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  1. I just want to know where you people have seen yourselves, or other people being awesome. What I mean by awesome in this case is anything that a person does to better themselves or others in a way that isn't selfish, like the child you know who works steadily towards changing their failing grade to a passing grade, or the person who outright tells somebody else that they are a great person, even if they don't know them personally. Other people tend to feel better when they see good done in the world, and if this person saw that you told other people around the world about something great they had done (Without using their personal information), would it not most likely make them feel a little better? It could even be something you yourself did. Its good to talk about how you helped somebody else, and it normally makes others feel better to see good being done. If you don't know of anything you or other people have done that fits this, go and do something and tell us about it. Its never a bad idea to tell somebody they make the world a better place, by doing or by example, and its normally easiest to start by doing exactly that.
  2. Hello all, I have a question for SQUAD. do they plan to make a smaller FL-R1 RCS fuel tank, that is half the size for the large rockets. i use RCS a lot but never burn more then i say 1/4 of what in that tank. even before .21 and .20 i do not like the Stratus-V tanks hanging off the sides of my rockets/ships but still want to a smaller tank
  3. Just watched it yesterday, and they didn't talk about the dark side of the moon. They were at the south pole of the moon, saying some of the craters there never had direct sunlight in them, which fits with what you said. There were a few other things that were wrong or made no sense, but they didn't fall for that one. Also saw Transformers: Dark Side of the Moon last night, and it did explicitly refer to the dark side of the moon that way, but I'm no more likely to expect scientific accuracy out of that series than I am intelligent dialog out of a political campaign.
  4. I think that's the main reason why squad decided to implement career mode now. It somehow reminds me of the scenario and training missions they added in 0.17, which were made for similar reasons. I don't know if those did help newcomers to learn KSP, but for experienced players they were pretty worthless. We also should remember that currently we don't really know anything substantial about how exactly career mode will be implemented, other than that it constrains the parts you will be able to use. It seems that many people have different concepts in mind when they talk about how they'll like career mode and I'm afraid that a lot will be disappointed when it finally doesn't reach their high expectations. Besides...limiting resources for your space program doesn't seem very kerbal to me.
  5. I doubt you even need to apply with such an attitude. Also to answer your questions to some extent - its pretty much a small deveolpment team with a rather small game. Pretty much all earnings are strongly linked to the sales. Chances are most of them are still doing it out of suasion. Maybe thinking about making more money later on. I dont know many indie-developers but chances are they dont earn that well and have a very risky job that can end up either way. People like Notch are the absolute minority. That beeing said i would never hire someone that seems to see the job as some sort of plan C. If i were in the position to hire someone. Not to mention that i doubt that you are qualified anyhow. Do you have any specific apprenticeship or knowledge? Also since programming and the game are both in english chances are they talk english a lot. Thinking you could learn a languange that fast just like that just shows that you are probably a rather naive kid. Sorry i am a bit harsh and maybe i even completely misjudging you.
