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  1. I think You guys overreacting, there are still regular dev-blogs and what is the point of making streams before is anything new to show ? There was long dev-talk only few weeks ago and everything has been told, so let this guys do their job peacefully and be patient .
  2. I've gotten the impression from the dev chats that there won't be a campaign. Career mode isn't a campaign, and almost every time I've heard them talk about career mode or achievements, they've emphasized that they're not talking about anything like a campaign.
  3. Seriously, people, this is effectively a thread posted for people to talk about how they jerk-off (give or take). But please, keep your fetishes to their own Forum.
  4. SQUAD totally should talk to NASA about getting official "Approved by NASA" sticker. How cool would that be? And NASA could show KSP demo to visitors at their science fairs. A real rocket scientist helping you build your first rocket, and put it in orbit? Woohoooo!
  5. so out of curiosity what is this site you talk of? it it http://www.projectrho.com/public_html/rocket/index.php ? happy launching
  6. 40k is my 2nd favorite sci fi series I just love the darkness. who ever designed the Maus deserves hero of socialist labor for helping the Soviets ending the war early.but if we want to talk about unstoppable tanks well the Maus cant penetrate this tank anywhere from the front.
  7. True. I'm rather good a KSP but orbiter, well let's not talk about the dead guys. The user below me understands basic rocket scince.
  8. Neither of these are valid. You can't say, "You are traveling at high fraction of c". You can only say, "You are traveling at high fraction of c relative to ..." And the rest of the universe travels at very different speeds. Now, what you can say is that you are traveling at high fraction of c relative to nearby stars. The stars within a few hundred light years, id est, all the visible ones, are not going to be moving very fast relative to each other, in general. So you can take their average velocity and measure speed relative to that. (Or the interstellar medium, which should be moving about as fast.) In that case you can say that if you are traveling at high fraction of c relative to these, they move at high fraction of c relative to you. And since these are going to be the only objects you see beside your ship, we can now talk about what sort of an effect this has on what you are going to see. So that's the answer to the OP's question. It's not the fact that you're moving at high fraction of c that changes how things look. It's the fact these particular objects you look at are rushing by you at high fraction of c that makes them look that way. And that's an absolute regardless of your chosen frame of reference. So there is no contradiction with speed of light being a constant.
  9. I was building a sat/probe/launcher for Duna and then noticed that Jool is coming up slightly before Duna and had the "bright" idea to double the mission to both. The sat/probe has ~10k dV (ion) attached to a nuclear inserter (~6k dV). I actually redesigned the inserter to give it more oomph specifically for Jool but now you guys are giving me second thoughts. I totally like the idea of multiple cores for Jool and already have a design in my head for how I can further adapt the inserter to have a bunch of probe/sats peel off from side mounts. My probe/sat design weighs ~0.9t currently and I thought I seemed fine but maybe I should add moar solar panels (serves me right for testing the thing around Kerbin and not further away from the sun *facepalm*) ... but that would propabbly mean redesigning the probe/sat completely to be able to fit extra panels ... or I could just like go with a bunch of totally "expendable" probes. Like a MIRV, only less dangerous (or more... depending on which Kerbal you talk to). I think I can fit 12 onto my inserter, shoot them off into multiple trajectories once I get to Jool and go for the fire, forget, hope and pray approach... I mean since I have never been to Jool, might as well see what happens and let it be a surprise. Anyway thanks for the ideas and tips. PS> I totally love Kaku. He reminds me of my university Philosophy prof, he always looks like he knows something that no-one else does... (which he does) ... and enjoys the fact that he does.
  10. I will check your ship out tomorrow(after 12h) Do you use any mods beside B9 in that ship? Ok Pinolallo I tried to check your plane but it uses some mods which I don't so I didn't check it but I saw that it uses 364 parts in it. REALLY?! 364?! For what reason you have so.. many parts in it? in older KSP versions that would be limit of game itself now it is bigger I think but still.. I have descent computer but such plane would start to lag me out when we talk about physics frame rate and if you warp such plane and then dewarp just wait for trouble.. I had dewarp problems on stock game with no mods when I make something ~200 parts that would be most complex and biggest what I do. So I suggest you to try and make that plane with 2X less parts you know.. like change fuel tanks with bigger alternatives, instead of bunch of small wing parts use bigger ones and so on.. This game has problems when part count goes boom and that does not depend on mods. And as Taverius said it is likely because of how velocity is calculated on parts. Maybe just try to use step down dewarp? Like you go for 50X then less, less up to 0 not just 50X and full stop, and I bet that when you try even 2X physics acceleration your ship just wobble out of control into parts.
