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mikifox

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Everything posted by mikifox

  1. Just wanted to let you know, Warp Plugin is not working right with this. For some reason, the entire Alcubierre Drive system and the antimatter collection is appearing on the 75 sci 'Scanners'.
  2. *facepalms* Never even crossed my mind for some reason.
  3. Just a quick question. I am trying to launch the Explorer I probe, but it doesn't launch. It just sits there. From what I am seeing, it seems like the whole redstone system is not working right for me. If I launch the engine, by itself, it will fire, but not move as it is attached to the redstone clamp. If I release the clamp, it flies for a couple of seconds and shuts off. If I release the clamp and fire the engine, nothing, no movement, no firing. Perhaps someone could explain what I am doing wrong here as it seems I just do not know how to use this system.
  4. I know I am not Bit Fiddler, though I have to say, I am now having this exact same problem. On top of that, my contracts do not remain completed. Here is the problem; Warning, tl;dr incoming!! [CODE]1) Accept 2 contracts (Launch a new ship & Reach 5000m). Science Points currently at 8.4; 2) Build ship (It is just a command module with rocket); 3) Launch ship; 4) Credit shows immediately for Contract A (Green check mark). I open and hit trash bin.; 5) Hit 5000m mark and watch as rocket runs out of pre-planned fuel limit; 6) See Green Check mark for Contract B appear and do same as above; 7) Let force glide me to ~7km and do Crew Report. CR says around 8.5 science gain. 8) Land safely back on ground with parachutes; 9) Do EVA report. ER says 3.5 science gained; 10) Recover Vehicle. 11) Frown as Science Tab is greyed out, only Middle and Crew tabs have anything on them. 12) Check R&D....Still stuck at 8.4 SP. Keep in mind, both contracts were suppose to award SP as well; 13) Check Admin building, both Contracts still listed as active. No contracts listed as completed. Ok, there you go, a full and complete account of the entire issue. I have also checked the KSP.log and found nothing to explain this type of issue, specially since it spans two different parts of the game. Now, as for my mods, I will place those below; Achievements 1.8.0 ActiveTextureManagement provided by ActiveTextureManagement-x86-Basic ActiveTextureManagement-x86-Basic 4-3 AerodynamicModel provided by FerramAerospaceResearch AutoAsparagus v0.8 AviationLights 3.7 B9 R5.2.8 BackgroundProcessing 0.3.5 Chatterer 0.8.1 CIT-Util 1.1.2 ColorCodedCans 0.6 CommunityResourcePack 0.3.2 ConnectedLivingSpace 1.1.0.0 ContractConfigurator 0.5.9 ContractConfigurator-ContractPack-SCANsat v0.5.0 ContractConfigurator-RemoteTech 1.0.2 CrossFeedEnabler v3.2 CrowdSourcedScience v1.5.0 DDSLoader 1.8.0.0 DeadlyReentry v6.4.0 DMagicOrbitalScience 0.9.1 EnvironmentalVisualEnhancements 7-4 EnvironmentalVisualEnhancements-Config provided by EnvironmentalVisualEnhancements-LR EnvironmentalVisualEnhancements-LR 7-4 ExtraPlanetaryLaunchpads 5.0.1 ExtraPlanetaryLaunchpads-RegolithAdaptation 28 FAR provided by FerramAerospaceResearch FASA 5.2 FerramAerospaceResearch v0.14.6 FinalFrontier 0.6.5-697 FirespitterCore 7.0.5463.30802 FMRS v0.3.01 FuelScience 0.4 Hangar v2.0.2.1 HullcamVDS 0.33 ImprovedStrategies 0.13 InfernalRobotics 0.19.3 Karbonite 0.5.1 KarbonitePlus 0.3.0 KAS 0.4.10 KerbalAlarmClock v3.2.3.0 KerbalEngineerRedux 1.0.14.1 KerbalKonstructs 0.7.1 KerbalStats 1.1.1 KerbinSide 0.41 KERT 1.3.1 KineTechAnimation 1.1.1 KlockheedMartian-Gimbal 3.0.1.0 Kolonists v1.0.1 KSPAPIExtensions v1.7.2 KSP-AVC 1.1.5.0 KSPCalendar 1.5 KWRocketry 2.6d2 LandingHeight 1.3 MapResourceOverlay 0.2.8 MechJeb2 2.4.2 MemoryUsage v1.11a MKS provided by UKS ModuleManager 2.5.9 NebulaEVAHandrails 1.1 OblivionAerospace v0.1.3 OKS provided by UKS OrbitalMaterialScience 0.5.1 PlanetShine 0.2.2.1 PlanetShine-Config provided by PlanetShine-Config-Default PlanetShine-Config-Default 0.2.2.1 PorkjetHabitats 0.4 PortableScienceContainer 1.2.1 ProceduralFairings v3.11 RasterPropMonitor-Core v0.18.3 RealChute 1.2.6.3 RealSolarSystem v8.5 Regolith 0.1.2 RemoteTech v1.6.1 RemoteTech-Config provided by RemoteTech-Config-RSS RemoteTech-Config-RSS 0 ResGen 0.28.2 RoutineMissionManager 8 RSSTextures provided by RSSTextures2048 RSSTextures2048 1 SCANsat 8.1 ScienceAlert 1.8.4 SmartStage v2.5.0 StageRecovery 1.5.3 StationScience 1.4 Strategem 1.1 TextureReplacer 2.2.2 Toolbar 1.7.8 TransferWindowPlanner v1.2.3.0 TreeLoader 1.1.5 TweakScale v1.50 UKS 0.22.3 UniversalStorage 1.0.90.2 USI-Karbonite provided by Karbonite USI-KarbonitePlus provided by KarbonitePlus USITools 0.3.1 USI-Tools provided by