tabaal2
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Everything posted by tabaal2
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Hi can some one make a mod for a robotic arm if I make the 3d models and texture? Infernal robotic robot arm does not seem to work anymore.
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load the low texture one
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Lets call that one the cramped module Cmk6 just kidding no ill go for the 2 internals
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I'm starting to think that now as i have 2 textures for the command pods. I could make internals for each texture and make the high textured one 2 man, for longer flights. And the more stock like would be 4 man for more close to kerbin flights. and place them in the tech tree accordingly. What do you guys think ?
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your right mate and i did mention that if the pole is voted for 3 man i will make it a 4 man as i had intended. and you have a valid point apolo used old technology and because of that was very cramped. If we wanted we could probably manage a full flight form here to mars with an iphone as a computer. So lets not argue with the amount of kerbals this will hold. 2 or 4 are the options or ill seriously make an iphone lookalike to be the central control panel in this command pod
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Yes there seams to be a problem with the docking port attaching to the stock one. ill try to fix that problem.
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some of the parts are still missing as this is a experimental mod still and i'm working on the other parts
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Well the first idea was for a 4 man capsule. if the pole tips in favor of the 3 man pod i'll think about the forth seat. I'll also think about making a alternative texture that is more stock like.
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ill put up a pole for witch crew capacity pod every one would like the most 2 man or 3 man capsule so i can make the internals accordingly. but ass the real chute config will have to wait as i am a bit limited with my time right now. But if some one could make one and here it here in the comments that would be great.
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yes the pod is 2.5m and it can carry 3 kerbals. att the moment it uses the mk1-2 pod internals. it is to be upgraded with my own modeled inernals
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So that's where it was from I remember seeing a parachute in a youtube video ones and liked it so much i tryed to replicate its as best as i could. well hats off to the person who ever made that particular canopy. (you where my inspiration:) )
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But thank you anyway. If ill run in to any other problems in the future i just might contakt you
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Thank you every one. the problem seamed to bee that the hard edges where not creased properly like Starwaste proposed. but thank you all for the helpful tips.
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Yes it has a normal map
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Thank you Strawaste and nli2work for your help:D i shall look into those problems you guys suggested and hope to solve the issue. and yes it is the right terminology, i am using blender.
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Here are some parts that are ready and i'm working on a few more for my command pod parts The full mod part list will include docking port/parachute, command pod, heat shield, service module, solar panels, engine and fairings VOTE!! Pole Tipped towards the 4 man capsule. so my next project will be to finish the service module and then start with the internals Here is the more stock like texture that will bee released soon .License: A.M.U.R.E is licenced under a Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license Mediafire Download smaller texture size Download NOW! with added additions. more stock like command pod and docking port and a flag Here is the pre release
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A.M.U.R.E. A prewiev of some new parts i'm working on
tabaal2 replied to tabaal2's topic in KSP1 Mod Development
thank you and yes. my inspiration has been the philae lander -
A.M.U.R.E. A prewiev of some new parts i'm working on
tabaal2 replied to tabaal2's topic in KSP1 Mod Development
I will try to make something work, but at this time it looks like the only possible place to move the airlock is straight behind the command pod because the side windows reach too close to the sides of the command pod. or ill just make the door smaller. but ill make the change -
A.M.U.R.E. A prewiev of some new parts i'm working on
tabaal2 replied to tabaal2's topic in KSP1 Mod Development
i replied about the hatch that yes its a bit of center -
A.M.U.R.E. A prewiev of some new parts i'm working on
tabaal2 replied to tabaal2's topic in KSP1 Mod Development
and yes the Airlock is a bit of center -
A.M.U.R.E. A prewiev of some new parts i'm working on
tabaal2 replied to tabaal2's topic in KSP1 Mod Development
well i am a noob in unity and ksp parts but not in modeling. Just to clear that out -
A.M.U.R.E. A prewiev of some new parts i'm working on
tabaal2 replied to tabaal2's topic in KSP1 Mod Development
have not thought about RCS on the docking port but i am working on a parachute that will come around the docking port and fill the gap. the docking port is not integrated into the pod because if people want to make different looks with different docking ports then it will be possible. and no the port is not retractable but i am working on a cap for the docking port that can be decoupled and witch you can fit escape tower on -
A.M.U.R.E. A prewiev of some new parts i'm working on
tabaal2 posted a topic in KSP1 Mod Development
Here are some parts i'm working on and id like to get every ones opinion ! I'm also going to star working on my other models later this summer butt i'll keep everyone posted. This first model i doubles as probe landing legs and grappling devise so you probes can be landed on meteors and take surface samples. Deployed and disarmed grappled to a asteroid my command pod for 3 kerbals I'll keep posting pictures as i advance in my models:D I'm all so working on this drill for probes, to take surface samples. it is a very small drill that that goes with my landing legs and will be mounted like ladders so only a part will stick out of the probe New Thread -
Hatch problem
tabaal2 replied to Vlad. Just Vlad.'s topic in KSP1 Modelling and Texturing Discussion
Can some one please help me with this before i jump of my balcony so my airlock does not work. it says hatch obstructed. it worked earlyer but i tried to ad a ladder and the i got the error. and even if i undid the ladder still the problem stayed. so what am i doing wrong? HELP -
-here are the pictures of the textured work