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Novastar

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    Bottle Rocketeer
  1. I didn't even think about that. Normally wheels don't care about that, but it did work. So, thanks.
  2. I have build a small rover. Just a bunch of structual things, a probe core, solar panels and wheels. When I launch the rover and press W, the wheels start to spin - and that was it. No movement. Don't know why. The wheels all move in the same direction. The brakes are not active. I have enough energy. Adding 2, 4 or 8 tons didn't change anything. Trying to remove some weight by using the orange engine (with thrust = 20) and adjusting the thrust value didn't help.
  3. Well, KSP didn't change much, and the screenshots are two years old. :/
  4. The first table is the terminal velocity: KSP Wiki, Basic maneuvers Be as close as possible to this values and you save as much fuel as possible (I think...).
  5. Estimating the altitude of my lander was never a problem for me. Okay, thanks for all the help. I think training works for me, crashing less and less. Also I have used some "Modular Girder Segment" to make my lander wider. Falling to the side still happens, but it's better than before. The advice "practice on Minmus, it's easier than Mun" sounds weird. It's hard to get to Mun, and then going to Minmus because it's easier? Minmus is further away and its orbit is inclined. Well, I think I need to search a tutorial to better use the features of KSP, like the maneuver. ^^
  6. @Deathsoul097: Yes, Kerbin, not Kerbol. ^^ @JiWint: Yeah, normally I land with parachutes on Kerbin, but I would like to start again and fly anywhere else. Currently I play in career mode, so I can't use many objects in the beginning. ^^ Thanks for the advices, I will try to use all your advices.
  7. How do I properly land? Easy question, hard to do... I just start with a small rocket, go to 5000m with a random, small sideway speed, stop my engines and try to land anywhere on Kerbin, but that's hard. I drift sideways? Try to negate, but shooting over the goal or just don't properly reach it. It's very hard to get really NO horizontal speed, because even a small value will make your rocket falling to the side. Getting down is also hard. Trying to get the rocket to ca. 2 m/s down is not easy. Too much thrust = starting to raise. Too few thrust = crashing into the terrain. Even with a small speed, you just bounce from the ground and fall sideways, because you horizontal speed was 0.02 and not 0... Getting all of this right on the same time is incredibly hard.
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