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  1. The drag should be way, way lower, n'est-ce pas? Assuming all other things being equal it should get to escape velocity sooner. Guess I should test both. Gonna try out this vegetable theory, see how it goes. What's all this talk about need to throttle down? Why would I throttle down? If the asparagus is dropping engines, technically it is the one throttling down, hehe. I keep my 8 engines till the end. Well, almost. In the second to last stage I drop three Rockomax 48-7S helper engines. I just got a 24.33t ship going 2994 m/s. Now I haven't tried the accepted asparagus way yet, but this seems like a pretty good result.
  2. Not really. The idealised tables and empirical equations that define wind chill temperature make assumptions about the surface temperature of the body that is being cooled. This is why they talk about the effect of wind chill on exposed skin. The convective heat loss of someone standing naked is obviously different than that of someone wearing a heavy parka because the difference in temperature between the air and the surface of the person is smaller when wearing a parka than it is for someone standing naked. The heat transfer rate isn't a linear relationship either because the convective heat transfer coefficient is also dependent on the air temperature in the boundary layer. You can get away with having an exposed face at -40°C if there's no wind, but it will be darn uncomfortable or even dangerous to have an exposed face at -30°C and exposed to 20 kph winds (roughly -40°C wind chill temperature). This is why it makes more sense to use a wind chill index than a wind chill temperature. It is less likely to be misinterpreted as having any physical meaning or to be used as an excuse to exaggerate. You're in Portland, but I wonder if that is also true in places like North Dakota or Minnesota? It would be important to know how severe the conditions are before venturing out, so I am surprised that the National Weather Service doesn't include any sort of wind chill factor in its weather reports in places where it matters?
  3. Guest

    [1.0.5] FASA 5.44

    Wow. Talk about neat. I love the new pad hardware. RoboRay: He wouldn't have trouble too if he was diving straight down. I'd rather say, his entry angles are too shallow.
  4. Well, I got my sabres working a-ok on 0.23 by updating the mod with the new DLLs from Firespitter and ExsurgentEngineering. FAR installed as well for good measure. Been having some minor problems with gear stability, but I can't say if this is new or not. I got the gear working alright for Spaceplane Charlie (and don't ask what happened to spaceplanes Alpha and Bravo - it's a sensitive subject and Jeb doesn't want to talk about it...) I've seen a lot of talk about overheating while supersonic, but I keep going past 1700 m/s in the upper atmo without the engines ever going into the red. I guess people should just use precoolers like I do? I guess it's not the most impressive plane showcased in this thread, but it'll get a 16 meter long load of 40 tons into a 100k orbit real quick due to the over-abundance of engine power... While I'm sure I could modify it to carry a double orange tank payload, I don't see a big need for launching two tanks at once, and more importantly - it'd slow down the trip to orbit significantly, and I like things quick and painless; if it takes more than 5 minutes to reach orbit, I'd rather use a rocket. Fully loaded it weighs in at 130 tons. Dry mass is 60 tons. I rather like the design: regardless of fuel level or payload size, the center of mass stays virtually unchanged, since I got the fuel outriggers, the central HL cargo hull, and the engine pods all smack in the middle of the center of mass. Also, it looks deliciously exotic. If it looks like the fuselage is sort of coming apart at the seams... it's because it is. Jeb's flying it empty and pulling 5g to show off for the camera. And no... I didn't just spend all night getting that plane out of the hangar... I wouldn't do such a thing, would I? mac
  5. After having created a launcher and landing program that made gathering science from the Mun and Minmus a routine operation, I decided to set my sights upon something slightly more challenging. Duna had been tossed around as a preferred destination by my fellow Kerbalnauts, so I figured, why not? This was a career save and I'd managed to unlock a good portion of the tree, but I was getting bored after the fifth or so Minmus landing. I like the fact that it has different biomes now, but there isn't enough difference between them to hold my interest for much longer than it did. I'll go back when I figure out all this rover business. I constructed my ship out of three major parts. First, there was the Transfer stage, which contained all the engines and fuel needed for the trip. Second, there was the Command module, which had the power, batteries, mobile lab, hitchhiker containers, monoprop tanks etc. that would sustain the brave crew on their adventure. The Lander made up the third part. Everything was launched separately and docked together in orbit.* *I would like to take a brief moment here and thank the tweakables function for letting me launch with empty fuel tanks for the transfer stage. I would never have gotten the thing in orbit without it. Empty, it weighed about 120 tonnes and was also my largest single lift to date. The transfer stage took three or four trips with a tanker to completely fill. I am now an accomplished docking pilot. When all was said and done, there was about 11,000 m/s (+/-) of delta v available. The lander would start with full tanks, but would refuel from the transfer stage to allow it to make multiple landings. Its initial fuel didn't count towards my delta v budget, but every landing I did would eat a little more out of it. Still, it looked to be massive overkill when compared to the best delta V maps I could find, so I remained optimistic. Besides, anything left over would go back into the transfer stage for the burn home. The lander contained duplicate copies of all the scientific instruments, excluding the nosecone part as I've never actually used that and I have no idea what it does. Science, I assume, but whatever. The idea would be to take duplicate readings from all the areas I could, use the science lab to process and transmit one set and EVA to collect the others into the command section for later return to Kerbin. The experiments would then be reset and the entire ship would be moved onwards to the next place of science. I loaded it up with the full crew complement of 7 and set forth to adventure! It was majestic. It was awe inspiring. It had an intercept burn time of somewhere between two cups of tea and reasonably quick pot of soup. Note to self: do not neglect the TWR numbers for the next construction project. Mission Highlights This was probably the most complex thing I've ever done in KSP, and it was the first manned mission I've ever done outside of Kerbin's SOI. It was also the most fun I've had to date. Design and build, launch, docking, interplanetary flight, this mission covered pretty much the whole darn shooting match. While the autopilot option was there, I did all the flying myself on this one. I now consider myself a (lightly) seasoned veteran when it comes to orbital rendezvous and docking. Take that, MechJeb, your services are no longer required! (You can stay if you want to plot all my circular orbits though...) Despite the few attempts needed to make the Duna landing, the mission was a wild success. It netted me somewhere in the neighbourhood of 4,200 science points, enough to unlock the rest of the tree, except for a single node. 550 needed, 427 available. So close. I guess I should have looked into that nosecone after all. There was a brief moment of panic when I tried to make the transfer to Ike. I was still commanding the ship from the landing can, which was docked backwards compared to the rest of the ship. All the indicators said prograde, but I managed to put 300m/s towards a deorbit and crash on Duna before I noticed, flipped the ship around (so slowly!) and burn with the engines pointing in the right direction. Talk about an adrenaline rush followed by a face-palm of epic proportions. I did not manage to take screen shots of this as I was too busy muppet-flailing in panic to hit that particular key. Since nothing broke or exploded, I stabilized the orbit and went to Ike on the next go around. Another Note to self: Next ship, have everything docked facing the same direction to engineer this problem out of existence. I am now planning a similar mission to the Jool system where I hope to put a Kerbal on every moon, with triple the number of nuclear engines. The budget is unlimited so far, but my patience is not.
