jallious
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The Versatility Marathon Challenge
jallious replied to 700NitroXpress's topic in KSP1 Challenges & Mission ideas
Thank you. -
The Versatility Marathon Challenge
jallious replied to 700NitroXpress's topic in KSP1 Challenges & Mission ideas
http://imgur.com/a/p1OVP#0 This all good? That list of mods from that guy you linked has just about every mod you could think of except damned robotics. -
"If the different FlightGlobalsIndex is set for each planet by the time OnStart is called for the FAR configs" What are flightglobalsindex's, where are they, what is OnStart, where is it, at what time does it 'call' for FAR configs, what does that mean, what are FAR configs, where is that?
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This doesn't work for me. Actually, I'm missing every planet inside of inaccessable for the planetary base pack, everything but joker in the sentar system, and this system doesn't show up at all. I've done multiple reloads, downloads, reinstalls, and placed the files inside the folder inside the planetary mod, but nothing changes. Yes, I deleted the 3 example folders.
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Okay, it must not be working. I don't know why it would add only one planet. What are the actual names of the 'example' systems from planetary mod, and why are these instructions not updated?
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Okay, it works. I just didn't expect the system to be a single planet with what looks like pre-render texture-mapping.
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It will not add a system. I did as the instructions say, but there's only one 'example' system to delete. Also, if I do delete that, it completely screws up the Kerbin system, and doesn't add yours. If I don't delete it, planetary works fine, your system is not there.
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I can't land my ship on kerbal. I made an SSTO with a lander and it went to eeloo, came back, and now whenever the front landing gear touches the ground, everything immediately explodes into pieces. I've tried landing at least 15 times, and even heading 270 or 90 to see if there's a difference. I swear, I'm making the softest landings...it just doesn't help. Anyone know what's going on? EDIT: I finally landed it. It may have taken 6 hours, and 5 trips to the KSS but it worked. 2600 science get.
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What are those? KB2882822,KB2859537,KB2872339 Now, after deleting few more mod files, the game will load all the way, and then crash in the main menu when i click settings, or when i click resume saved game. I'm fairly sure it's because there's too much RAM being used, as it goes to 3.8gb until it crashes, but why the hell does my PC use sooooo much more RAM to run the same game?
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It seems as though the problem was that the game didn't load in full screen. I removed the whole file from my laptop again, placed it in my PC and ran it from inside that folder. That...somehow carried over a setting which made it immediately starts the game in fullscreen. Now it will load and stay up with all the mods intact.
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Any other guesses as to how to fix my crashing problem? I've looked through the text files of the game to see if there's a code limiting the ram allotted, but there is not. I can play the game with one or another mod on the PC, but not many. My laptop has the same RAM, but can have any combination, or all. I've copied my entire KSP file into my PC and it does the same thing.
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Same OS, same RAM, speed, chips and size. Laptop has an APU. PC has an 8-core AMD CPU. By any reason...it should just work as well or better on my PC. Error is mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:1010de59. I even tried to set affinity to high, and it's a no-go.
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What I did was caterpillar a bunch of reactors and generators together into a moveable hunk, strap a transmitter on top, and create an orbital relay system around kerbin. Power all the way around the planet, and if you need more, just add another reactor/generator on the ground. ...This took me about 30 hours to make. Now that it's done though, I'm getting 20GW of power to my ship up to 4-5 minimus-lengths away, and it slowly drops after that. ALSO QUESTION! I swapped computers, and this one will drop the program after it's done setting all the parts onto the ram A.K.A. finishing the loading screen. The rest of the mods won't do this, only interstellar. The question is...why?
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My science labs don't produce science! I have an amount listed per day, but there's nothing indicating it's actually being collected. Furthermore, my generators, radiators ect don't have an upgrade option. Labs are powered with generators and reactors. ?? EDIT: Just looked back and saw that this problem was 'fixed' but gave no instructions on how, or if it's going to be patched in some time soon.