namAehT
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Bottle Rocketeer
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So I just started getting to the point of using this mod in Career mode and it doesn't seem to work. All the parts are in the game but the icon isn't in the toolbar settings, and right clicking on the various launchpads from both USI and EL only gives the option to rename them. I've tried installing the latest beta of this mod and the results are the same. Any help would be appreciated. Mod list (all through CKAN): "name": "ContractConfigurator-RemoteTech", "version": "2.0.01" "name": "CrowdSourcedScience", "version": "v3.0" "name": "DockingPortAlignmentIndicator", "version": "6.2.0" "name": "FerramAerospaceResearch", "version": "3:0.15.5.1" "name": "KAS", "version": "0.5.4" "name": "KerbalAlarmClock", "version": "v3.4.0.0" "name": "KerbalJointReinforcement", "version": "v3.1.4" "name": "KIS", "version": "1.2.2" "name": "KSPInterstellarExtended", "version": "1.5.11" "name": "KWRocketry", "version": "2.7.0-community" "name": "MechJeb2", "version": "2.5.3" "name": "MechJebFARExt", "version": "1.0.0" "name": "ModuleManager", "version": "2.6.8" "name": "RemoteTech", "version": "v1.6.8" "name": "StationScience", "version": "1.5" "name": "TACLS", "version": "v0.11.1.20" "name": "TACLS-Config-Stock", "version": "v0.11.1.20" "name": "Toolbar", "version": "1.7.9" "name": "TweakScale", "version": "v2.2.1" "name": "FilterExtensions", "version": "2.4.1" "name": "CrossFeedEnabler", "version": "v3.3" "name": "KSP-AVC", "version": "1.1.5.0" "name": "DistantObject", "version": "v1.6.2" "name": "ModularFlightIntegrator", "version": "1.1.1" "name": "CommunityResourcePack", "version": "0.4.4" "name": "InterstellarFuelSwitch", "version": "1.17" "name": "InterstellarFuelSwitch-Core", "version": "1.17" "name": "ModuleAnimateEmissive", "version": "v1.11" "name": "KWRocketry-CommunityFixes", "version": "0.3.0" "name": "ScienceAlert", "version": "1.8.9" "name": "StageRecovery", "version": "1.5.7" "name": "ContractConfigurator-UsefulSpaceStations", "version": "1.1.1" "name": "RasterPropMonitor-Core", "version": "v0.23.1" "name": "USITools", "version": "0.5.1" "name": "USI-EXP", "version": "0.4.1" "name": "USI-SRV", "version": "0.3.1" "name": "FirespitterCore", "version": "v7.1.4" "name": "UKS", "version": "0.31.10" "name": "ModuleRCSFX", "version": "v4.2" "name": "AstronomersPack-SurfaceGlow", "version": "Interstellar.V2" "name": "AstronomersPack-Snow", "version": "Interstellar.V2" "name": "AstronomersPack-Sandstorms", "version": "Interstellar.V2" "name": "AstronomersPack-DistantObjectEnhancement", "version": "Interstellar.V2" "name": "AstronomersPack-Lightning", "version": "Interstellar.V2" "name": "AstronomersPack-Eve-Jool-Clouds-8K", "version": "Interstellar.V2" "name": "AstronomersPack-PlanetShine", "version": "Interstellar.V2" "name": "AstronomersPack", "version": "Interstellar.V2" "name": "AstronomersPack-AtmosphericScattering", "version": "Interstellar.V2" "name": "AstronomersPack-Clouds-High", "version": "Interstellar.V2" "name": "PlanetShine", "version": "0.2.3.1" "name": "AstronomersPack-Auroras-8K", "version": "Interstellar.V2" "name": "ContractConfigurator", "version": "1.7.6" "name": "EnvironmentalVisualEnhancements", "version": "7-4" "name": "ContractConfigurator-ContractPack-SCANsat", "version": "v0.5.2.1" "name": "FinalFrontier", "version": "0.8.6-1370" "name": "RasterPropMonitor", "version": "v0.23.1" "name": "SCANsat", "version": "v14.2" "name": "VesselView", "version": "v0.71" "name": "ActionGroupManager", "version": "1.4.0" "name": "CustomAsteroids-Pops-Stock-Outer", "version": "v1.1.0" "name": "KopernicusExpansion", "version": "0.1.2" "name": "OuterPlanetsMod", "version": "1:1.8" "name": "CustomAsteroids", "version": "v1.1.0" "name": "Kopernicus", "version": "1:beta-04" "name": "TextureReplacer", "version": "2.4.10" "name": "ScienceRevisitedRevisited", "version": "1.3.1" "name": "ExtraPlanetaryLaunchpads", "version": "5.2.2" "name": "InfernalRobotics", "version": "v0.21.3" "name": "TweakableEverything", "version": "1.13" "name": "TweakableEverything-EngineStagingToggle", "version": "1.13" "name": "TweakableEverything-FairingStagingToggle", "version": "1.13" "name": "ToadicusTools", "version": "16" "name": "EVAManager", "version": "6" "name": "ContractConfigurator-Tourism", "version": "1.3.0" "name": "KerbalStats", "version": "2.0.0" EDIT: I should mention I am running a modified 64 bit install (actually more stable than unmodded 32 for me), but I'm currently setting up a 32 bit install to see if that's the problem EDIT 2: Derp, ran unfixer again and it worked. Sorry for wasting anyone's time
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Just did this and I have to say that it was completely worth downloading unity for. Loaded up 8k textures from the Astronomers pack and running anywhere from 4-6gb of ram and the only bugs i'm having are the building levels in career mode, right clicking in VAB, and weird transitions sometimes. If anything, 64 bit is more stable when modded than 32 bit.
