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Mergelsberg

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Everything posted by Mergelsberg

  1. After 0.22 in which I felt science was too easy. Just in 2 missions you could unlock the bulk of the tech tree. Right now I feel the tech tree is perhaps a bit on the slow side. Now I am not a bad builder or pilot, but I am no Scott Manley either. So far in the 0.23 tree it's taken me 6 missions and I find myself struggling to unlock basic parts like solar panels. Which I frankly find annoying. I'm fine with the whole not being able to infinitely reset experiments and just milk a biome for all its science. But I don't like the whole idea of not being able to build a half decent unmanned probe because running a Stayputnik long enough for it to get to Minmus requires prohibitively many batteries. And I like using unmanned probes before sending out Kerbals. I can see how the current tech-tree came to be, and with easy access to science points like in 0.22 I saw that it worked fine. Though like quite a few people in this thread I'd like to see some changes made to the tree. I would very much appreciate the more basic parts to be available more early on in the tree and some other parts can be pushed back in the tree in exchange. I'd like to see the Thermometer and Barometer as the first 2 science instruments. Followed by the "avionics nosecone" and Accelerometer, with the materials bay, goo canister and gravioli detector being the last to be added. This way it'd be more easy to get repeatable science points on the first few flights, and once the player has some more parts available, the experiments where it really pays to return them become available. I'd also like to see the very basic solar panels to be moved forward in the tree, because to me it makes sense that the mystery goo and materials bay and such can't work without being powered and let's face it, the early 100 cap batteries do not offer a lot of energy storage for their mass. Lastly I'd like to see the Stayputnik become the first available 'capsule' over the Capsule Mk1, so that no Kerbals have to be risked for relatively low return-on-investment missions. Oh and before I forget, can we please swap the order of the launch-clamps and that box strut part?
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