not a single crash. Is it as stable as .25 x64 was? NO. Do my favourite mods work in this version? Maybe not, you must test it. Is it worth using this? OF COURSE, why not? Anyway, we don't need to promote it, we don't need to prove it is stable (it effectively isn't release stable), because Squad will eventually make it so, either with this engine or a different/better one. We also shouldn't report issues with mods in this version to their developers - we would be drawing their attention from the real problems. But no reason not to enjoy this as much as you can, if it works for you.