DestructDez1
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Bottle Rocketeer
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KMP v0.1.5.1 [0.23] [alpha] [inactive]
DestructDez1 replied to TehGimp666's topic in KSP1 Mod Releases
The sync bug seems to be random. We keep launching our ships without modification and sometimes it bugs. Only happens when there's at least one other person on the server. After I get the message "Synchronizing server. Please Wait" the game crashes after a few moments.. I've only crashed once tonight but my buddy who didn't get the bug last night is now getting it almost every launch. I'll try to make a video of it. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
DestructDez1 replied to TehGimp666's topic in KSP1 Mod Releases
I was having the same sync loop issue. Last night I think it happened about 6 times before I stopped playing. I'm re-configuring the mod list to confirm. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
DestructDez1 replied to TehGimp666's topic in KSP1 Mod Releases
The one that comes with the package was built with a Fusion environment. The registry key its looking for isn't there for normal Windows machines unfortunately. Glad I could help. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
DestructDez1 replied to TehGimp666's topic in KSP1 Mod Releases
Fixed it!. I copied over the MySql.Data.dll from the GitHub. Someone forgot to include the file they used to assemble the release ^^ -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
DestructDez1 replied to TehGimp666's topic in KSP1 Mod Releases
I get this error while trying to boot Not sure what to do. I'm running Windows Server 2012. In the Registry there is no Fusion entry key to edit. Is it part of Microsoft's sdk or VS? -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
DestructDez1 replied to TehGimp666's topic in KSP1 Mod Releases
I'm not exactly sure what is causing the open connection issue with MySQL but a quick search on google gave me a good idea where to start. I think somewhere in the code there's a connection being made without it being closed similar to this site. I'm sure you guys are much better at coding than I am but I'll tinker with it for a while. As far as the dev 1.5 build goes. I love it. Can't wait till the stable release. You guy are the best and Happy new years. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
DestructDez1 replied to TehGimp666's topic in KSP1 Mod Releases
LMAO! Don't miss understand me. I don't allow griefing, trolling, or any misconduct that will result in ruining the fun of any player. I don't allow it for my gaming community and not for my beloved KSP. Everyone has to learn at one point how to play the game. And if they want to dock with our space station that My friends and I spent Hours a day for a couple of weeks on then they will have to learn how to dock. Not everything is locked on our server but the station is off limits to the young and unworthy. If this happens to you on a regular basis then maybe you need to play on a new server. KSP is serious business . PS, godarklight: Thank you for the tool. I noticed something weird today. The server started crashing when I would launch any ship. I turns out that something created so many connections to the sql that all of my apps that depend on it started having the same issue. Not really sure if kmp caused it but I'll try to replicated the issue and maybe point out the cause. THIS. The pic you added ->http://i.imgur.com/rfSQ0wP.png<- brings back nightmares. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
DestructDez1 replied to TehGimp666's topic in KSP1 Mod Releases
Not sure what happened. It said I needed to wait for a mod to approve my post then it disappeared. I guess I'll just chop it down to something easier to type at 4am. I run a gaming community with on a server computer I have and internet speed to match (Game Server, sites, databases, ect). MySQL makes my life so much easier on a daily basis. I haven't figured out how to edit, much less view, the table contents of a sqlite file. I've been messing around with the 1.5 server's parts list and it looks this will make it easier to control mods. I would love to have that tool when it becomes available. It would make my life much easier as I'm currently obsessed with KSP. Will there be any plans for an option to allow the clients to download the mods directly from the server on connect? I've been following some of you're commits. We are moving forward because of the devs. My thanks to you and the rest of the devs for your hard work. I've wasted enjoyed many many hours of KMP building a space station with a few friends. I love the idea of piracy. With the addition of mechjeb on the server making things easier its nice to throw a curb ball at the noobies who don't know how to manually dock yet. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
DestructDez1 replied to TehGimp666's topic in KSP1 Mod Releases
I love MySQL. For some reason I can't seem to figure out how to edit, much less view, the table info. I already have a server computer running everything my gaming community (sites, game servers, VOIP, databases, ect) so I'm able to edit the database when ever I need to. I fear the duplicate ship bug coming back. I did see a new file on the client side with some information on it. Good to know its now server side. Fortunately, I have the internet speeds to support what ever mods get thrown on it. I'll work on setting that up now. I'm really eager to start testing this live with the few friends I have playing already. I would love to have that tool when you make it available. Please post when it is. One more question. In career mode, is science and unlocks communal? As in everyone shares the the science and the unlocked tech as it progresses. -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
DestructDez1 replied to TehGimp666's topic in KSP1 Mod Releases
I compiled the the current version from the SVN (1.5) and started it with MySQL support. As far as I've tested, everything works fine in both career and sandbox mode without mods. But as soon as I try to load a ship with mods that work fine in 1.4.1 Server I get the error that its not allowed on the server. I'm using the same parts list on this version. Anyone know how if there's a new way to enable mods for version 1.5? -
KMP v0.1.5.1 [0.23] [alpha] [inactive]
DestructDez1 replied to TehGimp666's topic in KSP1 Mod Releases
KMP feels more stable than the last version. I still get some random lag spikes though. As long as you keep clearing out the server of duplicate ships and debris you should be fine.