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Cadde

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  1. Would it be possible to create an area around a heat shield where it expands backwards at an angle? I really don't know how to explain it well but a shape like <<< rather than === where objects inside that cone are protected by the heat shield. What i am looking to do here is attach parachutes to the side of my fuel tanks, i have a heat shield facing "backwards" and on that i have placed a decoupler. The decoupler holds the payload that i want to deliver to space and the remaining fuel tank (and probe) are set to return to Kerbin, where due to the length of the thing it needs parachutes at the center of gravity because otherwise it tips over and slams the ground too hard. At the correct angle, the parachutes seem to make it just fine, it's like threading a needle and i have managed to get both parachutes through intact but that requires a lot of aerobraking an further more, i don't even need a heat shield at that point... In other situations i can always angle the craft in such a way that the parachutes are protected but not on all sides obviously. I would very much prefer having the parachutes on opposite sides of the craft and just having a cone of "safety" around the craft, extending backwards. Like those shots of bullets shown a bunch of pages back.
  2. Tac has issues with .23 that it doesn't have in .22 Agree on the "just parts" bits but i have read reports on B9 having issues with .23 as well, or something along the lines of not being entirely up to date with the changed implemented. Highlighted the issue... What you think and what is are two different things, the same way i won't take someones word for it if they "think" putting regular gasoline in a rocket engine would work. It may work to some degree but... hrm. I have no urge to test the new features of .23, i would like to when everything is up to date but as it stands, i can't do without the mods i have and a large number of said mods haven't been updated yet. In fact, i wouldn't even post here if i already had the .22 files for this mod and that is all i asked for, not someones opinion on why i should or shouldn't update the game. I have already tried and it didn't work, so i am saving myself the trouble and waiting for the mods to update in due time. I have already compiled 4.4 from the source, so as long as the part files doesn't crash the game i will probably be fine. I am testing it as i type this post. Still would prefer to have the .22 part files as well.
  3. Oh really? I can THINK of SEVERAL REASONS as to WHY someone would NOT want to run 0.23 right now and would rather wait a few days before updating. All of the links (except the last) are each and every one a valid reason as to why i haven't tried 0.23 yet. So i too would like to find an older .22 compatible version of this mod.
  4. May be a silly question but is KAS for 0.23 compatible with KSP 0.22? There are still some mods i use on 0.22 that haven't been updated to 0.23 and i just discovered this mod. Alternatively, a link to a 0.22 version of the mod would be awesome too! Alternative to that, if i were to compile from source, is there anything simple i can do to make it compatible?
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