Deviant
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KSP2 Release Notes
Posts posted by Deviant
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MechJeb was not removed, unable to use or even try out because of it.
Also contains 6 stages and 125 parts in total. Launch stage?
Guys, submissions that don't follow the rules are making it really tiring for me to make the episodes. Just briefly check your submissions before posting in the future, please.
Thanks.
Ahh FML. Fixing now, over 9000 times apologies.
This is made with vanilla KSP. 0 stages, 58 parts. I must have still had kerbal alt-tabbed out when I uploaded to mediafire. I feel the worst, and I am so sorry! D:
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Spider Utility Vehicle
Total Mass of Utility - 7.2 Tons (Used Mechjeb to count, then removed. 58 Parts.
Utility's .CRAFT file - http://www./download.php?g8gqzk05dhn34to
100% uninterrupted work during the day. Armored plate on the bottom for durability. 2 stage lifter/flipper, 2nd stage lifts the whole rover up slightly.
It's actually built "backwards", the lifting mechanisms are in the back, counterbalanced by RCS fuel tanks in the front. Safely travel ~10-15m/s, RCS is super helpful for recovery.
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(im only 13 years old and i understand the law and video game crackers)
Lol.
No matter what you try to do, DRM will not stop people from pirating your game.
Keep doing what you\'re doing. It\'s in development. They need money to keep the development going. Spread the word of KSP, people will buy, and you will see money come in.
But I hate when people cry about DRM. If they choose to, so be it. They are protecting their rights. Don\'t cry about oh it will break the game and Indie and blablabla.
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Oh god. You better not be trying to make KSP compatible with mac. Such a waste of time.
MAC = Facebook machine.
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Hey, it is real. I\'ll have you know I did in fact receive those recognition awards, and I would post them, but that is risking far too much personal information.
Fair enough. But nobody really cares. Welcome to the internets.
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I\'m wearing an Armani (yes, Giorgio) about to receive a presidential recognition for academic excellence, along with the highest honor the school can bestow, and I am going to meet the namesake personally. I am also going to receive a packet containing other awards, including a Patriot\'s Pen award, several recognition certificates, and my final report card consisting of all A\'s. Its also the same suit I will use this April as a Master of Ceremonies for a Junior Achievement Conference. Sorry to brag, but that is how I am.
^
And then you woke up
I\'m 19 :I
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Thank you Squad.
For a while now, I have had very little faith in even the small gaming communities. No one listened, no one was mature and no one actually paid attention to the customer. However I know now from personal experience that KSP Team and Squad do listen and do pay attention to customers. You guys, including myself at times, weigh a heavy burden here. I congratulate you.
As a paying customer, I formally thank you for all you have done.
Keep up the good work guys.
-Drakomis
This.
GJ and keep up the good work Squad & KSP Dev Crew <3
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Wait.
Planes? Satellites?
I thought this game was a ballistic missile simulator? What\'s all this about munar vehicles and space shuttles??
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Your profile pic looks like Kary from Mythbusters c:
Looks nothing like me ;_;
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And I won! For now! Until someone else posts after me!
Spoiler, hitting reply shows all spoilers
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I\'m in it.
For the win
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I\'m really not surprised by age demographic, tbh. I was about to make a post, as too many posts sound pre-pubescent =\
Alas, you make something cute, and it\'s flooded already ^^
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HarvesteR and Crew... Thank You! I only wish there were other ways to show support.
I think the DEV crew might be feeling a bit.. lonely? With all their hard work they\'ve been putting into KSP
[All OS][Java] MultiPlayer Part Manager v3.4 - 2/March/2014 [Old KMP Version for DMP]
in KSP1 Tools and Applications
Posted · Edited by Deviant
Hi guys! I found out why this tool seems to not work properly. I have tested this with B9, TW rocketry, trying to get this fix to work with KAS, Mechjeb, etc. [EDIT] Confirmed working with B9, TW rocketry, KAS, and Mechjeb.
This plugin, when it reads your mod folders, changed .'s to _'s. Much like how when you name a craft, say, Lander 1.5, it will name it was Lander 1_5.
It then reads all your .'s, and changes them to _'s. This makes your "allowed" parts folder blind to all your mod parts. It is also blind to the FL-T 800, which is named fuelTank.long in the files, but reads as fuelTank_long, so it shows as a "forbidden" part.
Hope this helps you guys out that are having issues! Just change your KMPpartlist.txt so that all _'s are .'s.