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Found 1 result

  1. Okay, so I've managed to create a (extremely simple) model & collider, made an UV wrap and (extremely simple) texture, set up Unity & Part Tools and managed to get the stuff into the game. Been searching for and hour now: changed orientation of the models and exported them to Unity, also tried changing orientation of the root as well as the subs in Unity, written the model.mu again and again, reloaded the database or even restarted again and again ... KSP seems to ignore everything and just plants the parts in the same orientation ... over and over again. The old parts are based on the Squad wing parts and are in the distance in the correct orientation, the new parts need to be in the same orientation but won't do what I need yet. I need the new models to use the same part.cfg files as the old ones. So ... anyone please help?
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