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  1. I think You guys overreacting, there are still regular dev-blogs and what is the point of making streams before is anything new to show ? There was long dev-talk only few weeks ago and everything has been told, so let this guys do their job peacefully and be patient .
  2. She finally did it! I told my eight-year-old daughter she could get a full version of Kerbal Space Program if she stuck with it long enough to get a rocket into orbit. I'd help her as much as I could, and answer any questions she might have, but I wouldn't build her rocket or fly it for her. She worked at it for a while, but got distracted by a Disney game she got for Christmas. I thought I might have missed my window to get her interested. Last night, she came running up to me. "Dad! Dad! Dad! Come look!" -- and she took me to the computer and proudly moused over the periapsis and apoapsis in the map view. Both were higher than 70,000 meters over Kerbin. She didn't have enough fuel to get back, but she couldn't have been any more pleased with herself. Grinning from ear to ear and just beaming with happiness. She had done it. So, first thing this morning, I set her up with a store account and got her her own copy of KSP. We'll download a full copy of the game when I get home. Thank you, devs, for the opportunity to share spaceflight with my daughter in such a way that she can see why it's so interesting and so much fun to me, even though she's eight. And you should hear her talk about technical issues surrounding spaceflight with her friends! ("I was going to turn retrograde and land, but I ran out of fuel. It doesn't matter, though; Jebediah looks pretty happy anyway.")
  3. No mods are allowed, because then EVERY participant would have to get the mod and 70 percent of people do not want to add more mods. Maybe we could talk to hawk and do another thread but with mods? Like, talk in here about what mods we could use for the new thread he could make and only those mods can be used nothing else, and this thread would be strictly vanilla?
  4. I've gotten the impression from the dev chats that there won't be a campaign. Career mode isn't a campaign, and almost every time I've heard them talk about career mode or achievements, they've emphasized that they're not talking about anything like a campaign.
  5. Seriously, people, this is effectively a thread posted for people to talk about how they jerk-off (give or take). But please, keep your fetishes to their own Forum.
  6. SQUAD totally should talk to NASA about getting official "Approved by NASA" sticker. How cool would that be? And NASA could show KSP demo to visitors at their science fairs. A real rocket scientist helping you build your first rocket, and put it in orbit? Woohoooo!
  7. so out of curiosity what is this site you talk of? it it http://www.projectrho.com/public_html/rocket/index.php ? happy launching
  8. 40k is my 2nd favorite sci fi series I just love the darkness. who ever designed the Maus deserves hero of socialist labor for helping the Soviets ending the war early.but if we want to talk about unstoppable tanks well the Maus cant penetrate this tank anywhere from the front.
  9. True. I'm rather good a KSP but orbiter, well let's not talk about the dead guys. The user below me understands basic rocket scince.
  10. Neither of these are valid. You can't say, "You are traveling at high fraction of c". You can only say, "You are traveling at high fraction of c relative to ..." And the rest of the universe travels at very different speeds. Now, what you can say is that you are traveling at high fraction of c relative to nearby stars. The stars within a few hundred light years, id est, all the visible ones, are not going to be moving very fast relative to each other, in general. So you can take their average velocity and measure speed relative to that. (Or the interstellar medium, which should be moving about as fast.) In that case you can say that if you are traveling at high fraction of c relative to these, they move at high fraction of c relative to you. And since these are going to be the only objects you see beside your ship, we can now talk about what sort of an effect this has on what you are going to see. So that's the answer to the OP's question. It's not the fact that you're moving at high fraction of c that changes how things look. It's the fact these particular objects you look at are rushing by you at high fraction of c that makes them look that way. And that's an absolute regardless of your chosen frame of reference. So there is no contradiction with speed of light being a constant.
