Jump to content

Search the Community

Showing results for tags 'abort'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 1
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 4 results

  1. Ejector Seat Challenge This challenge is focused on making an ejector seat. The goal is to eject a kerbal from a jet/plane at the highest speed with the kerbal surviving. Rules: -Kerbal(s) must be in a command seat when ejected. -Command seat must be ejected with the kerbal in it. -Kerbal(s) must survive ejecting and landing. -Must stay within Kerbin's atmosphere (70km and below). -Mods are allowed. -Proof must be shown. Screenshots accepted, video encouraged. (Rules subject to change) Points: -"Mach X": Have the highest eject speed +250 points -"Sonic Boom": Eject over mach 1 (340 m/s) +100 points -"Passenger plane": Eject more than one kerbal +10 points -"52 kerbal pickup": Eject each kerbal separately +10 points -(only with "Passenger plane") -"Guess how many are in the jar": Additional points for each kerbal +3 points per kerbal (over 2 kerbals, max 45 points) -(ie: 17 kerbals total = +45 points (3 points x 15 passengers = 45 points) -"Are you sure this is safe?": Eject kerbal(s) from above 50km +25 points -"Mass destruction avoided": Plane/jet survives landing +20 points -"I can math!": You did the math so I don't have to! You get a star! +5 points -"You monster!": Loss of points for each kerbal killed -5 points per kerbal killed Additional points may be awarded after your run. This is voted for by me and possibly by everyone involved via poll. Do not add these in yourself. -"Kerbin Kosmetics": Have the nicest looking plane/jet +50 points (NOTE: Points don't count unless at least one kerbal survives ejection and lands safely) High Speeds (Stock): 1. 1930 m/s - Sivonen 2. 3. High Speeds (Mods): 1. 2. 3. Scoreboard (Stock): 1. 375 points - Sivonen 2. 3. Scoreboard (Mods): 1. 2. 3.
  2. Here is a working launch abort system idea which works with multiple "flea" solid rocket boosters below the payload on crewed missions. Here is a download link to a video of a test flight for this abort system in case the rocket explodes on the launch pad: https://drive.google.com/file/d/1lIgMJ-BntLonJthoOr4fgHJ0n6KT6VeM/view?usp=sharing Here is another download link to a video for a mid flight abort test: https://drive.google.com/file/d/1eKBe8QXtJxZI8xdcmeMSo79wErdDP1Qn/view?usp=sharing
  3. The Octogon R.E.D. - Rapid Explosive Desintegrator is a part that let's you abort your mission in style, by running a self destruct sequence. This is of course to protect the ground personnel and infrastructure from falling debris after a failed launch. It adds a single part into the game, which resides within the Command & Control tab. Add this part to a vessel that you might want to destroy on mission abort. More information on how to use it correctly can be found in the README. You can find the current state of the mod on Github License (Short version): Code: 'free' - CC-0 / MIT / WTFPL (use whichever suits your needs) Graphic and text assets & game data (GameData/Octogon: CC-BY-NC-ND 3.0 (check LICENSE.md for details) I started dabbling with creating a first mod and this is the result. This part destroys the vessel when aborting the mission so that ground personnel and infrastructure is not damaged by the failing rocket.
  4. Hi my fellow Kerbal fans, i would just want to know what mods i should use to have a Orion command module (pod) and its round launch escape system... Thanks for help !
×
×
  • Create New...