  6. Well, another 24 hours are over and: antbin wins clearly with 13 votes! Tied on second place are Mulbin and brobel with eight votes! It was fun once again to see and talk about all your designs. Thank you guys for participation. You can download the top3 in a single .zip >>HERE<< Primary elections are done! Time for the grand finale! You can vote over here! Please drop a few line who you've voted for! Final elections will run for 24 hours. Also check the orignal posts for more pictures and stats on the finalists Contenders AmpsterMan - SR2-"Ranger" antbin - To Aeris Kerbal 3a brobel - X-2 Swift Mulbin - Jet 3 Xeldrak - CR Moloch Primary elections have started! Vote here! Please drop a few line who you've voted for! Primary elections will run for 48 hours - the six best entries will enter the final 24h-election! Please check the challenge guidelines - even if you just want to vote! Remember to come back in two days! As you all should know by now, the stock crafts in KSP are horrible for the most part. So I challenge you to come up with a replacement craft.The last challenge just finished yesterday, with Mulbin as a clear winner but for reasons I'll explain in a few we'll start with the next one right now. Please read the stuff I've typed, there are a some minor changes in the format this time. Please check the challenge guidelines - even if you just want to vote! This is where I've outsourced all the rules. Didn't you say one week between the challenges? Aka. How is this going to work? Thing is, I'm leaving the country on September 16th for 1-2 weeks without internet, so we can either run another challenge or wait for up to 3 weeks. Since there were several people who seem to be anticipating the next challenge, I won't let you wait this long. Because that's in one week, I'll have to modify the challenge-rules. This time you got 72 hours to build your craft - that's only three days. Please remember - I'd hate to turn down entries just because you didn't realize. Afterwards we will spend three days with voting - if we have enough entries, we will have primaries first. What are we doing this time? As you allready know, we are doing the Aeris 3a Well, this one is actually a rather good Plane - still, I encourage you to come up with something better If you can, drop a few line why you plane is better Now, I'm a little more specific about the replacement this time. Since there are still other planes to get a challenge, this time I want something that can have a short range, has to fly well, be maneuvrable and stable. Basically a plane you can use to get used to the airplane controls and get some basic aircraft-design ideas. No speed or altitude records needed, this time. For inspiration, I picked a rather odd choince this time: So basically, you craft can be anywhere between a Messerschmitt Bf 109, a Cessna, a Grumman Hellcat and a Learjet. Yes, I know - there are no propellers in KSP - that's just to emphasize, that speed is not the goal here. Contenders AmpsterMan - SR2-"Ranger" antbin - To Aeris Kerbal 3a Bobnova - Functional Plane Mk1 British_Rover - TR-32 Bull Frog brobel - X-2 Swift carazvan - KP Fly CreeperShift - Kerbalicious Mk1 FallingIntoBlack - D-2 Wyvern Genius Evil - Aeri 2 trainer Giggleplex777 - Beta Jet Heagar - Double Delta III Hejnfelt - The Batman HueHue - Ares 3b Kappa73 - KGBureau B Karmacoma - The BSC Sprite littlebattler - Mayfly Mulbin - Jet 3 Read have Read - The A3.1 Trainer searlefm - Mitchells Sirine - Better Aeris 3a sploden - Aeris 3A improved 03 Tarmenius - T6e Peregrine ThePsuedoMonkey - The Bumblebee Toastie_Buns - ASS-10 Xeldrak - CR Moloch zekes - Gullplane Doublegull
  7. Indeed. It looks like they have got some useful IP in their engine, but they don't have anything near an entire vehicle. I hope they do manage to work SABRE up into an actual engine, or sell it to someone who can, but any talk of the Skylon vehicle is immensely premature.
  8. They always overlook Sandman just because he cannot talk ... poor fellow ... And funny how it is always just half an hour ...
  9. Far as I've heard, SSD's and RAMDisks for KSP make very little difference in most cases. It can be a touchy subject as some people will defend the performance increase. I suppose it depends on the hardware and the person observing the changes. But, for the record, everyone I talk to that has loaded KSP onto such a device experiences the same load times as when they had it on a mechanical HDD. It's a limitation of the game, not the hardware. tl;dr no you shouldn't be worried
  10. I think it is naive to believe that neurons or even a neuron's axons and dendrites are analogous to bits in a computer. Cells have incredibly complex biology and a lot of processing happens at the sub-cellular level. Even single celled organisms are capable of responding to diverse stimuli in their environments. Drew Berry did a TED talk a few years ago that gave some insight into the molecular machinery inside every cell. What blew me away was the bit at the end where the chemical signal broadcasting system molecules actually walk along the micro-tubules in the cell's nucleus... How do they know where they are going?