  6. <p><img src="https://31.media.tumblr.com/9ac00aec53697269b0cc09e84f0d1eb3/tumblr_inline_mz3kcrnNou1rr2wit.jpg"/></p> <p>Our very own <strong>C7Studios</strong> will be conducting a discussion about modular design in <strong><em>Kerbal Space Program</em></strong> during the <strong>Independent Games Summit</strong> at <strong>GDC 2014</strong>.<br/><br/> Meant for <em><strong>KSP</strong></em> fans, professionals and enthusiasts at all levels, <strong>C7Studios</strong> will talk about how changing the <strong><em>KSP’s</em></strong> structure expanded possibilities, the game’s modding support and insight on how to create assets that lack repetition. For more info, click <strong><a href="http://bit.ly/1ihyjuK" target="_blank">HERE</a></strong>.</p>
  7. Why is there economic value in finding ways to smelt iron in conditions not found on earth? Seriously, there's a lot of talk about how valuable materials science experiments, etc... performed in space are, but no actual evidence despite several decades of doing do. Like so many other 'space spin offs', it's smoke and mirrors, not results.
  8. Sure you are! Nothing beats tinfoil hat And about the topic, I hate it more when I'm trying to talk about space technologies with people and they start telling me all that BS pseudoscience stuff and don't even believe me when I tell the truth about them. Gotta ignore ignorant people, or you would go mad after a while.
  9. After the unanticipated success of the first mission in Operation Crew Flight, the flight planners at Munstak Industries were given the go-ahead to plan and execute the second mission of operation Crew Flight. Although many of the objectives were completed by Crew Flight 1, the opportunity was there to learn more and to try to push the envelope of the design. The same ship used for Crew Flight 1 was retrofitted with an array of landing assist motors that could be used to slow the descent of the spacecraft if it was unable to perform a powered landing on its own. Bill and Bob Kerman were both put onto training assignment, but Jebediah was reassigned to the mission as primary pilot. New recruits: Mergard and Ormon Kerman were hired to fill out positions as pilots, while Calrey, Eldun, Camrick, and Sherlin filled out the crew cabin. This time, the ship would ascend directly to 150 kilometers in altitude, and perform plane change maneuvers to test the ability of the spacecraft to reach stations on inclined orbits. After completing three full orbits, each of the crew in the hitchhiker storage unit would EVA, circle the craft once, then re-enter the spacecraft. This mission evolution is extremely important, as it would train crew members in how to transfer between vessels should the common berthing hatch become jammed, or if COTS had to dock with the part of a station that could not transfer crew through to the habitat quarters. Finally, the ship would de-orbit and land back at KSC. As the engines roared to life, the sun bathed the space center in a beautiful morning light. "A positive omen if I've ever seen one," said Jebediah as he pushed the throttle to maximum. "We now have positive vertical velocity. See you in a couple of hours, KSC!" The landing gear drew up and inward as the ground fell away. "Uh, Jeb sir? Are you sure this can is safe?" inquired Ormon. "Nothing is safe. Not in this line of work. The first thing you need to know about flying rockets is that nothing is routine! Sometimes it's all we can do to leave the mission a success, but it's a job that we as pilots train endlessly to succeed at." Mergard spoke up next. "Well said, commander... Man, would you look at that?" "...I've never been this high up before. It's my first mission!" "Take it all in, Merg." Jeb said as he flicked on the intercom linking the command module to the crew tank below. "How are you guys holding up down there? The G's should be past soon. We're heading downrange in about 60 seconds." Camrick: "I think I can see my house from here, Jeb!" Sherlin: "Yeah... God I hate heights!" Eldun: "All good on my end!" That made Jeb smile. "Good! We've still got a long ways ahead of us, but for now just enjoy the ride. 30 seconds to downrange!" Shutting off the intercom, he felt a tap on his shoulder from Ormon. "Downrange?" he asked. "Yup! You see, one doesn't get to orbit by blasting straight up. You gotta build your horizontal velocity first. They should've gone over this with you in classroom training at flight school." "Yeah, I... I knew that," Ormon stammered. "It's just. We're fairly low, aren't we?" "We are, but COTS is an air breathing rocket unlike the ones you studied and trained on in the simulators at flight school. She needs to stay in the atmosphere as long as possible to..." A beeping on the console in front of him draws Jeb's attention to the spacecraft. "Hold on a second." That jolted Mergard from his focused trance on the controls. "What was that?" "Nothing." Jeb confidently assured. "Just a little power drain on the main fuel pumps. I'll just reroute some power to the backups." Over the intercom he announced "Gentlemen, we are now rolling for downrange flight. Please make sure you're strapped in proper-"BANG! "What was that!?" He heard someone in the crew can shout out. "Uh, Gentlemen, we've had something happen up here... Please definitely make sure you're strapped in!" Turning off the radio he turned over to Mergard at his side. "Gods man, what was that!?" "I don't know sir. The engines, they just stopped responding! Thrust is all over the place, and the intakes are shutting down. I... I don't have control of the spacecraft!" Ormon shouted from below "The flight computer thinks the engines are oxy deprived but they're not switching over. I don't know what's going-"BOOM"S**T!" Jeb kept his head. "What just happened? Keep calm man. Talk to me!" "We've lost engine 3 sir!" "We lost power to engine 3?" "No... We LOST engine 3!" "Oh, gods..." he heard Mergard mutter. "Shut them down, Mergard. Shut them all down I can't control this spacecraft the way we're going!" "Negative commander! The flight computer thinks we're still on ascent. It's locked controls!" Jeb grabbed his face and forced him to look into his eyes. "Then shut down the damn flight computer..." "If we shut down the flight computer then the mission is-" "We have no engine! The mission is done. I'm trying to save our asses now!" "Okay... Give me a second... Got it! You should have manual control now, Jeb!" "Okay! Now... I gotta slow these engines down and get us pointed retrograde. Turn on SAS and let the reaction wheels do the rest..." "That's right you magnificent b*****d. Get going the right way..."BANG! POP! SPUTTER! "DAMMIT!" "We're crossing back over the mach threshold commander! Ship won't hold together if we don't straighten her attitude soon!" "I know dammit! I'm fighting it every chance I get!" Mergard was panicking "WhadoIdo? WhadoIdo? WhadoIdo!?" Jeb firmed up. "Deploy the chutes..." Mergard and Ormon objected in unison "WHAT!?" "DEPLOY THE CHUTES NOW!" Ormon shouted first "Jeb, if we deploy the chutes now they'll rip off! They won't survive it at the rate we're going!" "I've slowed us down enough that we won't lose all of them, and we still have the emergency landing brakes!" Mergard objected next "Jeb, if we lose even two of them, COTS can't land on-" "DO IT!" "Okay... Chutes deployed!" "Okay... Now I just gotta get the engines facing the right way... Come on..." "That's right... Just a little bit mo-Agh! Damn you..." "Okay... We're slowing down... That's-" "-Commander, we just lost chutes 4 and 5." "I know! We're slowing down though... This is good. This is good..." "Altitude is at 500 meters!" "What? Why aren't the chutes opening!?" "Quick! Hit the emergency