  11. It's a particularity difficult to navigate area. If it's more difficult than anywhere else I have no idea though. [edit] Yeah, as others have said, does not appear more difficult than anywhere else, it's just more people talk about it.
  12. the ideas were to basically give a loan to start up a business and eventually get the money back from the business that is the main principal of my ideas that is what I really wanted to talk about was the principle, besides employing more people by creating businesses allows money to flow which is what any economy needs "the flow of money"
  13. Ah. Cool abstract. It sums up exactly what i experienced. The late 80ies / early 90ies had a big gaming boom which resulted in more "people who play games", and 20 years later, what would you expect - these people have aged but the majority are still into "playing games", some even became "gamers", we could go on and talk about the definition of both quoted demographics, but i think it's pretty clear what those are - It's about commitment and dedication. On another side note, would KSP be considered an educational game?
  14. There are new stuff to talk about, just look at the dev blogs.
  15. I have a host of visual impairments so i know a little about how eyes work, and have come to respect their complexity. This is just a personal opinion, so please don't assume i am right in what i am saying, but i personally wouldn't touch these things with a barge-pole even if my eyes were perfect, vision is incredibly complex and is dependent on more than just the eye itself, the muscles around the eye are just as important, as is the way the brain processes information from the eye, and if any of these functions are adversely affected you can get serious problems. If i may talk of just one aspect, something called "ocular dominance," basically most people favour one eye over the other even if they have good sight in both eyes, and that dominance can be changed, sometimes for the worse because if you have one eye worse than the other and it becomes dominant you won't see as well, people who are familiar with firearms are usually aware of this more than most because their aiming can be affected by it. One way ocular dominance could change accidently is a hairstyle that covers one of your eyes, deny one of your eyes good vision for a little while and your brain will switch dominance to whatever eye sees best, you can see how this would be no good if you have covered your better eye, google glasses may not impair vision but they may get the eye working in unatural ways, they might tire and damage the muscles around the eye through abnormal focusing, long story short, i wouldn't use them, that's my opinion at least.
  16. CHAPTER 6 MOHO ORBIT INSERTION *** - We have entered the Moho's sphere of influence. - It's about time. What's our status BERTY? - Inclination 25.3 degrees. Apoapsis 17 kilometres. Predicted delta-V to execute an orbit insertion – 4494 metres per second plus minus 200 metres per second. - Err, isn't this slightly above our estimations? - That is correct, commander. Total delta-V after the braking burn is expected to be less than 3300 m/s. - Crap. Will it suffice for the Eve transfer? - Including the inclination difference between our orbital planes – yes, although barely. - Have you calculated the “Proteus†mass after Moho Shield separation? - Naturally, commander. - Frak. All right, first things first – begin the preparations for the braking burn. - Affirmative. - Attention, this is commander Jeb speaking. We have entered the Moho's sphere of influence – congratulations everybody, we did it after all. Prepare the ship for the acceleration during the braking burn. Estimated g-force is – what is it BERTY? - 2.23g. - Estimated g-force is more than 2 gees, so secure everything properly. We're about to get some serious artificial gravity at last, if only for a few minutes. Ned, begin prepping the Moho Shield for a deployment. Bill, come in to the command pod please. How are we looking with time, BERTY? - Estimated burn duration 4 minutes 36 seconds. Time to the insertion burn 2 hours 24 minutes 58 seconds. - That quickly? How fast are we going right now? - Our velocity in relation to the Moho's surface equals to 17643,6 kilometres per hour or 4901 metres per second. - Huh, being so deep in the Sun's gravity well it shouldn't be surprising I guess. Okay, we don't have much time so let's start checking the systems. - T minus 1 minute. - Let's hope everything will be fine. - Ned has been checking the engines for days, I'm sure we'll be okay. - And if we don't achieve orbit? - We have a few options but let's not talk about this now, okay? - T minus 30 seconds. - Well, let's hope that this rock is worth it. - Oh I'm sure it is, Bob. We didn't even land on it and we already have made few important discoveries. - Yes, this disappearing atmosphere is puzzling. - T minus 5 seconds. Please prepare for acceleration during the insertion burn. - Long-time no see, gravity! - This is not the real gra… - Oh crap! Everything's… so heavy! - Insertion burn will be completed in T minus 4 minutes 30 seconds. - How… are we looking, BERTY? - 1898 m/s spent, 1826 m/s needed to circularize. “Proteus†remaining delta-V 4827 m/s. - This is taking too long! - BERTY, what's our status? - 2895 m/s spent, 870 m/s needed to circularize. “Proteus†remaining delta-V 3866 m/s. - Warning. Minor structural failure in section B. - Oh great, here we go again… - Elliptic orbit achieved. - Yes! - Warning. Engines overheated. Cooling system initialized. - What's going on, why did we stop burning?! - We're on the day side now Bob, the engines are exposed to the Sun, we need some time before finishing circularization. - Doesn't matter, we're in orbit! Ned? - Yes? - Start deploying the shield and send someone to check the section B, there was a minor structural failure and we don't want any surprises on this ship. - Copy that. - BERTY, circularize as soon as you can and start looking for a landing site. And start calculating our transfer window for Eve. - Affirmative, commander. - We've undocked, “Proteusâ€Â. - Remember, you won't have much time down there. As soon as the Sun shows up you have to get out of there, you got it? - Don't worry Bill, I don't want us the end up fried here. - I'm so excited! We will be the first to land on Moho! - Okay gentleman – it's time for a ride. MISSION STATUS ***
  17. Having nothing to report never stopped you from doing KSPTV streams. What changed? Also, it's hard to believe that after 3 weeks of development there's nothing new to at least talk about.