  11. Good morning! I found this game during Steam Summer Sale, and I thougt "Let's give it a try, being your own NASA can't be bad", even because I'm a huge fan of such space-thingies^^ I bought it and I totally don't regret it, because KSP was exactly what I thougt it would be: hyper-awesome! It's really one of the best games I ever played and I'm really looking forward for future updates. So well, what's interesting about me? I'm german, so my english isn't the best (sorry for that) but I really like KSP. Also I'm really interested in real-life astronautics (colony on mars ftw! go NASA, go!), would be happy about the chance to talk with someone from the NASA and I hope to meet some kindred spirits here Last but not least: Please, Squad, keep on the great work! KSP really has a bright future! As we would say in german: "Gute Arbeit, weiter so!" But please stay away from EA, the ruin everything that gets in contact with them (i.e. BioWare, I have been to BSN for some time)
  12. Looks like things got a little bit overboard here. Let's not insult others shall we? Alright, I've gone through and gotten rid of off topic and insulting posts. Since the devs of this game were nice enough to come here and talk about their product, let's give them some respect and let them show what they can do. Though I probably won't play this myself as I have a rather strong dislike of apple products, it will be interesting to see how they make the gameplay aspect when working without a proper keyboard.
  13. How about we agree to STOP talking about timewarp on this thread AT LEAST until we we have a definitive understanding on how non-timewarp multiplayer will work. It would make figuring out what IS an update, or a new development, as opposed to more timewarp talk, much easier. Or, alternatively, have a look through at least one timewarp thread, or even this thread, and if it has already been posted, don't post the idea again, even if you came up with it yourself, then discovered others had already talked about it. Sorry to come across harsh, but the OP is making actual progress, while we are merely rehashing the same ideas over and over and over and over again. OP, keep doing what you're doing. One question, are the two computers talking directly to one another, or going through a server to access world time, position etc?
  14. No, the volume math was correct. He used 1/2 the diameter, you're just misremembering the equation. Not that it matters because at the end they're all just numbers, but my preference would be that a 'unit' of fuel be adjusted to correspond to one or ten liters. That would involve just changing the actual capacity numbers in all the tanks, and possibly the mass of the fuel. I would just like to be able to talk about fuel in 'liters,' rather than 'units'. It just doesn't sound as awkward.
  15. there is no reason to shoot down a thread because it could loosely be on the list. Nowhere did I mention any construction. Instead of saying why this thread shouldn't be here, talk about the actual thread
  16. What got me more than the lack of heat shield testing was there is no current talk of radiation/Van Allen belts (Kan Allen belts?) etc. Is that going to be a surprise when the first probe goes outside Kerbin orbit to the Mun? I know some of that was known before the early space launches but they had to do a lot of testing to find out the strengths of the magnetic fields, the solar wind etc to know what was safe. (EDIT, and btw I decided to fork out the cash and bought a new hard drive. It seems to have sorted the problem out... though managing to install all my various drivers is a real pain. Probably take me a while to get everything up and running properly again.)
  17. The hardest thing I have done so far is putting a manned lander on Moho and then getting it back to Kerbin again. Had to send out a refuelling rig twice as the original craft set off with a woefully inadequate amount on board. First one went to Moho, but used up most of the fuel it was carrying just to get there, which meant another had to go. That one had to rendezvous with the guys on a highly elliptical Kerbol orbit - Periapsis near Moho and Apo near Kerbin. Most tutorials on rendezvousing talk about getting an encounter at less than 5km; I was happy to get one on that orbit below 5000km! Next difficult task I have been putting off is a manned lander to Eve. I have no doubt I can get something on to the surface to plant a flag, but I don't think my current abilities are up to designing something that will get the Kerbals back in to orbit again.