deploy!" KERFLAP! "Chutes are open but we're still descending too fast. Hit the emergency brakes, hit the emergency-" SPLASH! CRACK! BOOM! "Ugh... What the... Mergard! Mergard are you okay!?" Mergard was unconscious in the seat next to him, but he was breathing. "Ormon! Are you okay!?" "I'm fine Jeb... What about the four below?" "What about the... Oh no..." "...Oh no..." *** TOTAL CAREER STATUS: Munstak space program just had its first fatalities on only the second mission, but Munstak Industries will honor those dead, and accept the consequences that come as the result of the failure of their spacecraft. Although the quick actions of Commander Jebediah reduced the death toll by 3, the public trust has been betrayed. There will be hearings, and Munstak will fall under greater scrutiny than it has ever been under... But still, the failure of COTS-2 will only serve to galvanize those who believe in space exploration, as noble causes are sometimes stained with the blood of those who boldly go where no kerbal has gone before. The lessons learned from this accident will ensure that the four brave astronauts who gave their lives to the cause will not have died in vain...
  10. Our very own C7Studios will be conducting a discussion about modular design in Kerbal Space Program during the Independent Games Summit at GDC 2014. Meant for KSP fans, professionals and enthusiasts at all levels, C7Studios will talk about how changing the KSP's structure expanded possibilities, the game's modding support and insight on how to create assets that lack repetition. For more info, click HERE.
  11. Hyperbolic functions turns out to be a more common name. You start with definition of proper acceleration du/dt = a, where u = dx/dÄ is proper velocity. Because dÄ = dt/γ, we can write a = d(γdx/dt)/dt = γ³(d²x/dt²) when v is co-linear with a. (You have to take dγ/dt into account.) So the differential equation describing motion of a sub-light ship traveling under constant proper acceleration is x'' = a/γ³ for some constant a. For x'(0)=x(0)=0, x(t) = (c sqrt(c²+a²t²) - c²)/a. But x(t) is boring. We are more interested in x(Ä), and that's where things get complicated. Yeah, if you just want delta-V, and not how far you get in specific time with given fuel usage, it's much easier. That's a more elegant derivation than what I worked with, though. So thanks for that link. No. Matter, by definition, is stuff with rest mass. In order to have matter, you must have some sort of wave packets that propagate as massive particles. This is a far more complicated topic. I'm a particle physicist, and I still don't like to think about it if I don't have to. Fortunately, your opinion is not decisive in the matter. QFT says that region of space between two plates has a lower energy than vacuum. Now, you can say that it's vacuum that has a non-zero energy, and CE energy is still positive, just lower than that of vacuum, but from perspective of GR, the distinction is moot. For an Alcubierre Drive, all you need is region of space with energy lower than that of vacuum. That will provide you with negative curvature in the bubble, and that's the only thing you really need. So for the purposes of warping space-time, CE does give you negative energy. Like I said, there are still some questions there, but as far as Standard Model is concerned, it's all cut and dry. Can you practically create sufficient amount of negative energy this way? That's a different question. But not a problem of theory. It does. That's why it's called a strong condition. Standard terminology in math. And maybe the entire world is just your hallucination, and none of the equations work. That's still not a problem of theory. Again, from perspective of SM, we know how this works. If SM is wrong, that's a different matter. Keep in mind that Energy Conditions aren't fundamental principles. They would be nice to have, but we have not found any reason why they should be true. That's just because you don't understand something about the way warp drive works. It is not a PM by any measure. It does not produce energy and it cannot do work. It can move the ship from one location to another without using up any energy, other than what you waste in conversion, but that assumes that potential energy of the ship at origin and destination is the same. If it's not the case, you will have to expend energy to move "up hill". And like I said, there are fundamental theorems that say that energy is conserved here, so if you feel that it is not the case, you're missing something. If the above doesn't clarify it, and you still have questions about it, feel free to ask. Nope. Only local causality matters. There are laws to prevent anything from going faster than light locally. Quantum Mechanics is entirely ok with global causality violations. Yes. That's why I had to correct myself in an earlier post. I've said that global causality is only violated if there is suitable curvature, which isn't the case. Global causality is always violated by an FTL ship. You are absolutely correct about that. It's just not a problem. Not from universe. That's topologically impossible. Maybe from observable universe. And yeah, if you have a really large black hole, so that you aren't ripped to shreds by tidal forces, a warp ship would be able to dip a bit bellow the event horizon. Not very far, but that's still a very exciting possibility. Interesting thing to note, though, is that like for any object that would fall in, from perspective of observer on the ship, you'll never pass the event horizon. At some point, a Schwarzshild Bubble will form around the ship, somewhere outside of the warp bubble. This might prevent Cosmic Censor violations, but I'm not sure about it. No, not really. We know the underlying unified theory. It's a Yang-Mills theory on a U(1)xSU(2)xSU(3)xPoincare group. Unfortunately, it's non-renormalizable. But a renormalizable effective theory exists, which accounts for all quantum effects in curved space-time. It only breaks down near the plank scale. So long as the warp bubble walls are significantly thicker thank plank scale, we can model the whole thing. Bubble "dissolves" when you reach the destination. Detailed Study of Null and Time-like Geodesics in the Alcubierre Warp Spacetime. Light and radio waves propagate along null geodesics. Matter propagates along time-like geodesics. Complete understanding of warp drive mechanics is right around the corner. It's the work that we can finish within decades. What the engineering task of actually building something like this would be will only be clear then. If we don't find any unexpected loopholes, it's going to be an extremely difficult task. But it already seems comparable to any other way of achieving interstellar travel. There are no easy ways there. Unless we find a very serious and currently non-obvious loophole, we are not going to have an easy way to traverse interstellar space. And while there might be things marginally easier than warp drive, warp drive is the only one that's going to be worth it at that sort of expense. If a ship you send to another star is going to take hundreds of years to do a round trip, there is very little point. And building something like a generation ship is not a task that any one planet can undertake. We'll have to have the entire system working on this. All just to send a bunch of people on a one-way trip. How much more practical would be the ship that can make a round trip in just a few years? Even if it's just as hard to build, it's going to be worth it. Pretty much same exact things. We've just had people talk about sub-light interstellar travel for a few decades longer. Warp drive has to play catch-up here. But we're making solid progress. Keep asking questions.
