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Showing results for tags 'aerobrake'.
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Basically, just a short-ish ring block (2.5m), simple white texture, bigger would be fine to if I can tweakscale it down without an issue (blend in roughly with the style of the near future mods / vens part revamp). When not deployed, it'd be fairly smooth, just cylinderical, but the skin would open into short aerobrakes to provide a little drag, just to re-orient a rocket, not to stop it on their own. The part should be able to be deployed in the upper atmosphere and remain extended all the way down without blowing up. I'm just being fussy because I don't like putting big unnecessary lumps on for the normal aerobrakes when I really don't need them. (Quick edit: Ah yeah, it'd be nice to be able to install it via CKAN.)
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Hey guys, looking for advice. I have a 197 ton vessel coming from a Jool aerobrake(not orbit) into a Laythe aerobrake and I need an aerocapture. It has the stock 10m inflatable at the front,fins at the back(attached to an Orion drive that wasn't originally invited to the party, but hey) and my COM is just slightly back from centre, I have about 4 large sas wheels in the mix but only 63 units of mono. Due to the absurd amount of time it takes to turn this thing around I really need to aerocapture on first pass. Any recommendations on altitude? https://imgur.com/KJqpsGW Also if anyone knows the formulae for this kinda thing
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In the Movie "2010" the Lenov uses aerobraking to decelerate on it's approach to Jupiter. The craft deploys disposable Ballons to aid in protecting the craft. If i had any skill at Modding I would do it myself. But i like this idea to have something inflatable to protect the craft when needed