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Showing results for tags 'after action reports'.
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After reading several mission reports around here, I was inspired to do something similar. And then I stopped playing for awhile...and then picked it up again. Now I researched all the items in a Science game, and was wondering "what next?" So this! But with this we need something to actually DO...which I also had ideas for. With all parts unlocked, it was time to look to really getting out to the various planets (I've been mostly around the Kerbin/Mun/Minmus, with two craft to Dura). How to do that led me to another goal - I've wanted to build a mildly ridiculous space station, that will serve for the construction, fueling and manning of space craft beyond Kerbin's SOI. So the reports shall start there, with the construction of the Kerbin Space Station. each part will loosely planned ahead of time, then built, then launched. success or failures recorded here, in a (hopefully) humorous and very 'kerbal' tone and style. I am using all stock parts (for the moment) + mechJeb (I like building things, and I seem utterly incapable of docking - so this is needed). I'm writing this for me, but if anyone else gets a kick out of it, awesome! If anyone cares about my take on kerbal origins/background/headcanon it is here: Starting Status: One polar orbit station orbiting Kerbin, polar stations orbiting Mun and Minmus. Rover bases on Mun an Minmus. Prior Mun and Minmus landings in the process of being recovered (20 kerbals picked up from Mun on the very poorly designed Kerbin System Transport 1). Mun station converted to automated/remote controlled platform. A few Kerbol orbit craft (only one or two have kerbals that need rescued). One Polar Orbit station over Dura. Goals: Recover ALL Kerbals and maybe even other robotic craft that have been tossed about throughout the Science campaign Design and build a KSS, with purpose built modules, in stages, in KSO above the Kerbin Space Center, capable of 50+ kerbals Command and control module Science and utility module (I don't need more science, but its wrong to have a station without it!) Connecting spine/additional habitat Fuel depot (mass storage for LF/LOX, more LF (nukes and space planes), monopropellant, xenon, and later ore) Port/Space Wharf (places to dock various sized craft) Shipyards (construction of larger craft to head to cool places) Refinery (much later) Build big ships to go cool places!