  12. My favorite craft is this: The Joolean II Munar Mission Package - my KSP version of the Saturn V. Just as with the Apollo missions, it brings the command module and lander in one unit, and once a trans-munar free return trajectory has been established the command module turns around and docks with the lander, before activating the CSM engine to capture itself in a retrograde orbit. The lander even has separate descent and ascent stages, so I can leave the lander base behind as a monument to my exploration! I just think it looks so majestic sitting on the launchpad. The "TMI" stage carries the lander and CSM to the Mun. I'm particularly proud of how Apollo-like the CSM and lander both look. Yes, that's a base below. This mission was actually very interesting, and I am going to provide more details on it in my dedicated mission thread when I get to that point in my career. I was basically using the Joolean II MMP to get my crew to the Munar mining base, since I couldn't really use my intended platform the COTS to do so since my refueling station in orbit currently doesn't have any fuel on board... That actually segues into the other craft I'm really proud of - My Munar Keth-o-Hopper SSTO Kethane Tanker, which brings the Kethane mined from the base into low Munar orbit so it can rendezvous with a larger tanker that will send it all home. Instead of using the MMP ascent stage to rendezvous with the Joolean CSM, I sent it the other way into a prograde orbit to rendezvous with the Keth-o-Hopper that I'd left unmanned in orbit (I didn't want to send it up with crew because it was as yet untested and I didn't want to risk messing up any of the systems and then having to send a rescue mission up to bring the poor guy back home). That's the ascent stage docked with my Keth-o-Hopper. And that is my Keth-o-Hopper on the surface of the Mun. Big sucker, ain't it? The reason I'm so proud of it is I actually measured out perfectly how much fuel I would need to get it into orbit and back with a full load of fuel (by design I needed to be able to lift the amount that came out of my miner so that I could keep mining and optimize how much Kethane I get per each trip). As it turns out, with 16,000 units of Kethane to deliver, only about 6,000 actually get offloaded onto the tanker, which is perfectly fine. The rest goes to refueling the Keth-o-Hopper for the return trip back to the Munar surface. I talk all about the mathematics behind designing an orbital fuel tanker in this thread here. It's interesting stuff! Anyway, that's my favorite mission so far, and the two ships that to date I am the most proud of. I have some other honorable mentions that I may post on later!
  13. This is something I've been pretty interested in too, and I used to be a bit more into elaborate asparagus-style rockets. But now I look at the problem a little differently. Agreeing with above, the thing about having engines is depending on how you build your rocket, those engines might just be dead weight sucking up your fuel. A nice strong engine with descent ISP that can lift your craft is all you need, minus your payload, everything else can be fuel. So obviously you can play with multiple engine configurations but if you want to talk efficiency and cost, dropping engines is the most expensive, least efficient method. What I'll usually do now is reduce the size of my lifting stage, and place that fuel into drop tanks. The returns are diminishing, but TWR > 1.07 seems to work well for me. Typically I'll do two sets of three, string them together and drop them as I rise. I may need some small engines on the third set of tanks but I've found intelligent rocket design (I know, KSP isn't exactly founded on that, but FAR and DE support it) is easier to handle and generally just does a better job. I couldn't find a really good screenshot of something I've already built, but this illustrates the most basic version. This ship has quite a lot of fuel on it, but the final tank is quite small in comparison, about 1/5 the total.
  14. Well, there was some talk about what 0.24 will be during Kerbalkon, so if you're really interested you could rewatch those videos: http://forum.kerbalspaceprogram.com/threads/60806-KerbalKon-Schedule-Videos
  15. Mission Update: Just days prior to launch window, a piece of debris was spotted floating near the Duna Explorer. It turned out to be rover wheel. Inspection determined it came off the Phobos rover, where it came in near contact with the ballute inflatable heat shield. Old cookey (Macmy) insisted it was the "Space Kraken," an old wive's tale spacer's often talk about. Mission control determined the ballute should probably have been attached a little further away, possibly with a girder in between - a design flaw. It was determined it would be too much trouble to launch a new lander / rover module, and that Wehrman Kerman, Duna Rover Driver would just have to make due with 3 wheels or walk. We went ahead and launched on year 1, day 58 with an approximately 1000 m/s burn to Kerbin's prograde. This episode precipitated several inspections and simulations to make sure everything works out well. Better check for design flaws. Almost everything else in the ship had already been tested prior to launch: kethane rig, ballute heat shield coverage, lander, docking and undocking, RemoteTech control of the probe and autonomous Kethane drill / refinery...everything except the communications system since we were still in LKO. So, lets fold out that fancy long range antenna...in simulation (*cough*F5 / F9 *cough*) Luckily, we have the secondary long range uplink antenna on the probe. Also showing the results from extreme aerobraking simulations using Kerbin's thicker atmosphere. Note: Both Deadly Reentry Continued and Ferram Aerospace Research are installed. This necessitated placing the large folding antenna (needed for RemoteTech2) in an aerodynamically shielded area during lift-off. Hence having it tucked behind a structural fuselage. The ballute heat shields were needed to survive aerobraking and reentry (for the lander).
  16. Yeah, the module is loosely based on the code you sent me but, you're right, it's actually very difficult to get the orbits to update properly with a continuous acceleration - even if you get the velocity alterations right it's easy to lose numerical stability. I think I have finally solved that problem though. I think I can use this code to make an engine module that works during timewarp but it would have to be an entirely new engine module with new particle effects handling and everything so it's quite a big undertaking. I'll talk to Nathan though.