  11. I was building a sat/probe/launcher for Duna and then noticed that Jool is coming up slightly before Duna and had the "bright" idea to double the mission to both. The sat/probe has ~10k dV (ion) attached to a nuclear inserter (~6k dV). I actually redesigned the inserter to give it more oomph specifically for Jool but now you guys are giving me second thoughts. I totally like the idea of multiple cores for Jool and already have a design in my head for how I can further adapt the inserter to have a bunch of probe/sats peel off from side mounts. My probe/sat design weighs ~0.9t currently and I thought I seemed fine but maybe I should add moar solar panels (serves me right for testing the thing around Kerbin and not further away from the sun *facepalm*) ... but that would propabbly mean redesigning the probe/sat completely to be able to fit extra panels ... or I could just like go with a bunch of totally "expendable" probes. Like a MIRV, only less dangerous (or more... depending on which Kerbal you talk to). I think I can fit 12 onto my inserter, shoot them off into multiple trajectories once I get to Jool and go for the fire, forget, hope and pray approach... I mean since I have never been to Jool, might as well see what happens and let it be a surprise. Anyway thanks for the ideas and tips. PS> I totally love Kaku. He reminds me of my university Philosophy prof, he always looks like he knows something that no-one else does... (which he does) ... and enjoys the fact that he does.
  12. ...he's started asking about where some of these other planets are in the Kerbal system. You know, ones that don't exist in the game anywhere but he insists are out there. I figured I share the names and basic characteristics with you guys, in case any of you ever happens to come across any of them. Let's see...first, there's Arde (ar-DEE) and Binbin. Binbin is yellow and Arde is red. There is some confusion as to which one is supposed to be the planet and which is the moon. Then again, he thinks Ike is a planet. It's somewhere past the orbit of Eeloo Then there's Orkinee. It's way far away. Seriously. Like, I drew the rest of the system for him with straight lines between the orbital lanes; Orkinee was past the orbit of Binbin and the line was very long and not straight. So I guess it's seriously far away... There's another planet called Arkin. It's black. That's all I know. He doesn't talk about that one much. Your guess is as good as mine whether or not it has anything to do with Alan Arkin... Anyway, y'all be on the look out for those. (Just thought I'd share that with y'all. Mainly in case the developers are looking for names for any up and coming spheres in the Kerbol system).
  13. Any of you play Team Fortress 2? If not, go play it, its free. Anyway, I got a neat idea to create a Kerbal Pyro in Tf2, and i've gotten a few lines along "Go home Jeb, you're drunk" from more than a few people. I still need to name the Bubble Pipe and the Sight for Sore eyes, get creative! Feel free to add me on steam if you'd like to play some TF2 with me, or just talk about Kerbal Space Program, i'm around alot!
  14. I will check your ship out tomorrow(after 12h) Do you use any mods beside B9 in that ship? Ok Pinolallo I tried to check your plane but it uses some mods which I don't so I didn't check it but I saw that it uses 364 parts in it. REALLY?! 364?! For what reason you have so.. many parts in it? in older KSP versions that would be limit of game itself now it is bigger I think but still.. I have descent computer but such plane would start to lag me out when we talk about physics frame rate and if you warp such plane and then dewarp just wait for trouble.. I had dewarp problems on stock game with no mods when I make something ~200 parts that would be most complex and biggest what I do. So I suggest you to try and make that plane with 2X less parts you know.. like change fuel tanks with bigger alternatives, instead of bunch of small wing parts use bigger ones and so on.. This game has problems when part count goes boom and that does not depend on mods. And as Taverius said it is likely because of how velocity is calculated on parts. Maybe just try to use step down dewarp? Like you go for 50X then less, less up to 0 not just 50X and full stop, and I bet that when you try even 2X physics acceleration your ship just wobble out of control into parts.
  15. It's a particularity difficult to navigate area. If it's more difficult than anywhere else I have no idea though. [edit] Yeah, as others have said, does not appear more difficult than anywhere else, it's just more people talk about it.