  18. Rune. With lifting capabilities of Falcon Heavy a whole lot of things will become possible Super Dracos look very promising too. But best of all: SpaceX actually actively works towards their goals and have cold, hard results to show. Rest of space companies? So far most of them is all talk.
  19. I was thinking of this and I think the Kerbal Livefeed idea sounds great. Here is what I'm thinking would work best, and be -comparatively- easy to implement. 1. One player hosts, not a server. They host and the others watch. 2. Other players can build ships and upload them to the host player to use, but they cannot actually control events in the game. So I know what you're thinking, what does this really achieve? Well it'd be two things. First off, building the ships is a big part of the game, if you could make that a team effort that'd be brilliant just in and of itself. But secondly, and I would argue more importantly, KSP is a very hard game. It has a big learning curve and there is a hell of a lot to take in. I've sunk about fifty hours into this game since getting it and I completed my first Mun landing and return tonight, and I'd still be trying to make that happen if I hadn't been able to talk to a friend who has had the game longer and get some pointers. Some sort of system for closer cooperation, for teaching, exchanging ideas, demonstrating how things work, that'd be brilliant. You can go so much further in this game with a little guidance than you can with just blind experimentation.
  20. CHAPTER 5 MOHO TRANSFER BURN – MOHO ENCOUNTER *** Commander's log, entry 7. The day has arrived. - Okay BERTY, let's check this one last time. Propulsion? - Nominal. - Navigation? - Nominal. - RCS? - Nominal. - ASAS? - Nominal. - Life support system? - Nominal. - Kethane tanks pressure? - Nominal. - All systems nominal, we're ready to go, I repeat, “Proteus†is a GO for trans-Moho injection. - Commander? - Yes BERTY? - Kodspeed nominal. - Err, thank you BERTY. - Look, we’ll pass close to the Mun. - Yes we will, Bob. - â€ÂProteusâ€Â, this is KSC Mission Control. We confirm your status, you have a green light. Fly safe. - Affirmative KSC. BERTY, begin the countdown. - T minus-30 seconds and counting. - I really hope that everything will go smoothly this time. - Don't worry Jeb, we've learned our lesson with “Kadmosâ€Â. You must be happy that we're finally leaving. - Yes, the waiting is the worst part of any journey. - T minus-10 seconds. - But you know what Bill, I prefer the landers. Voice commands don't feel like actual flying. - T minus 6 seconds. Please prepare for the acceleration. T minus 3 seconds. Engines full throttle. - Injection burn completed. Course corrections on route required. - And so it begins. - Where are you going Jeb? - To the airlock. Visual inspection of the hull. - Wait a second, this isn't scheduled and there is no need for that at all. Am I right BERTY? - Affirmative, captain. The probability of hull damage is negligible. - Let him go Bob. - What? He can't… - He spent months in deep space onboard a failing ship. I think he deserves one last look at home. And speaking of which, I want it too. Come on, let's go to the observation pod. - But… - Come on Bob. - Commander, I have to remind you that your unscheduled extravehicular activity will be reported back to the Mission Control. - Thank you for reminding me BERTY. I'm sure they will want to have a serious talk about my disobedience some 4 or 5 years from now when we return. - Hello there. I hope this is not the last time we meet. - Damn, I'll miss this view. - Commander, you are too far from the ship. You have surpassed the safety limit by 147%. Please reduce your distance immediately. - It’s no fun with you BERTY. - Fun is not scheduled for this hour. Leisure activities for the crew will begin in T minus 3 hours and 23 minutes. - :sigh: Okay, okay, I'm going back. Commander's log, entry 8. We have to correct our trajectory. I'm puzzled – it seems that we will have to spend more m/s than our estimates has shown before. BERTY can't explain why. They can say what they won't, but nothing will replace the Kerbal, not even the best computer. Commander's log, entry 9. More than two weeks has passed. Morale is good, though we're all concerned about the trajectory. KSC is still checking the problem. It should have been expected – the first and only probe to Moho was sent there more than 20 years ago. Is it possible that we're missing some data? If so, the capture might be impossible. Sid says that this is rather improbable – how big changes can occur to the planet in 20 years? Commander's log, entry 10. We're