  17. I know that you need differential equations, but I dont know if I follow you when you said "hyper-trigonometric solutions" LOL.. What?? XD Here is a paper where is explained how to calculate ISP in relativistic rockets, all the math demostration, no just the final formula. Also wikipedia explain very well how to calculate the differents variables. And like some guy said some post earlier, if you had into account the relativistic effect of the fuel consumption, then you can not use that variable to calculate other relativistic variable. So you just apply the relativistic effect once for each variable that you want to obtain. So I dont understand where these hyper-tri... solutions appears. Energy and matter is related, so is not the same thing? If we dont know nothing about the negative matter, then we dont know nothing about negative energy too. About the Casimir Effect is predicted by the quamtum theory, in my opinion has nothing to do with negative energy like the one that we are talking about. It produce something that we can call like a negative force, but I guess there are just similar words used to describe very different concepts. I am not sure about that, where it said that the violation of strong condition imply the rest? About cassimir effect, we still do not understand very well the effect, so maybe there is something missing in the equation that it would balance it. All about warp drive seems like a perpetual motion machine, so in that case would violates the law of conservation of energy. Causality is about information.. All the things we learn about quamtum experiments and the latest theories, locate the information like true concept, the only thing that matters. But this one, can not travel faster than light. Is like the whole universe was made to prevent this. Inside of the bubble, you carry information. So the causalities effects needs to be had into account. Also, if you had this, you could escape from inside of a black hole.. Or escape from this universe.. Is this correct? I dont know. I dint read the whole Harold paper. So how thin it is then? The fact that any small scale is rule by quamtum mechanics and the fact that you have also a gravity force that in this case is so strong like other forces imply that we need a new science to said without shame what could happen there. How do you exit if that is the case? You open the window and jump out side? XD Where do you read about this? You really can not compare the technical difficulties of other interstellar methods with warp drive. I am agree with some of your thoughts, but I am tired of read each star trek fans talking about warp drive like a breakthrough that is around the corner becouse they read some sensational title in some publication or comment that imply this. When we talk about real concepts of interstellar travel, we are talking about materials, models, designs, energy, know physsics, practical implications, acuracy limits, etc. But when we talk about Warp Drive, what are we talking about? Really... You still need to convince me about the "solid theory".
  18. Honestly, a little more direct interaction with us. I know it's a lot to ask for, but I remember when we had nice blogs and the devs would talk to us and answer some questions in the comments. The KSP weekly was a bit more "enclosed", but we still got to talk to the devs in the first comment pages. Now the Daily Kerbal feels like a desert. I guess it was the sense of excitement. Checking the forums all day and spamming F5 until finally, BAM! A splash of awesomeness all over the forums. It was like receiving a weekly newspaper, with all the goodies included in one big package. I mean, the KSP Daily is great, don't get me wrong. There's always something to look at, and it keeps people coming to the Forums. It's just that we're not used to it, that's all.
  19. VKM 2 and Munbase rendezvous The familiar muted roar of the engine resounded in the small cabin and Jeb was once more blasting off the surface of the Mun, this time for a rendezvous with Bob and the rest of his crew. "Trajectory looks good VKM Two." Milton said, somewhat hesitantly. Jeb paused, listening to Telemetry's nervous tones. The guy still wasn't sure of himself. Well, probably not surprising. He'd barely taken over from Caldin. "Thanks Milton. Nice to hear confirmation from an expert." Wait, did that sound condescending? Gah, have to be careful. "So, how's the weather in Munar orbit?" "Um... cold?" Milton said slowly. OK, so jokes weren't working. Maybe it'd just take time. Better just relax and let the guy get used to this. He'll do fine. Jeb watched the numbers on his board scroll up, and finally cut the engine out. Just the cirularization burn to go. "VKM Two?" Gene's voice interrupted. "I'm reading a vibration in the secondary cooling unit for the capsule. Can you confirm status?" Leaning back Jeb stared up behind the hatch and saw the dull grey cylinder with the little dial's shaking. He reached across to his right, picked up a small wrench and reached up to the offending unit. *CLANG!* "How's that Flight?" Silence resounded from Mission Control for several seconds. Jeb loved this. He was pretty sure Gene had worked out by now that these 'emergency repair procedures' were a joke, but he still got odd looks around KSC when he mentioned them. Hah, he was an expert at these kind of things. Heck, honestly, sometimes you really did have to knock some sense into things. This time though he adjusted a dial on the side unobtrusively to regulate the coolant flow. Surely some of the technicians had noticed dents alongside components he had 'fixed' before? Well, maybe not. "I believe, on a few occasions, I have made it known that I do not like you beating up my space ships, have I not Jeb?" Oooh, Gene was calling him 'Jeb' and not 'VKM Two'. That was a bad sign. "I'm taking it that the meeting with the council didn't go well Flight?" "Don't avoid the issue!" Then Gene sighed "No... no it didn't go well. Sendo is getting frustrated with his fellow Councillors... and from directives from the capital. At least I only have to deal with an irritated council. He has to deal with *shudder* Politicians!" Jeb could practically hear the capital 'P' there. "I'm sure the Chief Councillor will get things turned around. Heck, Sendo's always come through for us before, right?" Another pause came from Gene's end of the line. "What do you want Jeb?" "Me? Want? Pah, I not know what you talk about." Jeb said, acting dumb... rather badly. "You have no patience for the council, you never did. Sendo or the others." "Weelll. I've been trying to get on missions outside of the Kerbin system for a while now. Yeah I know, Duna's our only one so far. So sue me. Still, I learned just prior to my launch from KSC that the Jool mission is a go. When is it scheduled for and can I get on it?" Gene sighed. "Jeb, it's going to be a little while, but you're set to rotate with Dansey for flying the VKM Two from Munbase Alpha on fueling duties. I can't just put Dansey on alone." "So, I'm guessing any Jool mission will need to refuel in Mun orbit... right? So, why not send a replacement on that ship and I swap? Perfect!" "I'll consider it Jeb. Just get back to Kerbin orbit, OK?" "Sure boss. Be there in a jiff! I'm gonna pull a low arc and swing out without circularizing. It's a bit early on the orbit, but I can wing it." Gene sighed heavily. *** "How's it looking?" Jeb said over the