  18. Sorry but no. Also most people like me dont talk about school as the institution but about school as the part of life were you went there. Yeah school pretty much was always boring. But we talk about all the free time at this point in life combined with almost no responsibilities. Things havent changed a whole lot since its not that long ago that i was in school ... Also i disliked school - pretty much always and i do remember all the bad things yet it was still a nice time compared to all the new issues that rise up later on in your life. I actually always hated school - it was boring and i had to learn stuff i didnt care about and never used again. Still if you just do it at one point you can decide what to learn (at least to some extent) and will get a nice job. Anyhow you will still never have that much free time combined with so few responsibilities ever again. Just as an example how things change: School 1: meh i have to learn the alphabet and 1x1 thats quite a lot School 2: meh i have to learn 10 pages of names and birth dates - thats quite a lot - life was so easy before i just didnt realize School 3: meh i have to learn 100 pages of math and other stuff - thats quite a lot - life was so easy before i just didnt realize University: WTF how am i supposed to learn 1000 pages - life was so easy before i just didnt realize
  19. I was playing devils advocate before, so ill do it again. Firstly you talk about very sci fi ways of eliminating waste energy, which sound somewhat dubious to me, then talk about using contemporary space telescopes and such to find a ship! No fair! Also the sky is pretty much the same in every direction... hugging jupiter might be a better bet lol Just as weve never tried to make a space fighter, similarly weve never tried to scan for space fighters! Its a lot easier to see stuff in space than it is underwater, and submarines have to be pretty careful not to get caught... For the foreseeable future its not going to be hugely difficult to stay unseen though, its true.
  20. Nice Job. Just been trying to do the same, i assume you have robotics installed? Managed to build 2 similar designs without the articulation, single rover in a 3.5M fairing, and one with 2 rovers in a 5M fairing. The rovers themselves I've had up to 40m/s on the mun (rcs assisted), talk about hairy but pretty stable, just don't make any fast turns or adjust direction when your about to get airborne... RIP Mr Kerbil. Plus with the rcs if they do roll you can right them easily. Note that on the 5M assembly it also has 2 rcs refuelling tanks, but need to adjust them as it's 50/50 whether they actually land on their feet. 5M dual rover assembly 3.75M single rover assembly Comments/suggestions welcome. Now to get advanced robotics... MOAR MODS!! Hans
  21. I made a blog post about what I was thinking at this time... http://forum.kerbalspaceprogram.com/entry.php/909-Habitation-Space-for-Long-Duration-Space-Flight I don't wanna hijack this thread anymore lets talk there...
  22. The thing is, when you graduate, move out on your own, it's true that there's no longer anyone making decisions for you. However, you just traded all those decisions being made for you for obligations and commitments that you yourself have to keep. First, you have to keep a job. This really cuts into your free time. Most of my friends are out of the house for at least 10-12 hours between commutes and actual work. Then when they do get home, they have to cook for themselves, maybe do some yard work or housework, and then they're finally into their "free time." Some of my friends consider themselves lucky to have more than an hour of free time a day during the week. As has been mentioned, most jobs have dress codes that are stricter in at least some ways than most school dress codes. No jeans, shirts must have collars, maybe no sneakers, etc. That's not even getting into the jobs that require "business casual." As for money, $8 an hour 40 hours a week may sound like a lot, but between taxes, rent, car payments/maintenance/insurance/gas if applicable, and utilities, you won't have much of it left (depending on where you live, that may not even be enough to cover that much). Food comes next. You know that Allstate commercial where they talk about a "ramen noodle every night budget?" That's not uncommon for people out on their own for the first time. Spending an extra dollar a night for a better dinner may not sound like much, but that's $30 a month, and if your "luxuries/entertainment" budget is $100, that $1 for each dinner takes a big bite out of it. Don't get me wrong, I'm not saying that you're living in the paradise of your life and it will never get better than that. However, for most people, if it gets better, it's because of their accomplishments "out in the world," not the extra freedom gained from being out in the world. EDIT: "out in the word"? Yeah, fixed that.
