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Showing results for tags '-openglcore'.
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So, after some time i decided to pick up an old 1.7.0 install and decided to install some mods: - Airplane Plus (With Firespitter included) - KAS - Hyperedit - Near Future (Solar and Launch Vehicles) - Outer Planets Mod (With Kopernicus as it´s dependency) - RLA Reborn - Probes Before Crew (With Community Tech Tree as it´s dependency) - Hide Empty Tech Tree Nodes (Recommended for PBC) - Science Relay - Station Parts Extension Redux - Through the Eyes of a Kerbal - Kerbal Alarm Clock - Vessel Mover Some other mods: - B9 Part Switch (2 versions, for Near Future Solar Vehicles and Station Parts Extension Redux ) - Near Future Props But since then, i've been experiencing lots of crashes, probaly the results of RAM usage spikes during gameplay. I went into this forum and saw the suggestion to use the -force-opengl command. But everytime i use this command (and the -force-glcore one) the game immediately crashes when i start it. Any solutions? My PC specs: System - Windows 10-64Bit Ram - 4GB CPU - Intel Core i3 CPU 540 @ 3.07GHz Crash Logs: https://drive.google.com/drive/u/0/folders/1PJUryIyh7K5JUAPtst3OqqeLyLWYOd_v https://drive.google.com/drive/u/0/folders/12IqaetrsWTDsh3CP_2utNO1bwqWx-ZBl https://drive.google.com/drive/u/0/folders/18Snvq1k9OHWRw4vxSfG1j6sIIDDwgCDE
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