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why? you can already land them on their head, and the vanguard mod has paracutes
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This would actually be a really nice idea for a TAC life support crossover where you could generate food/water/oxygen back from the wastes based off of your crafts greenhouse modules. It shouldn't be a perfect recapture of resources but it would be more realistic for a long term mission rather then carrying 10 large life support modules.
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Since the last time someone came up with TAC life support values was a little while ago: // Habbitat Mod Stuffs @PART[centrifuge1] { MODULE { name = LifeSupportModule } RESOURCE { name = Food amount = 4 maxAmount = 4 } RESOURCE { name = Water amount = 4 maxAmount = 4 } RESOURCE { name = Oxygen amount = 4 maxAmount = 4 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 4 } RESOURCE { name = Waste amount = 0 maxAmount = 4 } RESOURCE { name = WasteWater amount = 0 maxAmount = 4 } } @PART[inflato1] { MODULE { name = LifeSupportModule } RESOURCE { name = Food amount = 6 maxAmount = 6 } RESOURCE { name = Water amount = 6 maxAmount = 6 } RESOURCE { name = Oxygen amount = 6 maxAmount = 6 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 6 } RESOURCE { name = Waste amount = 0 maxAmount = 6 } RESOURCE { name = WasteWater amount = 0 maxAmount = 6 } } @PART[inflato2] { MODULE { name = LifeSupportModule } RESOURCE { name = Food amount = 4 maxAmount = 4 } RESOURCE { name = Water amount = 4 maxAmount = 4 } RESOURCE { name = Oxygen amount = 4 maxAmount = 4 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 4 } RESOURCE { name = Waste amount = 0 maxAmount = 4 } RESOURCE { name = WasteWater amount = 0 maxAmount = 4 } } @PART[inflatoFlat] { MODULE { name = LifeSupportModule } RESOURCE { name = Food amount = 4 maxAmount = 4 } RESOURCE { name = Water amount = 4 maxAmount = 4 } RESOURCE { name = Oxygen amount = 4 maxAmount = 4 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 4 } RESOURCE { name = Waste amount = 0 maxAmount = 4 } RESOURCE { name = WasteWater amount = 0 maxAmount = 4 } } @PART[orbitalorb] { MODULE { name = LifeSupportModule } RESOURCE { name = Food amount = 2 maxAmount = 2 } RESOURCE { name = Water amount = 2 maxAmount = 2 } RESOURCE { name = Oxygen amount = 2 maxAmount = 2 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 2 } RESOURCE { name = Waste amount = 0 maxAmount = 2 } RESOURCE { name = WasteWater amount = 0 maxAmount = 2 } } also, could we have it so that some of the other modules can be used as first part?
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
namAehT replied to Majiir's topic in KSP1 Mod Releases
Would it be possible to make it so you get X science for surveying a quadrant of a planet or moon? Something small for smaller planets/moons, and a bit bigger for larger/further out planets -
do you intend on doing anything with the crew system? like being able to transfer them across joined capsules and what not
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thread pushed me to finally make an account here. please keep working on and expanding this mod, i feel that there are so few mods that add realism to this game and that this could help pick up the slack.