still struggling to capture this little bastard but it seems that we can’t hook it. A few decades after “Kadmos†and we still haven’t mastered planetary dynamics it seems. If we fail, we will be forced to wait one “year†on our current orbit to try again. The good news is that we will be able to perform the next corrections with greater precision. We have plenty of supplies but I'm worried about our fuel levels. Still, this means two extra months in deep space; thanks to Moho’s quick orbital period it won't mess up our transfer windows too much. And who said that this time there won't be any surprises? Commander's log, entry 11. I was too frustrated and bored to bother writing anything here. Watching movies, listening to the music, reading and playing videogames – this was our adventure for the last month. And of course exercising – we don't have a centrifuge this time, however the slowly rotating ship provides something like .1g. At least we can observe the Sun. And I have to say that now we know each other much better – pointless floating around in the giant void can bring people together, as “Kadmos†has clearly proven. Out of boredom I even made a table: The brave crew of “Proteusâ€Â. Kod, I wish we were already there. Commander's log, entry 12. It's all crystal clear now why we failed – indeed it was the wrong data. As it turns out we're quickly approaching Moho; it's smaller than we thought and it has no atmosphere. Sid was vividly discussing this subject and this fact was very strange. The very thin and superheated atmosphere just disappeared. Moreover, the planet is not tidally locked to the Sun as we thought. This will be problematic for a lander – second LAMGML is reinforced to withstand the extreme conditions on this rock but surely the surface exploration will have to be shorter. I guess the Moho probe was just plain broken as almost none of its data is correct. Due to our current position we were able to catch Moho’s transit with the “Proteus†cameras – it’s so incredibly small compared to this magnificent star. We will reach it soon. MISSION STATUS ***
  21. Banned because you banned the space core before I had a chance to talk to him
  22. I was starting to get bored myself. Then I downloaded the remotetech mod. Holy crap, talk about a complete change in style of play. Enjoying the hell out of setting up a good LKO satellite network, and eventually an interplanetary one. As for waiting for updates? I'm OK with their current style, Because I don't want to wake up on X of Y and find out an updates been delayed until Z. Waking up with a "holy crap, .20 is out, I hope I miss the server crash" is a great, great surprise.
  23. We are not badgering devs for release dates, or hurrying them up. We just want "Yeah, we are still working on this and that. Progress is being made. Here, have some sweet, sweet pics. Talk about them now." Thats all Hmmm, unless release date IS coming - and devs are working hard hunting last bug and ironing things out. In that case silence is good, and they should ignore our pesky buzzing. We are soon going to be extatic anyway
  24. *claps* I prefer not to talk about such things as religion on the internet.
  25. I also am not too worried about the updates. They'll happen when they're ready, and more often than not, they're pretty solid when they do come out. I'm more interested in having stuff that works, rather than just getting new shiny bobbles for the sake of having new shiny bobbles. That and the updates have also been quicker than I can get around to assimilating into my vids anyways. I haven't even touched rovers yet. And as for the silence from the Dev team, frankly between the technical difficulties of the forum for the last couple weeks, and the petulant tempter tantrums of the community before, during, and after....I wouldn't want to talk to us much either. So if it was that simple...I'd say, give'em their space to suck back and reload. However, the real real reason I tend to like it when the Dev's are silent...is that I've noticed two things about KSP updates...1. The previews, news, and streams about upcoming features tend to slow down or stop shortly before a release...and 2. there tends to be a holiday nearby. So given that there's been no stream for a couple weeks, I'm having mixed feelings about the upcoming cinco de mayo. Do I really want to start work on another project if I'm just going to have to update half-way through? And on the other hand...it's not something that I'd bet real money on either. In any case...best unsolicited advice I can offer to everyone: Patience.
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