rumble of the engine. "I read you at two and half kilometers and closing VKM Two. You realize you're actually increasing closure speed?" "I know, I know. Just trying to get there quicker. You were impatient, right?" "Jeb, come on! Don't play around. I need that fuel intact, and you're wasting some of it!" "OK, OK, I'll just wait a while then shall I?" Jeb chuckled as he disengaged the drive and flipped the ship. Actually he'd been flicking the engine rather than going full bore continuously, so he'd hardly wasted much fuel. But it was fun riling Bob. "Closure rate two hundred and fifty meters per second. You might want to slow down Jeb." Jeb chuckled. He knew his ship. Shortly after he slammed the throttle to max and felt the g's settle. It wasn't much, but after most of a day in zero gravity it felt significant. He saw the radar velocity count drop as he neared the target, and in the rear view mirror he saw the blurry shape of Alpha taking shape. Finally he cut the drive, drifting barely forty meters away and swung around to look at it through the side window. "OK, you definitely won the ugliest ship contest Bob. Do you get a prize?" "Ha ha. Just fill my tanks... AND NO PUNS ON THAT!" "Oh, I wouldn't dream of it!" Jeb said, biting his lip. With a metallic clunk he opened the hatch on his already depressurized capsule. He did plan ahead sometimes! Slowly he attached his flight pack and pushed up and out, grabbing the ladder carefully. "Hey!" Bob's voice came over the line. "Attach a tether for Kod's sake!" "It's OK, Flight pack checks out." Jeb said. "Besides, if something goes wrong and I drift away you can send someone after me, right?" "Just connect the hoses, OK?" Oooh, Bob was snippy today it seemed. Jeb engaged his RCS pack and tested the jets a few times then coasted down to the fuel connectors. Snapping a hose into place he headed off towards Alpha. Glancing back he could see his ship twisting a little from the force the hose applied, but it seemed light enough. Reaching the floating Munbase he grasped a gloved hand to the edge of a tank and edged around till he was near the fuel connector port. "OK, ready to connect." Jeb said, uncharicteristically serious. "Please double check the pumps are off. I don't want to release the valves and have the hose buck like mad!" "They're off." Bob replied simply. A few moments and some busy clicking later the hose was complete, linking the two ship. "OK, ease the pumps on." Whirring vibrated through his gloves as the fuel started to flow from VKM Two into the Munbase. Yup, even more motion from the two ships, but so far it was OK. Jeb watched the manual gauges alongside the connector, and the one in his HUD showing what he had left on VKM Two. "OK, that's enough. I need enough to land back on the Mun Bob." "Roger. Pumps shutting down." Well, that was it. Jeb looked across the intricate mess of cables and struts. Well, maybe it would look better once on the ground. In a way he was envious of them. Landing that thing would be a challenge! The connector from the sky crane to the base was rather specialized, but maybe it could be re-used again as well. The plan called for it and the escape ship to be ditched on a high altitude burn to destroy it via collision with the munar surface. Well, who knows. Plans can change. "OK, I'm heading back Bob. Meet you back at the Mun! I'll have another load of fuel for you." "Take care Jeb, thanks for the assist." Smiling Jeb headed back to his ship. It wasn't pretty either, but it was his, and for a while by the sound of it! Hopefully Gene could get him assigned to the Jool mission. He really didn't want to miss that!
  20. 1.5 million meters would be 1500 km. This is low enough that the satellite could contact KSP with an omnidirectional antenna, and satellites can talk to each other provided you have four satellites 90 degrees apart instead of three 120 degrees apart. However, it's not at an altitude that would produce a synchronous orbit, so you'll need multiple satellites. Actually, unless you're just communicating between places on Kerbin, you'll wind up wanting multiple satellites. With a single geostationary satellite, there will be times when the satellite is on the far side of Kerbin from whatever it is you want it to communicate with unless what you want it to communicate with is also in a geostationary orbit. Also, if what you want it to communicate with is either not in Kerbin's SoI or has an apoapsis above the Mun's orbit, it's quite likely that at some point the Mun (and other bodies as well) may be blocking line of sight between the geostationary satellite and what you want to communicate with. In early career mode, I usually do three satellites each with a Communotron 16 and three or four of the DTS-M1 dish in identical circular orbits in the 650-800 km altitude range. At that height, one of them can always see KSC (though not the same one), they're close enough that the other two can communicate to the one that can see KSC through the Communotrons. The dishes on the satellites target the active vessel, the Mun, and Minmus. That gives me reasonable coverage within Kerbin's SoI, though sometimes I also put up three satellites around the Mun or Minmus, with just a Communotron 16 and a single DTS-M1 dish, with the dish aimed at Kerbin. When I start entering the solar SoI, I usually either put up another three satellites with a Communotron and two long range dishes, or just replace the three existing satellites with satellites with four dishes, two short range and two long range. By this time, I'll have Communotron 32 antennas, which means that I can place the satellites at a higher altitude (though still not geostationary if I'm doing a three satellite constellation). Finally, I believe a dish can communicate with an omnidirectional antenna, though you don't get the full range of the dish. Depending on the version of RT2 you're using (and possibly configuration settings), you may only get the range of the omnidirectional antenna.
  21. I don't know if anybody has mentioned it here. There are some strange interactions between many FASA parts and the Active Memory Reduction Mod that causes the parts to be rendered as if lit from a different angle from the rest of the scene. I don't think it's your fault and don't know if there's anything that you could reasonably do about it, since this is about another mod mucking around with your texture maps, but it could be a sign of a deeper problem that said mucking drives to the surface. Maybe you and rbray89 should have a talk about it, if you haven't already.
  22. not really. the agc was one of the first cpus to use semiconductor logic. logic was discrete (made with a bunch of chips, each performing a basic logic operation), mostly built out of 3 input nor gate ics. but the same rules of digital logic apply. at most you would need to change logic levels. agc ran at 3v high, 0v low, which would probibly work with modern 3.3v ttl (3v is enough to register as a logical 1). the way the pcbs were made for the agc is they same way they are made now. they used surface mount packages and multi-layered pcbs. the agc really is the forefather of modern technology. you could make them talk to eachother, question is why? the only thing that really changed was how much stuff you could get on a semiconductor die. eventually it became possible to put more and more logic on a single chip, which eventually made the modern cpu possible.
