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SirAtomBrysicle

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Everything posted by SirAtomBrysicle

  1. This thing is awesome. Very enjoyable! There is a learning curve. It has been quite a job using KAS and this together to reoutfit my probes with antennae. Only problem is my emergency Kerbal return ships can't get the atmospheric antenna because they are not KAS grabbable or storable. Any chance someone can help me find a way to make these antennae "KAS-able". Otherwise I'm going to have to launch a lot of ship clones with antennae, and then "return" their counterparts to Kerbin. Sounds kinda fun but I think it would be awesome to have these parts grabbable and storable in KAS containers. Thanks!
  2. Could be just me but the only thing I have dealt with not working with .90 is that highlighting a tank doesn't do anything. Makes finding specific tanks when there are multiples a little tough. Other than that the functionality seems to work with .90. I have MJ, KAS, and ScanSat so just a heads up. Edit: Can anyone let me know if they can confirm that they can't highlight tanks through the fuel balancer on KSP .90? I am curious if this is an issue on my set-up or if it is widespread and likely to be handled in the update. Thanks in advance.
  3. a little setup info... Windows 8.1 KSP .90 Beta AFBW v1.4 Xbox One Controller Ok... First off(kinda, not including the setup info) This mod is sweet! Being able to in-game edit key bindings is where it's at! Issue #1 This one is simple and not really an issue but I just want to point it out because I didn't see it mentioned otherwise. If you used a controller and set up binds on stock KSP settings and then install this mod and use the mods interface to program the bind for the same button and same action you will get potentially undesired effects. For example, I recognized this because I set the back button on the controller to Toggle SAS originally in the stock settings and then in the mods interface. This would result in it basically ignoring my input because it may have carried out the function through both of the binds for the action. This isn't a big deal because the mod's OP does state it doesn't override or interfere with the existing setup. My solution was to clear controller button and axes in the stock settings menu and kept the binds exclusively in the mod's interface. Issue #2 This one is slightly more of a pain simply because I couldn't come up with an idea for the cause of it. The cut-throttle bind option sets my throttle at 50%. I have it assigned to a B button press on the controller through the mods interface. I then took off the bind in the mod and went back to the stock KSP settings and set up the throttle cut-off to the controller B button. This worked properly and reduced the throttle immediately to 0% on button press. (edit: No it actually didn't but it never happened before I had the mod but having throttle cut off bound exclusively in the stock settings does not work reliably either. Before launch throttle cut-off was working but then later in flight was mostly unresponsive or would rarely set throttle to 50%.) Sorry if any of this was addressed already, I quickly looked through a few of the threads pages and didn't see anything about it. Otherwise Thanks to the creator. This mod is extremely useful and the interface makes setting up binds very simple. Well done!
  4. Hey I really love your mod but after I got the 23.5 ARM update it won't work alongside Blizzy's toolbar. Tollbar is updated to the most recent 23.5 patch (1.7.1) I can place the AR-202 part but the MJ UI will not show up. I removed all mods and tried each one after the other with MJ and the toolbar was the only one that caused the issue. I'm not all that great at math so the MJ is almost essential for me to get past the learning curve, but it has become a big deal to me that I can't use the toolbar as well. I must sort this out! I posted there as well, I'm just reaching out seeing if someone more familiar with modding has dealt with this.
  5. Hey I really love your toolbar but after I got the 23.5 ARM update it won't work alongside MechJeb. MJ is updated to the most recent 23.5 path (2.2.1) I can place the part but the MJ UI will not show up. I removed all mods and tried each one after the other with MJ and this was the only one that caused the issue. I'm not all that great at math so the MJ is almost essential for me to get past the learning curve, but it has become a big deal to me that I can't use the toolbar as well. I must sort this out! I will post there as well, I'm just reaching out seeing if someone more familiar with modding has dealt with this?
  6. Alright, I hope I don't annoy you but I have a few more bugs/quirks to give you a heads up on... -Insight and model rocket/clipboard consumed upon clicking "Study..." button, and remains consumed even if cancelled or reset. (Kind of a pain when trying to "preview" the scientific results of an experiment. I know not realistic to see the results of the experiment without actually committing resources but it's helpful and it's just the way everything else is so I feel it should maybe be adjusted accordingly. I don't like losing resources on experiments I have already done but did again to check if I had done the experiment in that biome. ) -At one point it felt like the MicroGravity and Model Rocket experiments overlapped (I only did MicroGravity, and when I went to do Model Rockets it asked if I wanted to reset the experiment or cancel, as if I already had done that experiment but I hadn't. ) This only happened on my first flight with the supply lab on the new update and I wasn't able to recreate it since so maybe don't worry too much about this one. *Edit* I was able to recreate it. It all works fine if you transmit the data from the initial experiment, but you can't "keep data" for both experiments. If MicroGravity is kept, doing Model Rockets will overwrite that experiment. ( Once again not a huge deal since transmit value is 100% so there isn't much point in storing them. Merely just so people aren't clicking keep and not realizing that one is actually lost. It is my habit to keep all my experiments and transmit in bulk so it bit me ) Otherwise keep up the fantastic work and I hope my input has been somewhat helpful!
  7. Wow! Well played Thanks for the fast response time. Your dedication to improving this mod is greatly appreciated. All the best!
  8. I downloaded the mod and have been trying it out. Here are my comments and questions... 1. Studying Model Rockets gave me a 200% transmit bonus. Is this intentional? 2. Couldn't study MicroGravity... Not enough clipboards? Otherwise I am very interested in this mod and really enjoy how it expands on the experiments we can do for science! I am looking forward to more original models, especially an original Lab! Any more info on the use and mechanics of the mod would be appreciated. Thanks! EDIT: Ty to JeffreyCor for fast response!! ^^ Got my MicroGravity experiments up and running. Possible bug... Study of Model Rockets did not consume Insight or a Model Rocket. I am even able to send the lab with no model rockets or gathered Insight and still do that experiment.
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