  16. the ideas were to basically give a loan to start up a business and eventually get the money back from the business that is the main principal of my ideas that is what I really wanted to talk about was the principle, besides employing more people by creating businesses allows money to flow which is what any economy needs "the flow of money"
  17. I feel a little let down by the community managers. 1) The Streams per se didn't start the DLC affairs. 2) There are 3, I repeat, 3 new dev blogs 3) The stram doesn't need to be 2 hours long. A 10 minute Stream would be fine. just the community feels listend to. 4) If the community managers are too busy, maybe squad should get a 3rd community manager, just for the streams + video promotion? Resume: Don't look back in anger START OVER EDIT: Stuff to talk about: - New game database (what changed, why the overhaul,..) - flag planting (talk about what Harv wrote in his blog, + show some live stuff) - get clara in stream (to welcome her, ask her how she likes do be dev, what she is doing, + telling her that er IVA's look great) - wheels ( show the pics, tell us more,...) - answer some questions (what is possibly going to be in 0.20, how much of mining is still comming,...) - there is SO MUCH STUFF to show EDIT II: I DISAGREE. KSP started as a community. It grew with the community. It should stay with the community. Plus: New players from steam are joining the community -> forum servers get high loads
  18. Ah. Cool abstract. It sums up exactly what i experienced. The late 80ies / early 90ies had a big gaming boom which resulted in more "people who play games", and 20 years later, what would you expect - these people have aged but the majority are still into "playing games", some even became "gamers", we could go on and talk about the definition of both quoted demographics, but i think it's pretty clear what those are - It's about commitment and dedication. On another side note, would KSP be considered an educational game?
  19. There are new stuff to talk about, just look at the dev blogs.
  20. I have a host of visual impairments so i know a little about how eyes work, and have come to respect their complexity. This is just a personal opinion, so please don't assume i am right in what i am saying, but i personally wouldn't touch these things with a barge-pole even if my eyes were perfect, vision is incredibly complex and is dependent on more than just the eye itself, the muscles around the eye are just as important, as is the way the brain processes information from the eye, and if any of these functions are adversely affected you can get serious problems. If i may talk of just one aspect, something called "ocular dominance," basically most people favour one eye over the other even if they have good sight in both eyes, and that dominance can be changed, sometimes for the worse because if you have one eye worse than the other and it becomes dominant you won't see as well, people who are familiar with firearms are usually aware of this more than most because their aiming can be affected by it. One way ocular dominance could change accidently is a hairstyle that covers one of your eyes, deny one of your eyes good vision for a little while and your brain will switch dominance to whatever eye sees best, you can see how this would be no good if you have covered your better eye, google glasses may not impair vision but they may get the eye working in unatural ways, they might tire and damage the muscles around the eye through abnormal focusing, long story short, i wouldn't use them, that's my opinion at least.
  21. CHAPTER 6 MOHO ORBIT INSERTION *** - We have entered the Moho's sphere of influence. - It's about time. What's our status BERTY? - Inclination 25.3 degrees. Apoapsis 17 kilometres. Predicted delta-V to execute an orbit insertion – 4494 metres per second plus minus 200 metres per second. - Err, isn't this slightly above our estimations? - That is correct, commander. Total delta-V after the braking burn is expected to be less than 3300 m/s. - Crap. Will it suffice for the Eve transfer? - Including the inclination difference between our orbital planes – yes, although barely. - Have you calculated the “Proteus†mass after Moho Shield separation? - Naturally, commander. - Frak. All right, first things first – begin the preparations for the braking burn. - Affirmative. - Attention, this is commander Jeb speaking. We have entered the Moho's sphere of influence – congratulations everybody, we did it after all. Prepare the ship for the acceleration during the braking burn. Estimated g-force is – what is it BERTY? - 2.23g. - Estimated g-force is more than 2 gees, so secure everything properly. We're about to get some serious artificial gravity at last, if only for a few minutes. Ned, begin prepping the Moho Shield for a deployment. Bill, come in to the command pod please. How are we looking with time, BERTY? - Estimated burn duration 4 minutes 36 seconds. Time to the insertion burn 2 hours 24 minutes 58 seconds. - That quickly? How fast are we going right now? - Our velocity in relation to the Moho's surface equals to 17643,6 kilometres per hour or 4901 metres per second. - Huh, being so deep in the Sun's gravity well it shouldn't be surprising I guess. Okay, we don't