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Found 2 results

  1. The definition of a perfect gravity turn according to Wikipedia (always reliable) is an ascent path such that at any given point (after the pitchover maneuver), your angle of attack is zero. Here's my issue: I want to test using this definition to optimize my gravity turns by keeping my angle of attack at zero, but I have no idea how to calculate the angle of attack for my rockets. Most internet information, such as pages on Wikipedia, focus on angle of attack for aircraft. What is the definition of angle of attack for a rocket? How do I find a rocket's angle of attack using tools in KSP?
  2. First a small example of the challenge above. The point of this challenge is to have a controllable flight with a high angle of attack. See who can achieve the highest controlled angle of attack. I done this in stock KSP 1.05 so you can to. Bring your best aircraft and lets see who is the best pilot and designer. Good luck to you all.
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