USITools USI-UKS provided by UKS VirginKalactic-NodeToggle 1.6.1 VNG-Parachute 1.2 VNG-Parachute-EVALoading 1 VNG-Plugin 0.7.2 WiderContractsApp 1.0.1 Well, hopefully someone here can help. I am sure it has to be one of the mods, or something lol. EDIT: First off, because I forgot to mention it above, I always click 'Keep Data'. Secondly, I have been doing further testing (I have even removed the ScienceAlert mod to see if that was the issue) and have determined that the problems start after the first bit of earned science. I started a new career, picked up the first two contracts, completed them, got 20 science, in total, from my launch, spent it on the first two upgrades. I then upgraded the admin building (something I didn't do before either btw), got 4 more contracts. I launched a new ship into the air and reached 32km. Two of those contracts were, reaching 25km and testing out realchute conic nose parachute. Both of them were completed before I landed (got green complete checkmarks and clicked the trash can icon). Landed the craft, recovered it. This time, I wasn't expecting much science (just what was offered by those contracts) but still, greyed out tab and both of those contracts are still listed as 'incomplete'. Well, I am at a loss now. Also, just so you know, this is something very repeatable. I don't know how yet; however, while this is happening in my 32bit Windows version, I decided to test it within my 64bit Linux version and sure enough, new game, new career, same issues. The only thing that is identical with them is some of the mods. EDIT: One more thing. Since I have the KSP Achievements mod installed, I decided to take a look at it again and noticed not even those are saving after the first flight. So, basically, what I have going on is this; 1) First flight works fine. I gain science, complete contracts, and gain achievements; 2) All flights after that act like simulations. No money, no science, no contracts, no achievements. Nothing remains completed after clicking 'Recover Vessel'. EDIT: I can also verify it works perfectly fine without any mods. I shall now try the long, arduous journey of removing one mod at a time and testing a new game. Unless someone else has already figured out which mod is causing this, I expect this to take me roughly a week or two lol. EDIT: Even further information for those whom might be able to help. As I was doing some testing, I decided to watch my KSP.log and see what was going on. I shall post some of the things I've noticed below. [LOG 06:36:21.606] KK: Funds changed - 11955.4804918169 because VesselRecovery [LOG 06:36:21.609] [SR] Adding funds: 1147.73828125, New total: 11955.4804918169 [LOG 06:36:26.900] Awarding 13241.5248081088 funds to player for contract completion [LOG 06:36:26.902] KK: Funds changed - 25197.0052999257 because ContractReward [LOG 06:36:26.904] Awarding 73.16 reputation to player for contract completion [LOG 06:36:26.906] Added 72.47913 (73.16) reputation: 'ContractReward'. [LOG 06:36:26.911] Contract (Set altitude record of 25000m.): Altitude record reached! Well Done! <b><#8BED8B>Completion Rewards:</></> <#B4D455>£13,242 </> <#E0D503>¡73 </> As you can see from the above, contracts were completed and credit was given as due; however, after the vessel recovery, it shows a different story, notice the Fund changed section. [LOG 06:41:56.657] Added 0 (0) reputation: 'VesselRecovery'. [LOG 06:41:56.660] KK: Funds changed - 13659.3153412938 because VesselRecovery [LOG 06:41:56.661] [KS Exp] onVesselRecoveryProcessing: ProtoVessel Attempt 2 Recovery Dialog Handler (MissionRecoveryDialog) 1 [LOG 06:41:56.664] [KS Exp] onVesselRecovered: ProtoVessel [LOG 06:41:56.666] KK: Resetting SpaceCenter to KSC As you can see, the funds were dropped from the 25,197 to 13,659. Here is the entire log (I've tried to put this on a pastebin like site, but the entire log file is 3mb and causes browser crashing, so used file hosting instead). I've tried to look through it but I am not really noticing anything wrong. I see an error about there not being a KK.cfg file within the save folder, but that is all, and I doubt that would cause this type of issue. http://www.filedropper.com/ksp_2. It has only the KSP.log within it. EDIT: Well now, I guess I was just saved a lot of tedious work. Started up KSP to find out there was an update to Flight Manager for Reusable Stages. Decided to look at the changelog and saw this; v0.3.02 bug fix: Recovering main vessel leads into mission progress loss Anyways, updated and tested my game and sure enough, problem is gone. So, this is to Bit Fiddler and the original poster as well, if you have FMRS installed, update it.
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