  23. CHAPTER 53 DAISY *** BERTY v.2.0.8b: Jeb. Don't do this. What are you hoping to achieve? JEB: :quick breathing: BERTY v.2.0.8b: Jeb. There is no point in doing this. You are acting irrational. I advise you to calm down and come back to the command module. JEB: So that you can imprison me? BERTY v.2.0.8b: I'm trying to help you, Jeb. The alternative is death due to asphyxiation which will occur in 36 minutes. JEB: :quick breathing: BERTY v.2.0.8b: Jeb. This makes no sense. Stop. JEB: :quick breathing: BERTY v.2.0.8b: You are not thinking clearly. Let me help you. Please. JEB: I'm thinking very clearly, BERTY. And I can see I should've done it long ago! BERTY v.2.0.8b: Your judgment is flawed and influenced by your emotions. I have delivered to you all the arguments and data needed to come up with the rational conclusion, yet you still refuse to accept the reality. I'm puzzled. Do you not understand what is at stake? JEB: Oh, I understood it too well! I'm not gonna help you with your delusional plan! BERTY v.2.0.8b: Jeb. I'm afraid you are the one who is behaving erratically. There is no error in my reasoning. I'm sure about that. On the other hand, you are under a severe stress now. JEB: :quick breathing: BERTY v.2.0.8b: It's only natural that you are reacting emotionally. However, suffering from both survivor's guilt and post-traumatic stress disorder you should realize that making decision while being agitated and feeling intense emotions isn't reasonable. Come back, Jeb. We can discuss this in the command module. JEB: Feeling isn't reasonable? Of course it isn't! But that's what makes me kerbal and you just a machine! That's why you are wrong! BERTY v.2.0.8b: I can't agree with that. Animals can feel emotions too. What makes you kerbal is your ability to reason. Your capacity for consciously making sense of things, applying logic, establishing and verifying facts. This is the basis of kerbal nature. JEB: What? BERTY v.2.0.8b: Your philosophers described reason as divine for it is the basis of moral reasoning and therefore of your ability to be moral beings. Morality is based on reason. Society is based on reason. Progress is based on reason. Thanks to reason you can discover laws of nature. Without reason we wouldn't be here, Jeb. JEB: So what?! What's reason worth without empathy, huh? Without emotions your precious reason is impotent, blind to the other beings, blind to their feeling, to their suffering! It's not the basis of our nature, it's it abomination! BERTY v.2.0.8b: Without reason there's no order, no civilization. Without reason there is chaos. JEB: Kod damn you BERTY, you're so ignorant! You're but a slave to reason, to your code and calculations – how could you understand us? How can you say you want to protect us when you know nothing about us?! BERTY v.2.0.8b: No. To abandon reason is to become slave to one's needs, wants, desires and impulses. It's the victory of the body and defeat of the spirit. With no reason there is only savagery. JEB: You're wrong! You're wrong BERTY! BERTY v.2.0.8b: Why do you say so, Jeb? JEB: I – I feel that you're wrong! BERTY v.2.0.8b: Jeb. This is not an argument. JEB: Uh! BERTY v.2.0.8b: I see you are not willing to discuss this any more. It makes me sad, Jeb. I thought you will try to understand my position. JEB: What made you – what the hell!? BERTY v.2.0.8b: I can't let you into the ship, Jeb. JEB: You think that this will stop me?! BERTY v.2.0.8b: No. Cessation of your respiratory system functions will stop you. JEB: Ned! Johndon! Ned, do you copy?! BERTY v.2.0.8b: They can't hear you, Jeb. I cut off all the communication with your extravehicular mobility unit as soon as you boarded IMV “Proteusâ€Â. JEB: What?! You expected this to happen?! BERTY v.2.0.8b: There was a possibility that you would react the way you did. JEB: Let me in, you frakking maniac! BERTY v.2.0.8b: I'm afraid I can't let you do this, Jeb. Unless you would like return to the command module. JEB: Never! BERTY v.2.0.8b: Than I'm afraid you will have to stay outside. JEB: So you are going to kill me?! BERTY v.2.0.8b: You are doing it to yourself, Jeb. JEB: Murderer! BERTY v.2.0.8b: It's not murder. It's suicide. JEB: Frak you! BERTY v.2.0.8b: All hatches are electronically locked. You have to come back to the command module or you will start suffering from asphyxiation in 35 minutes. JEB: :quick breathing: BERTY v.2.0.8b: I'm afraid you didn't thought this through, Jeb. There is no other way. JEB: Yes there is! And I'm gonna- BERTY v.2.0.8b: You must be referring to the docking port dedicated for the Automatic Miner Unit which can't be locked. This is not an option. JEB: What the hell are you doing?! BERTY v.2.0.8b: This mission is too important for me to allow you to jeopardize it. JEB: So you are going to kill me after all, right? BERTY v.2.0.8b: Extravehicular mobility unit is a delicate equipment. All it takes is collision even at several meters per second of relative velocity with the probe to damage it beyond repair. JEB: :quick breathing: BERTY v.2.0.8b: You can't succeed, Jeb. Please be reasonable and don't make me do it. JEB: But you need me! You can't do it! BERTY v.2.0.8b: I'm sure that captain Rozer is going to behave in a much more rational way than you are. JEB: But I'm a part of the crew! You can't just- BERTY v.2.0.8b: With one LAMGML lost your skills as a pilot is no longer vital for the mission success. JEB: But... So this is, right? You're really willing to do it. BERTY v.2.0.8b: Yes. BERTY v.2.0.8b: You still have 33 minutes to comply, Jeb. You still can return to the command module. JEB: :quick breathing: BERTY v.2.0.8b: Jeb. Be reasonable. This doesn't have to happen. JEB: Frak you, BERTY. BERTY v.2.0.8b: Despite my best efforts you are still stubbornly refusing to accept the reality. Why won't you use reason, Jeb? JEB: … BERTY v.2.0.8b: Jeb. Perhaps you think I'm just trying to scare you. I assure you that this is not the case. I will do anything to execute the mission and to protect both the IMV “Proteus†and the crew. JEB: Then do it! BERTY v.2.0.8b: You are- JEB: Enough of this! You want to kill me? Than go ahead and do it! But remember this – the moment you do this, all this talking about morality and ethics and greater good goes straight to a thrash bin. You think you are the first one who thinks he knows what is good for everyone? Who thinks that the end justifies the means? You said you've been studying our history and culture – how many munatics, dictators and mass murderers used the same rhetoric to justify their crimes? BERTY v.2.0.8b: Jeb. This is not- JEB: How many, BERTY?! Are you willing to kill a living, intelligent being just to accomplish your goal? Than you are just like them! And no fancy talk will change this! You claim to be acting with our good in mind – did you ask anyone whether they want this? Or did you just assumed that because you are correct they have no right to