  23. If you're willing to learn a bit and already understand a little math up through high-school algebra, the "wizard of a man" can be you yourself! "Delta-v" is simply an abbreviated way of saying "change in velocity." When people talk about a rocket "having delta-v," what they're saying is that, given certain values for engine efficiency and the ratio of fuel mass to total mass, their rocket engines can perform enough burns to change their velocity by a given amount in any direction before it runs out of fuel. If you had a rocket with 1000 m/s of delta-v standing still in a perfect vacuum with no other forces acting on it and you burned it continuously until it ran out of fuel, at the end of that burn it would be traveling in the direction you pointed it at a velocity of 1000 m/s. If you were to somehow magically refuel the tanks, flip it around, and burn the engines against the direction of travel, your rocket would come back to a standstill (relative to its initial starting position). As I usually do, I'm going to highly advise reading three pages over at Atomic Rockets if you're interested in further details about how delta-v works, since the author tries to break it down into layman's terms so that anyone can understand it. You can also get data on the game's stock parts over at the wiki if you want to try a few practical exercises yourself if you want to run the equations yourself (which I'd highly recommend you try at least a couple times; doing the math yourself and changing the numbers to see what happens helped me to understand what was going on, at the very least). As for the other calculations you'll have to do, a good delta-v chart should give you a good idea on how much delta-v you'll need for any given mission on average (assuming optimal conditions), but if you still want to calculate things yourself, there are tons of resources located in the Drawing Board (link in my sig) that can help you with constructing rockets and planning missions. I'd highly recommend taking a look at some of those.
  24. Hey Everyone. Sorry for the unintended closure of the previous thread but I want to get this going again and regain momentum. Alacrity has posted an awesome update video on his mission over on the mission report thread. I encourage everyone to watch it. Actual mission report to follow soon. So when we lost the old thread we were talking about flags and I was trying to answer any lingering questions about structure of this game. as a refresher and from stochasty and my response Are there any lingering concerns or people who decided to leave? Let me know who you are here or via PM so I can take you off the list. We had 2 submissions for flags: From bellino From DeltaC00K13Z Anyone have other ideas or something else they want to talk about?
  25. I'm brainstorming and trying to discover avenues that can be explored that will meet as many of the possible use cases KOS could run into. Here's what I've dreamed up so far, it's loosely based on a couple of networking protocols like IPX and TCP/IP and how a OBDII car network works (including OnStar or alarm gateway to an outside controller if you're into that). KOS-NET Protocol <-- Right amount of description, probably not kerbal enough but will do for a working name until somebody comes up with something better. Definition/Specifications Version 0.00a Supports network, part group, part class, individual part and method registration via broadcast to all KOS enabled parts inside the current vehicle. Every KOS part has the capability to be a network client and controller in one, that way if two vehicles are created from one and they both have KOS on board, they both will have a viable network. Supports basic stock part class integration - possible inheritance based new part class that would act as a drop-in replacement for existing part classes to add KOS support. Template for other authors? Most users aren't going to be interested in addressing every docking light of their orbital shipyard individually. They're likely to be interested in addressing things as definable groups or by type. Grouping and naming of individual parts in the VAB/SPH that stamps a field containing the group name onto the part instance - is this possible? Supports rudimentary routing between different vehicles via doing a sendmessage to another vessel if somebody wants to write the distance/time delayed router code. Stock and stock derived parts wouldn't have the full KOS functionality but there's no reason they couldn't be made to work. Broadcast network simulated via Sendmessage is still the most viable message passing protocol because it just sends to all parts and doesn't care about things like part IDs. Every part with public methods already supports sendmessage so less work is required to get things talking and more can be done to figure out what they need to talk about. When KOS boots up or on part dock/detach/stage, it would broadcast a registration command to all parts inside the current vessel ID, they would respond with their payload including vessel ID. Supports remote part discovery because the discovery command contains the originating network for the discovery request. Once routing is working, the rest falls into place. KOS enabled parts register themselves by class, group name, name they'd respond to, type and method calls available (DHCP/DNS analogues) every time a network init broadcast is detected This network model sidesteps the issues with traversing the entire part tree every time you need to refresh the parts list and the parts list being essentially a list of random IDs. Internet-like resiliency to the vehicle network so when bits are docked or fall off (on purpose or accidently) the network can reshape dynamically without a lot of overhead.
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