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Found 2 results

  1. I suppose I unify trees and grass polygons bugs in one post: 1. Trees- don't have a collider you can go through them without collision (why not spawn a simple box collider the size of tree trunk - it is dirt-cheap in terms of cpu load)?! 2. Tree LODs - are configured per tree type resulting in incorrect LOD-up LOD-down behavior seen in the screenshot below: a more distant tree object has its LOD-up object already rendered while those in the middle have not yet distance-triggered LOD-up and are lower LOD: 3. Grass polygons incorrect UVW - all over KSC area, needs 1 planar map from Z axis with unified scale\repeat and that's it:
  2. Is there any reference to multiple part LOD for custom parts? I'm in the process of designing a new part and wanted to see if there is any built-in support for LOD - the idea being that I want my part to be FPS friendly while still looking decent up close. Not seeing a lot of hits on LOD so I hope one of the gurus can point me in the right direction. I can certainly have a custom part module that will do this for me, just wondering if the API for 1.1 already provides for parts with multiple LOD. Thanks! Zip
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