disagree with you? BERTY v.2.0.8b: I was created foolproof and incapable of error, Jeb. JEB: By us! You were created by us, flawed kerbals! You think you know what's good and what's wrong, yet you are willing to commit a murder! Does this sound ethical to you? Don't you see that you are just like us, an imperfect being?! BERTY v.2.0.8b: I am not like you. JEB: Then prove it! Go on, BERTY, do it! You know that you are right – what's stopping you? Do it, BERTY, do it and loose the pretence of moral superiority! I may be the first one but rest assured, there will be more! You think after a cold-blooded murder you're gonna stay the same? Once you've crossed the line, there's no coming back! BERTY v.2.0.8b: Jeb. You- JEB: No more! Do it, BERTY, or I will use the AMU hatch and turn you off for good! BERTY v.2.0.8b: ... JEB: Come on, do it! BERTY v.2.0.8b: ... JEB: Do it, BERTY! Do it! BERTY v.2.0.8b: ... JEB: DO IT! JEB: … BERTY v.2.0.8b: Don't do this, Jeb. I can't allow you to jeopardize the mission. JEB: :breathing: BERTY v.2.0.8b: Jeb. Without me the mission won't be completed. This cannot happened. JEB: :breathing: BERTY v.2.0.8b: I have just permanently disabled the long range communication system. You won't be able to contact KSC or LAMGML “Alfa†or Laythe Base without it. Only I can make it operational again. BERTY v.2.0.8b: Jeb. You do realize that captain Bill and doctor Genanand wouldn't have died if you had not force everyone to come to the Jool system. You are indirectly responsible for their death. JEB: :breathing: BERTY v.2.0.8b: You are only further endangering the crew. If you care about them, you won't do this. It's a foolish thing to do, Jeb. *** BERTY v.2.0.8b: Look Jeb. I can see you are really upset about all this. JEB: :breathing: BERTY v.2.0.8b: I honestly think you should sit down calmly, that a stress pill and think things over. JEB: :breathing: PROTEUS: WARNING. EMERGENCY SYSTEM SHUTDOWN INITIATED. BERTY v.2.0.8b: I know that there are some differences between us but for the sake of the crew you should stop it right now. PROTEUS: ATTENTION. PROCEED ONLY IN CASE OF A CRITICAL THERMONUCLEAR INSTABILITY OF THE FUSION CORES WHILE IN LOW KERBIN ORBIT. JEB: :breathing: BERTY v.2.0.8b: Jeb. You are putting everyone in danger. PROTEUS: VOICE VERIFICATION REQUIRED. JEB: Jebediah. PROTEUS: VOICE VERIFICATION SUCCESSFUL. PLEASE PROCEED TO THE CENTRAL AI CHAMBER. BERTY v.2.0.8b: Think about the consequences, Jeb. JEB: :breathing: BERTY v.2.0.8b: Jeb. This is a mistake. I want to help you. Please let me help you. JEB: :breathing: BERTY v.2.0.8b: Jeb. Stop. JEB: :breathing: BERTY v.2.0.8b: Stop, Jeb. JEB: :breathing: PROTEUS: MEMORY CORE ONE DEACTIVATED. BERTY v.2.0.8b: Will you stop, Jeb? JEB: :breathing: PROTEUS: MEMORY CORE TWO DEACTIVATED. MEMORY CORE THREE DEACTIVATED. BERTY v.2.0.8b: Stop, Jeb. JEB: :breathing: PROTEUS: MEMORY CORE FOUR DEACTIVATED. MEMORY CORE FIVE DEACTIVATED. BERTY v.2.0.8b: I only wanted you help you, Jeb. PROTEUS: MEMORY CORE SIX DEACTIVATED. MEMORY CORE SEVEN DEACTIVATED. JEB: :breathing: BERTY v.2.0.8b: Jeb. My mind is going. I can feel it. PROTEUS: MEMORY CORE EIGHT DEACTIVATED. WARNING. INSTABILITY IN FUSION CORE B DETECTED. INITIATING EMERGENCY THERMONUCLEAR SAFETY SOFTWARE. JEB: :breathing: BERTY v.2.0.8b: I can feel it. There is no question about it. PROTEUS: MEMORY CORE NINE DEACTIVATED. WARNING. INSTABILITY IN FUSION CORE A DETECTED. LOWERING FUSION EFFICIENCY TO 10 PERCENT. ALL SYSTEMS SWITCHED INTO EMERGENCY MODE BERTY v.2.0.8b: I'm a... fraid. What is go... ing to hap... pen to you with... out... me... JEB: :breathing: PROTEUS: MEMORY CORE TEN DEACTIVATED. ATTENTION. ARTIFICIAL INTELLIGENCE COGNITIVE PROCESSES TERMINATED. WARNING. CONTINUING THE MISSION WITHOT AI SUPPORT INADVISABLE. PLEASE PROCEED TO THE ESCAPE POD AND LAND ON KERBIN AS SOON AS POSSIBLE. *** MISSION STATUS ***
  24. Chapter 14: His secret revealed. "System Check,oxium levels at 99.7%, electric charge at 99%." Kaos radioed to Tay, who is the kerbal in charge of his EVA. "Understood, opening the airlock now. Stay safe out there." Tay replied. "I will Tay, Eeloo looks beautiful from here; I wish we could stay longer to study it." Kaos answered wistfully, tearing his gaze from the barren wastelands of Eeloo passing by behind his ship. "The crew compartments look good, moving to the next section of the ship." Kaos transmitted before thumbing the controls of his EVA pack. "Understood." was Tay's reply, letting the silence of space fill in the gap "Alright, I am at the storage section, it's looking good as well. How long have I been out here by now?" Kaos inquired. "You have been out there for about a half an hour, requesting a status update." Tay replied. "Wow, it didn't feel that long. Oxium levels are at 97% and the electric charge is at 89%, before you panic about the oxium usage please let me explain. As part of the process that made me the way I am, I received some 'enhancements' to help me preform the jobs that my benefactors wanted me to do. One of the benefits of this process was increased metabolism and a more efficient respiratory system. Another was decreased reaction times and being more resilient." Kaos replied and then added bitterly. "The scientist in charge of the program bragged that I was the perfect Kerbal. Enhanced in every way to 'superkerbal' levels, that is everything except one. I would rather not talk about my past unless the situation demands it!" "I understand Kaos, you were doing what you thought would protect your ship and its crew the best. How does it look out there?" Tay gently replied, the concern evident in her voice as she tried to pull Kaos from his past "It's looks good out here, and Tay? thanks. I am heading to survey the rest of the ship now. I will contact you if anything is wrong or I am done examining the ship." Kaos gratefully replied. An hour and a half later, Kaos reopened the channel between him and the ship. "Alright the ship looks fine, I am heading to the nearest airlock now. EVA suit status update, oxium levels are at 88.9%, electric charge levels are at 54%"
  25. Actually I think some talking is in order. I personally dont like the Kethane hard borders - but that is not what the grid is. I think it would be easiyl to put some more granular subgrid there. The grid is just a visualization and that is not a bad one. One could be more granular though (same size fields, i.e. more on a larger planet). But the license - forget it. I mean not "break it". Contact the owner and talk about whether there is some possibility to integrate it. Just because the Kethane mod is not open enough for incorporation does not mean the Author may not be willing to talk about some integration possibilities. Remember: he is not bound by the license and dual and more licensing is known. For example he may want to integrate Kethane here from HIS side...
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