have much time so let's start checking the systems. - T minus 1 minute. - Let's hope everything will be fine. - Ned has been checking the engines for days, I'm sure we'll be okay. - And if we don't achieve orbit? - We have a few options but let's not talk about this now, okay? - T minus 30 seconds. - Well, let's hope that this rock is worth it. - Oh I'm sure it is, Bob. We didn't even land on it and we already have made few important discoveries. - Yes, this disappearing atmosphere is puzzling. - T minus 5 seconds. Please prepare for acceleration during the insertion burn. - Long-time no see, gravity! - This is not the real gra… - Oh crap! Everything's… so heavy! - Insertion burn will be completed in T minus 4 minutes 30 seconds. - How… are we looking, BERTY? - 1898 m/s spent, 1826 m/s needed to circularize. “Proteus†remaining delta-V 4827 m/s. - This is taking too long! - BERTY, what's our status? - 2895 m/s spent, 870 m/s needed to circularize. “Proteus†remaining delta-V 3866 m/s. - Warning. Minor structural failure in section B. - Oh great, here we go again… - Elliptic orbit achieved. - Yes! - Warning. Engines overheated. Cooling system initialized. - What's going on, why did we stop burning?! - We're on the day side now Bob, the engines are exposed to the Sun, we need some time before finishing circularization. - Doesn't matter, we're in orbit! Ned? - Yes? - Start deploying the shield and send someone to check the section B, there was a minor structural failure and we don't want any surprises on this ship. - Copy that. - BERTY, circularize as soon as you can and start looking for a landing site. And start calculating our transfer window for Eve. - Affirmative, commander. - We've undocked, “Proteusâ€Â. - Remember, you won't have much time down there. As soon as the Sun shows up you have to get out of there, you got it? - Don't worry Bill, I don't want us the end up fried here. - I'm so excited! We will be the first to land on Moho! - Okay gentleman – it's time for a ride. MISSION STATUS ***
  22. Internet videos rarely explain anything really good. However, they are excellent to make people interested in something. So because I would like to talk about the energy and global climate change, I'm posting this few short videos so that visualizing the problem will be easier: And presentation from Stanford University: Of course, the real knowledge is not to be found in a pretty animations but in a lot of tables, articles, reports and so on. So if you are interested in reading about the issue, here for example you can find interesting sources: http://www.postcarbon.org/ http://www.theoildrum.com/ http://peakoil.com/ Naturallly, you should start with the wiki article: http://en.wikipedia.org/wiki/Peak_oil This a very interesting topic, because without a doubt our civilisation depends on energy sources and in fact there are already problems with the supply in various countries in the world - for instance, China will consume all its coal in the next 10-15 years. Some say that peak oil is just a new version of malthusian histery, some say that "the end is nigh" - and I say there is a lot of worrying data which can't be just ignored, because "50 years ago we have computers the size of a truck, now my iPhone is 1000x better then all NASA computers during Apollo program". Progress shouldn't be treated as immutable constant - history shows that only due to the technology which enable the use of the fossil fuels we were able to get here. But what next? Let the civil discussion begin!
  23. Having nothing to report never stopped you from doing KSPTV streams. What changed? Also, it's hard to believe that after 3 weeks of development there's nothing new to at least talk about.
  24. Rune. With lifting capabilities of Falcon Heavy a whole lot of things will become possible Super Dracos look very promising too. But best of all: SpaceX actually actively works towards their goals and have cold, hard results to show. Rest of space companies? So far most of them is all talk.
  25. I was thinking of this and I think the Kerbal Livefeed idea sounds great. Here is what I'm thinking would work best, and be -comparatively- easy to implement. 1. One player hosts, not a server. They host and the others watch. 2. Other players can build ships and upload them to the host player to use, but they cannot actually control events in the game. So I know what you're thinking, what does this really achieve? Well it'd be two things. First off, building the ships is a big part of the game, if you could make that a team effort that'd be brilliant just in and of itself. But secondly, and I would argue more importantly, KSP is a very hard game. It has a big learning curve and there is a hell of a lot to take in. I've sunk about fifty hours into this game since getting it and I completed my first Mun landing and return tonight, and I'd still be trying to make that happen if I hadn't been able to talk to a friend who has had the game longer and get some pointers. Some sort of system for closer cooperation, for teaching, exchanging ideas, demonstrating how things work, that'd be brilliant. You can go so much further in this game with a little guidance than you can with just blind experimentation.
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